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authorZack Rusin <zackr@vmware.com>2010-04-08 10:53:21 -0400
committerZack Rusin <zackr@vmware.com>2010-04-08 10:53:21 -0400
commit074084d5639dc0eba93d3497a5618e018b8b7433 (patch)
treec834f7755dd3dd61e52e07adab20b4f881bfcce9 /src/mesa/drivers/fbdev/glfbdev.c
parent3ceafcf143d2e0cf73ecf116a2391e540873ca18 (diff)
draw llvm: hook up the generated function into the draw elts path
we were only using the jited function in the linear case, now drawelts correctly uses the same path. it results in a significant gain in real world apps (openarena went from 23fps to 29fps)
Diffstat (limited to 'src/mesa/drivers/fbdev/glfbdev.c')
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