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author | Zack Rusin <zackr@vmware.com> | 2010-04-08 10:53:21 -0400 |
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committer | Zack Rusin <zackr@vmware.com> | 2010-04-08 10:53:21 -0400 |
commit | 074084d5639dc0eba93d3497a5618e018b8b7433 (patch) | |
tree | c834f7755dd3dd61e52e07adab20b4f881bfcce9 /src/mesa/drivers/fbdev/glfbdev.c | |
parent | 3ceafcf143d2e0cf73ecf116a2391e540873ca18 (diff) |
draw llvm: hook up the generated function into the draw elts path
we were only using the jited function in the linear case, now drawelts
correctly uses the same path. it results in a significant gain in
real world apps (openarena went from 23fps to 29fps)
Diffstat (limited to 'src/mesa/drivers/fbdev/glfbdev.c')
0 files changed, 0 insertions, 0 deletions