diff options
author | Keith Whitwell <keithw@vmware.com> | 2009-01-19 10:15:04 +0000 |
---|---|---|
committer | Keith Whitwell <keithw@vmware.com> | 2009-01-19 10:15:04 +0000 |
commit | b5db6b039c34117be4e441a2b95abbf97df928c3 (patch) | |
tree | 8efb8698304b70f67cc408e8d12b93ae01a13015 /src/mesa/drivers/dri | |
parent | 8f3fac6107460b6d9b011b5c76246468bb16004b (diff) | |
parent | 76753e30781e88912c0465642616ab16bbc1b4f3 (diff) |
Merge commit 'origin/gallium-0.2' into gallium-xlib-rework
Diffstat (limited to 'src/mesa/drivers/dri')
20 files changed, 127 insertions, 91 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index a415e378ff..d7a2bd95ee 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -143,6 +143,9 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis, ctx->Const.MaxCubeTextureLevels = 12; ctx->Const.MaxTextureRectSize = (1<<11); + /* if conformance mode is set, swrast can handle any size AA point */ + ctx->Const.MaxPointSizeAA = 255.0; + /* ctx->Const.MaxNativeVertexProgramTemps = 32; */ brw_init_attribs( brw ); diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c index a18dee85e8..0c86911044 100644 --- a/src/mesa/drivers/dri/i965/brw_program.c +++ b/src/mesa/drivers/dri/i965/brw_program.c @@ -111,9 +111,15 @@ static void brwProgramStringNotify( GLcontext *ctx, struct gl_program *prog ) { if (target == GL_FRAGMENT_PROGRAM_ARB) { + struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog; struct brw_context *brw = brw_context(ctx); struct brw_fragment_program *p = (struct brw_fragment_program *)prog; struct brw_fragment_program *fp = (struct brw_fragment_program *)brw->fragment_program; + if (fprog->FogOption) { + _mesa_append_fog_code(ctx, fprog); + fprog->FogOption = GL_NONE; + } + if (p == fp) brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM; p->id = brw->program_id++; diff --git a/src/mesa/drivers/dri/i965/brw_sf.c b/src/mesa/drivers/dri/i965/brw_sf.c index 9dce6cd8e6..1a11d54621 100644 --- a/src/mesa/drivers/dri/i965/brw_sf.c +++ b/src/mesa/drivers/dri/i965/brw_sf.c @@ -73,10 +73,12 @@ static void compile_sf_prog( struct brw_context *brw, c.attr_to_idx[i] = idx; c.idx_to_attr[idx] = i; if (i >= VERT_RESULT_TEX0 && i <= VERT_RESULT_TEX7) { - c.point_attrs[i].CoordReplace = - brw->attribs.Point->CoordReplace[i - VERT_RESULT_TEX0]; - } else - c.point_attrs[i].CoordReplace = GL_FALSE; + c.point_attrs[i].CoordReplace = + brw->attribs.Point->CoordReplace[i - VERT_RESULT_TEX0]; + } + else { + c.point_attrs[i].CoordReplace = GL_FALSE; + } idx++; } @@ -106,7 +108,6 @@ static void compile_sf_prog( struct brw_context *brw, assert(0); return; } - /* get the program */ diff --git a/src/mesa/drivers/dri/i965/brw_sf_state.c b/src/mesa/drivers/dri/i965/brw_sf_state.c index 506126fcfb..741a7c53c4 100644 --- a/src/mesa/drivers/dri/i965/brw_sf_state.c +++ b/src/mesa/drivers/dri/i965/brw_sf_state.c @@ -229,7 +229,7 @@ sf_unit_create_from_key(struct brw_context *brw, struct brw_sf_unit_key *key, /* XXX clamp max depends on AA vs. non-AA */ sf.sf7.sprite_point = key->point_sprite; - sf.sf7.point_size = CLAMP(nearbyint(key->point_size), 1, 255) * (1<<3); + sf.sf7.point_size = CLAMP(rint(key->point_size), 1, 255) * (1<<3); sf.sf7.use_point_size_state = !key->point_attenuated; sf.sf7.aa_line_distance_mode = 0; diff --git a/src/mesa/drivers/dri/i965/brw_wm_fp.c b/src/mesa/drivers/dri/i965/brw_wm_fp.c index f4583877aa..1a00b69825 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_fp.c +++ b/src/mesa/drivers/dri/i965/brw_wm_fp.c @@ -811,57 +811,6 @@ static void precalc_txp( struct brw_wm_compile *c, - - -/*********************************************************************** - * Add instructions to perform fog blending - */ - -static void fog_blend( struct brw_wm_compile *c, - struct prog_src_register fog_factor ) -{ - struct prog_dst_register outcolor = dst_reg(PROGRAM_OUTPUT, FRAG_RESULT_COLR); - struct prog_src_register fogcolor = search_or_add_param5( c, STATE_FOG_COLOR, 0,0,0,0 ); - - /* color.xyz = LRP fog_factor.xxxx, output_color, fog_color */ - - emit_op(c, - OPCODE_LRP, - dst_mask(outcolor, WRITEMASK_XYZ), - 0, 0, 0, - fog_factor, - src_reg_from_dst(outcolor), - fogcolor); -} - - - -/* This one is simple - just take the interpolated fog coordinate and - * use it as the fog blend factor. - */ -static void fog_interpolated( struct brw_wm_compile *c ) -{ - struct prog_src_register fogc = src_reg(PROGRAM_INPUT, FRAG_ATTRIB_FOGC); - - if (!(c->fp_interp_emitted & (1<<FRAG_ATTRIB_FOGC))) - emit_interp(c, FRAG_ATTRIB_FOGC); - - fog_blend( c, src_swizzle1(fogc, GET_SWZ(fogc.Swizzle,X))); -} - -static void emit_fog( struct brw_wm_compile *c ) -{ - if (!c->fp->program.FogOption) - return; - - if (1) - fog_interpolated( c ); - else { - /* TODO: per-pixel fog */ - assert(0); - } -} - static void emit_fb_write( struct brw_wm_compile *c ) { struct prog_src_register payload_r0_depth = src_reg(PROGRAM_PAYLOAD, PAYLOAD_DEPTH); @@ -1059,7 +1008,6 @@ void brw_wm_pass_fp( struct brw_wm_compile *c ) emit_ddy(c, inst); break; case OPCODE_END: - emit_fog(c); emit_fb_write(c); break; case OPCODE_PRINT: diff --git a/src/mesa/drivers/dri/i965/brw_wm_glsl.c b/src/mesa/drivers/dri/i965/brw_wm_glsl.c index 942ebe1ed4..8fd776ac39 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_glsl.c +++ b/src/mesa/drivers/dri/i965/brw_wm_glsl.c @@ -892,15 +892,19 @@ static void emit_lrp(struct brw_wm_compile *c, } } +/** + * For GLSL shaders, this KIL will be unconditional. + * It may be contained inside an IF/ENDIF structure of course. + */ static void emit_kil(struct brw_wm_compile *c) { - struct brw_compile *p = &c->func; - struct brw_reg depth = retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_UW); - brw_push_insn_state(p); - brw_set_mask_control(p, BRW_MASK_DISABLE); - brw_NOT(p, c->emit_mask_reg, brw_mask_reg(1)); //IMASK - brw_AND(p, depth, c->emit_mask_reg, depth); - brw_pop_insn_state(p); + struct brw_compile *p = &c->func; + struct brw_reg depth = retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_UW); + brw_push_insn_state(p); + brw_set_mask_control(p, BRW_MASK_DISABLE); + brw_NOT(p, c->emit_mask_reg, brw_mask_reg(1)); //IMASK + brw_AND(p, depth, c->emit_mask_reg, depth); + brw_pop_insn_state(p); } static void emit_mad(struct brw_wm_compile *c, diff --git a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c index f12ef47a7d..8c9cb78945 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c @@ -244,7 +244,7 @@ brw_wm_sampler_populate_key(struct brw_context *brw, entry->minfilter = texObj->MinFilter; entry->magfilter = texObj->MagFilter; entry->comparemode = texObj->CompareMode; - entry->comparefunc = texObj->CompareFunc; + entry->comparefunc = texObj->CompareFunc; dri_bo_unreference(brw->wm.sdc_bo[unit]); if (firstImage->_BaseFormat == GL_DEPTH_COMPONENT) { diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index 63e14cc390..06e71e6d69 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -192,21 +192,27 @@ brw_create_texture_surface( struct brw_context *brw, if (key->bo) surf.ss0.surface_format = translate_tex_format(key->format, key->depthmode); else { - switch(key->depth) { - case 32: surf.ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM; break; - default: - case 24: surf.ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8X8_UNORM; break; - case 16: surf.ss0.surface_format = BRW_SURFACEFORMAT_B5G6R5_UNORM; break; - } + switch (key->depth) { + case 32: + surf.ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM; + break; + default: + case 24: + surf.ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8X8_UNORM; + break; + case 16: + surf.ss0.surface_format = BRW_SURFACEFORMAT_B5G6R5_UNORM; + break; + } } /* This is ok for all textures with channel width 8bit or less: */ /* surf.ss0.data_return_format = BRW_SURFACERETURNFORMAT_S1; */ if (key->bo) - surf.ss1.base_addr = key->bo->offset; /* reloc */ + surf.ss1.base_addr = key->bo->offset; /* reloc */ else - surf.ss1.base_addr = key->offset; + surf.ss1.base_addr = key->offset; surf.ss2.mip_count = key->last_level - key->first_level; surf.ss2.width = key->width - 1; diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c index 44b276a123..7b7f7d8c14 100644 --- a/src/mesa/drivers/dri/intel/intel_context.c +++ b/src/mesa/drivers/dri/intel/intel_context.c @@ -95,7 +95,7 @@ int INTEL_DEBUG = (0); #include "extension_helper.h" -#define DRIVER_DATE "20080716" +#define DRIVER_DATE "20090114" #define DRIVER_DATE_GEM "GEM " DRIVER_DATE static const GLubyte * diff --git a/src/mesa/drivers/dri/intel/intel_depthstencil.c b/src/mesa/drivers/dri/intel/intel_depthstencil.c index c2b4d7728b..354b3bf0d7 100644 --- a/src/mesa/drivers/dri/intel/intel_depthstencil.c +++ b/src/mesa/drivers/dri/intel/intel_depthstencil.c @@ -110,7 +110,10 @@ intel_unpair_depth_stencil(GLcontext *ctx, struct intel_renderbuffer *irb) ASSERT(stencilIrb->PairedDepth == rb->Name); intel_renderbuffer_map(intel, rb); intel_renderbuffer_map(intel, stencilRb); +#if 0 + /* disable for now */ _mesa_extract_stencil(ctx, rb, stencilRb); +#endif intel_renderbuffer_unmap(intel, stencilRb); intel_renderbuffer_unmap(intel, rb); stencilIrb->PairedDepth = 0; @@ -132,7 +135,10 @@ intel_unpair_depth_stencil(GLcontext *ctx, struct intel_renderbuffer *irb) ASSERT(depthIrb->PairedStencil == rb->Name); intel_renderbuffer_map(intel, rb); intel_renderbuffer_map(intel, depthRb); +#if 0 + /* disable for now */ _mesa_extract_stencil(ctx, depthRb, rb); +#endif intel_renderbuffer_unmap(intel, depthRb); intel_renderbuffer_unmap(intel, rb); depthIrb->PairedStencil = 0; @@ -177,8 +183,11 @@ intel_validate_paired_depth_stencil(GLcontext * ctx, } else { /* Separate depth/stencil buffers, need to interleave now */ - ASSERT(depthRb->Base._BaseFormat == GL_DEPTH_COMPONENT); - ASSERT(stencilRb->Base._BaseFormat == GL_STENCIL_INDEX); + ASSERT(depthRb->Base._BaseFormat == GL_DEPTH_COMPONENT || + depthRb->Base._BaseFormat == GL_DEPTH_STENCIL); + ASSERT(stencilRb->Base._BaseFormat == GL_STENCIL_INDEX || + stencilRb->Base._BaseFormat == GL_DEPTH_STENCIL); + /* may need to interleave depth/stencil now */ if (depthRb->PairedStencil == stencilRb->Base.Name) { /* OK, the depth and stencil buffers are already interleaved */ diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c index 7453b96dc5..54f2fa5287 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.c +++ b/src/mesa/drivers/dri/intel/intel_fbo.c @@ -248,11 +248,18 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, cpp = 4; break; case GL_DEPTH_COMPONENT16: +#if 0 rb->_ActualFormat = GL_DEPTH_COMPONENT16; rb->DataType = GL_UNSIGNED_SHORT; rb->DepthBits = 16; cpp = 2; break; +#else + /* fall-through. + * 16bpp depth renderbuffer can't be paired with a stencil buffer so + * always used combined depth/stencil format. + */ +#endif case GL_DEPTH_COMPONENT: case GL_DEPTH_COMPONENT24: case GL_DEPTH_COMPONENT32: @@ -529,20 +536,25 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb, if (texImage->TexFormat == &_mesa_texformat_argb8888) { irb->Base._ActualFormat = GL_RGBA8; irb->Base._BaseFormat = GL_RGBA; + irb->Base.DataType = GL_UNSIGNED_BYTE; DBG("Render to RGBA8 texture OK\n"); } else if (texImage->TexFormat == &_mesa_texformat_rgb565) { irb->Base._ActualFormat = GL_RGB5; irb->Base._BaseFormat = GL_RGB; + irb->Base.DataType = GL_UNSIGNED_SHORT; DBG("Render to RGB5 texture OK\n"); } else if (texImage->TexFormat == &_mesa_texformat_z16) { irb->Base._ActualFormat = GL_DEPTH_COMPONENT16; irb->Base._BaseFormat = GL_DEPTH_COMPONENT; + irb->Base.DataType = GL_UNSIGNED_SHORT; DBG("Render to DEPTH16 texture OK\n"); - } else if (texImage->TexFormat == &_mesa_texformat_s8_z24) { + } + else if (texImage->TexFormat == &_mesa_texformat_s8_z24) { irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT; irb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT; + irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; DBG("Render to DEPTH_STENCIL texture OK\n"); } else { @@ -554,7 +566,6 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb, irb->Base.InternalFormat = irb->Base._ActualFormat; irb->Base.Width = texImage->Width; irb->Base.Height = texImage->Height; - irb->Base.DataType = GL_UNSIGNED_BYTE; /* FBO XXX fix */ irb->Base.RedBits = texImage->TexFormat->RedBits; irb->Base.GreenBits = texImage->TexFormat->GreenBits; irb->Base.BlueBits = texImage->TexFormat->BlueBits; diff --git a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c index 1d7f15f10a..3a01f63dc7 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c @@ -204,6 +204,14 @@ do_blit_bitmap( GLcontext *ctx, /* Update draw buffer bounds */ _mesa_update_state(ctx); + if (ctx->Depth.Test) { + /* The blit path produces incorrect results when depth testing is on. + * It seems the blit Z coord is always 1.0 (the far plane) so fragments + * will likely be obscured by other, closer geometry. + */ + return GL_FALSE; + } + if (!dst) return GL_FALSE; @@ -357,6 +365,7 @@ intel_texture_bitmap(GLcontext * ctx, GLubyte *unpacked_bitmap; GLubyte *a8_bitmap; int x, y; + GLfloat dst_z; /* We need a fragment program for the KIL effect */ if (!ctx->Extensions.ARB_fragment_program || @@ -456,21 +465,24 @@ intel_texture_bitmap(GLcontext * ctx, intel_meta_set_passthrough_vertex_program(intel); intel_meta_set_passthrough_transform(intel); + /* convert rasterpos Z from [0,1] to NDC coord in [-1,1] */ + dst_z = -1.0 + 2.0 * ctx->Current.RasterPos[2]; + vertices[0][0] = dst_x; vertices[0][1] = dst_y; - vertices[0][2] = ctx->Current.RasterPos[2]; + vertices[0][2] = dst_z; vertices[0][3] = 1.0; vertices[1][0] = dst_x + width; vertices[1][1] = dst_y; - vertices[1][2] = ctx->Current.RasterPos[2]; + vertices[1][2] = dst_z; vertices[1][3] = 1.0; vertices[2][0] = dst_x + width; vertices[2][1] = dst_y + height; - vertices[2][2] = ctx->Current.RasterPos[2]; + vertices[2][2] = dst_z; vertices[2][3] = 1.0; vertices[3][0] = dst_x; vertices[3][1] = dst_y + height; - vertices[3][2] = ctx->Current.RasterPos[2]; + vertices[3][2] = dst_z; vertices[3][3] = 1.0; texcoords[0][0] = 0.0; diff --git a/src/mesa/drivers/dri/intel/intel_pixel_copy.c b/src/mesa/drivers/dri/intel/intel_pixel_copy.c index 447c6494e7..7c7aa6097c 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_copy.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_copy.c @@ -119,6 +119,12 @@ do_texture_copypixels(GLcontext * ctx, if (!src || !dst || type != GL_COLOR) return GL_FALSE; + if (ctx->_ImageTransferState) { + if (INTEL_DEBUG & DEBUG_PIXEL) + fprintf(stderr, "%s: check_color failed\n", __FUNCTION__); + return GL_FALSE; + } + /* Can't handle overlapping regions. Don't have sufficient control * over rasterization to pull it off in-place. Punt on these for * now. diff --git a/src/mesa/drivers/dri/intel/intel_pixel_draw.c b/src/mesa/drivers/dri/intel/intel_pixel_draw.c index 2af839b803..0e83afa645 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_draw.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_draw.c @@ -71,6 +71,7 @@ intel_texture_drawpixels(GLcontext * ctx, GLuint texname; GLfloat vertices[4][4]; GLfloat texcoords[4][2]; + GLfloat z; /* We're going to mess with texturing with no regard to existing texture * state, so if there is some set up we have to bail. @@ -140,6 +141,9 @@ intel_texture_drawpixels(GLcontext * ctx, intel_meta_set_passthrough_transform(intel); + /* convert rasterpos Z from [0,1] to NDC coord in [-1,1] */ + z = -1.0 + 2.0 * ctx->Current.RasterPos[2]; + /* Create the vertex buffer based on the current raster pos. The x and y * we're handed are ctx->Current.RasterPos[0,1] rounded to integers. * We also apply the depth. However, the W component is already multiplied @@ -147,19 +151,19 @@ intel_texture_drawpixels(GLcontext * ctx, */ vertices[0][0] = x; vertices[0][1] = y; - vertices[0][2] = ctx->Current.RasterPos[2]; + vertices[0][2] = z; vertices[0][3] = 1.0; vertices[1][0] = x + width * ctx->Pixel.ZoomX; vertices[1][1] = y; - vertices[1][2] = ctx->Current.RasterPos[2]; + vertices[1][2] = z; vertices[1][3] = 1.0; vertices[2][0] = x + width * ctx->Pixel.ZoomX; vertices[2][1] = y + height * ctx->Pixel.ZoomY; - vertices[2][2] = ctx->Current.RasterPos[2]; + vertices[2][2] = z; vertices[2][3] = 1.0; vertices[3][0] = x; vertices[3][1] = y + height * ctx->Pixel.ZoomY; - vertices[3][2] = ctx->Current.RasterPos[2]; + vertices[3][2] = z; vertices[3][3] = 1.0; texcoords[0][0] = 0.0; diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c index 8f4e681ffe..d9315043e6 100644 --- a/src/mesa/drivers/dri/intel/intel_span.c +++ b/src/mesa/drivers/dri/intel/intel_span.c @@ -633,7 +633,7 @@ intelSpanRenderStart(GLcontext * ctx) intelFlush(&intel->ctx); LOCK_HARDWARE(intel); - for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { + for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) { if (ctx->Texture.Unit[i]._ReallyEnabled) { struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; intel_tex_map_images(intel, intel_texture_object(texObj)); @@ -655,7 +655,7 @@ intelSpanRenderFinish(GLcontext * ctx) _swrast_flush(ctx); - for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { + for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) { if (ctx->Texture.Unit[i]._ReallyEnabled) { struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; intel_tex_unmap_images(intel, intel_texture_object(texObj)); diff --git a/src/mesa/drivers/dri/intel/intel_tex_format.c b/src/mesa/drivers/dri/intel/intel_tex_format.c index 2be060dd3e..5e418ac446 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_format.c +++ b/src/mesa/drivers/dri/intel/intel_tex_format.c @@ -134,8 +134,14 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat, case GL_DEPTH_COMPONENT16: case GL_DEPTH_COMPONENT24: case GL_DEPTH_COMPONENT32: +#if 0 return &_mesa_texformat_z16; - +#else + /* fall-through. + * 16bpp depth texture can't be paired with a stencil buffer so + * always used combined depth/stencil format. + */ +#endif case GL_DEPTH_STENCIL_EXT: case GL_DEPTH24_STENCIL8_EXT: return &_mesa_texformat_s8_z24; @@ -158,7 +164,7 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat, case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: - return &_mesa_texformat_srgb_dxt1; + return &_mesa_texformat_srgb_dxt1; #endif default: diff --git a/src/mesa/drivers/dri/mach64/mach64_context.h b/src/mesa/drivers/dri/mach64/mach64_context.h index 55e0618ff8..854751626d 100644 --- a/src/mesa/drivers/dri/mach64/mach64_context.h +++ b/src/mesa/drivers/dri/mach64/mach64_context.h @@ -294,7 +294,13 @@ extern GLboolean mach64UnbindContext( __DRIcontextPrivate *driContextPriv ); #define LE32_OUT( x, y ) do { *(GLuint *)(x) = (y); } while (0) #define LE32_OUT_FLOAT( x, y ) do { *(GLfloat *)(x) = (y); } while (0) #else +#ifndef __OpenBSD__ #include <byteswap.h> +#else +#include <machine/endian.h> +#define bswap_32 bswap32 +#endif + #define LE32_IN( x ) bswap_32( *(GLuint *)(x) ) #define LE32_IN_FLOAT( x ) \ ({ \ diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index 6a5c3633a2..a63dbac343 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -1675,6 +1675,13 @@ static void r300SetupRSUnit(GLcontext * ctx) rs_col_count += count; } + if (InputsRead & FRAG_BIT_FOGC) { + /* XXX FIX THIS + * Just turn off the bit for now. + * Need to do something similar to the color/texcoord inputs. + */ + InputsRead &= ~FRAG_BIT_FOGC; + } for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { int swiz; diff --git a/src/mesa/drivers/dri/r300/radeon_program_pair.c b/src/mesa/drivers/dri/r300/radeon_program_pair.c index 5ad50d2863..58bc0d5843 100644 --- a/src/mesa/drivers/dri/r300/radeon_program_pair.c +++ b/src/mesa/drivers/dri/r300/radeon_program_pair.c @@ -473,6 +473,11 @@ static void allocate_input_registers(struct pair_state *s) alloc_hw_reg(s, PROGRAM_INPUT, FRAG_ATTRIB_COL1, hwindex++); InputsRead &= ~FRAG_BIT_COL1; + /* Fog coordinate */ + if (InputsRead & FRAG_BIT_FOGC) + alloc_hw_reg(s, PROGRAM_INPUT, FRAG_ATTRIB_FOGC, hwindex++); + InputsRead &= ~FRAG_BIT_FOGC; + /* Anything else */ if (InputsRead) error("Don't know how to handle inputs 0x%x\n", InputsRead); diff --git a/src/mesa/drivers/dri/swrast/swrast.c b/src/mesa/drivers/dri/swrast/swrast.c index 49f1b8b9ee..15b57244dc 100644 --- a/src/mesa/drivers/dri/swrast/swrast.c +++ b/src/mesa/drivers/dri/swrast/swrast.c @@ -66,6 +66,7 @@ #define need_GL_ARB_vertex_program #define need_GL_APPLE_vertex_array_object #define need_GL_ATI_fragment_shader +#define need_GL_ATI_separate_stencil #define need_GL_EXT_depth_bounds_test #define need_GL_EXT_framebuffer_object #define need_GL_EXT_framebuffer_blit @@ -96,6 +97,7 @@ const struct dri_extension card_extensions[] = { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions }, { "GL_APPLE_vertex_array_object", GL_APPLE_vertex_array_object_functions }, { "GL_ATI_fragment_shader", GL_ATI_fragment_shader_functions }, + { "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions }, { "GL_EXT_depth_bounds_test", GL_EXT_depth_bounds_test_functions }, { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions }, { "GL_EXT_framebuffer_blit", GL_EXT_framebuffer_blit_functions }, |