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author | Eric Anholt <eric@anholt.net> | 2008-07-15 14:26:19 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2008-07-23 10:21:24 -0700 |
commit | bdaa06ad639821368ac8d1af7b7561fd7e83fb13 (patch) | |
tree | c894b817fd304176edfbd6723e7bd2702c4761f4 /src/mesa/drivers/fbdev/glfbdev.c | |
parent | 99fe0c222c2853a612b73aa6fcffb0a532ce5747 (diff) |
intel: move renderbuffer mapping to separate functions.
This lets us avoid duplicated code for doing so, including the depthstencil
paths that aren't covered by SpanRenderStart/Finish. Those paths were
missing the span funcs setup, leading to a null dereference in the fbotexture
demo.
Diffstat (limited to 'src/mesa/drivers/fbdev/glfbdev.c')
0 files changed, 0 insertions, 0 deletions