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authorBrian Paul <brian.paul@tungstengraphics.com>2005-06-27 00:34:17 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2005-06-27 00:34:17 +0000
commit2dbffb30f05fcf67658c64b8101e9efaf07ca388 (patch)
tree87014f68871fdabde5062fdeb125365b02f731bb /src/mesa/drivers/glide
parent397088ff5e904d5cb0fbff1f58fbd0d2bb498302 (diff)
Get rid of the MESA_PBUFFER_ALLOC/FREE() macros.
If that stuff is still needed, lots of other updates are needed anyway. Also, some misc MALLOC/FREE -> _mesa_malloc/free() changes.
Diffstat (limited to 'src/mesa/drivers/glide')
-rw-r--r--src/mesa/drivers/glide/fxddtex.c6
-rw-r--r--src/mesa/drivers/glide/fxsetup.c4
2 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/drivers/glide/fxddtex.c b/src/mesa/drivers/glide/fxddtex.c
index e7b7ec3198..f3f12c4cc7 100644
--- a/src/mesa/drivers/glide/fxddtex.c
+++ b/src/mesa/drivers/glide/fxddtex.c
@@ -1399,10 +1399,10 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level,
1,
internalFormat);
dstRowStride = _mesa_compressed_row_stride(internalFormat, mml->width);
- texImage->Data = MESA_PBUFFER_ALLOC(texImage->CompressedSize);
+ texImage->Data = _mesa_malloc(texImage->CompressedSize);
} else {
dstRowStride = mml->width * texelBytes;
- texImage->Data = MESA_PBUFFER_ALLOC(mml->width * mml->height * texelBytes);
+ texImage->Data = _mesa_malloc(mml->width * mml->height * texelBytes);
}
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
@@ -1665,7 +1665,7 @@ fxDDCompressedTexImage2D (GLcontext *ctx, GLenum target,
mml->height,
1,
internalFormat);
- texImage->Data = MESA_PBUFFER_ALLOC(texImage->CompressedSize);
+ texImage->Data = _mesa_malloc(texImage->CompressedSize);
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
return;
diff --git a/src/mesa/drivers/glide/fxsetup.c b/src/mesa/drivers/glide/fxsetup.c
index ee945dc886..360a42f7e8 100644
--- a/src/mesa/drivers/glide/fxsetup.c
+++ b/src/mesa/drivers/glide/fxsetup.c
@@ -106,14 +106,14 @@ fxTexValidate(GLcontext * ctx, struct gl_texture_object *tObj)
&(mml->wScale), &(mml->hScale));
_w *= mml->wScale;
_h *= mml->hScale;
- texImage->Data = MESA_PBUFFER_ALLOC(_w * _h * texelBytes);
+ texImage->Data = _mesa_malloc(_w * _h * texelBytes);
_mesa_rescale_teximage2d(texelBytes,
mml->width,
_w * texelBytes, /* dst stride */
mml->width, mml->height, /* src */
_w, _h, /* dst */
texImage_Data /*src*/, texImage->Data /*dst*/ );
- MESA_PBUFFER_FREE(texImage_Data);
+ _mesa_free(texImage_Data);
mml->width = _w;
mml->height = _h;
/* (!) ... and set mml->wScale = _w / texImage->Width */