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author | Roland Scheidegger <rscheidegger@gmx.ch> | 2005-09-02 12:05:38 +0000 |
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committer | Roland Scheidegger <rscheidegger@gmx.ch> | 2005-09-02 12:05:38 +0000 |
commit | 3c450b2917ee2eef06197b9ef546f19d06b7d76a (patch) | |
tree | d3b9e88719fb41507322860580c55ac4d624031c /src/mesa/drivers/glide/fxdrv.h | |
parent | a02febb8ccc8c716c28c3f6537d2836382f333c2 (diff) |
ATI_fragment_shader fixes: fix bug in passTexCoord (caused by recent changes). Fix sampling from wrong texture unit. Apply swizzling before texture sampling, and hopefully get non-projected coordinates from swrast. (still does not work at all with sw doom3, way too dark just the same as with the doom3 arb2 path)
Diffstat (limited to 'src/mesa/drivers/glide/fxdrv.h')
0 files changed, 0 insertions, 0 deletions