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authorKeith Whitwell <keith@tungstengraphics.com>2008-09-21 22:30:55 -0700
committerKeith Whitwell <keith@tungstengraphics.com>2008-09-21 22:30:55 -0700
commitdace236c5fffa29d59e4d12fa865889bbecbdd24 (patch)
treeea6a1d6fde371ad9ebbd7f050de8f35860e56213 /src/mesa/drivers/dri
parente61793a7c01588f2e6235f1271af4c58fa8adad4 (diff)
parent6fd15dd80666ccb1e9b99cedd306e32cc7cee989 (diff)
Merge branch 'master' into gallium-0.2
Conflicts: src/mesa/glapi/glapi.h src/mesa/main/api_exec.c src/mesa/main/attrib.c src/mesa/main/clear.c src/mesa/main/context.c src/mesa/main/mfeatures.h src/mesa/main/mipmap.c src/mesa/main/mipmap.h src/mesa/main/readpix.c src/mesa/main/sources src/mesa/main/state.c src/mesa/main/texformat.c src/mesa/main/texparam.c src/mesa/main/texstate.c src/mesa/vbo/vbo_context.c src/mesa/x86/common_x86_asm.S
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs_tnl.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vs_tnl.c b/src/mesa/drivers/dri/i965/brw_vs_tnl.c
index aa338493d6..9b04f19112 100644
--- a/src/mesa/drivers/dri/i965/brw_vs_tnl.c
+++ b/src/mesa/drivers/dri/i965/brw_vs_tnl.c
@@ -35,6 +35,7 @@
#include "main/enums.h"
#include "shader/prog_parameter.h"
#include "shader/prog_print.h"
+#include "shader/prog_statevars.h"
#include "brw_vs.h"
#include "brw_state.h"
@@ -853,7 +854,7 @@ static struct ureg calculate_light_attenuation( struct tnl_program *p,
*/
if (!p->state->unit[i].light_spotcutoff_is_180) {
struct ureg spot_dir_norm = register_param3(p, STATE_INTERNAL,
- STATE_SPOT_DIR_NORMALIZED, i);
+ STATE_LIGHT_SPOT_DIR_NORMALIZED, i);
struct ureg spot = get_temp(p);
struct ureg slt = get_temp(p);
@@ -988,7 +989,7 @@ static void build_lighting( struct tnl_program *p )
* Attenuation never applies to infinite lights.
*/
VPpli = register_param3(p, STATE_LIGHT, i,
- STATE_POSITION_NORMALIZED);
+ STATE_LIGHT_POSITION_NORMALIZED);
if (p->state->light_local_viewer) {
struct ureg eye_hat = get_eye_position_normalized(p);
half = get_temp(p);