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authorRobert Ellison <papillo@tungstengraphics.com>2008-11-13 11:22:12 -0700
committerRobert Ellison <papillo@tungstengraphics.com>2008-11-13 11:23:04 -0700
commit2c29a6896a4a026ed3568db9caf90f422b711d8b (patch)
tree77f88664f18494ab84859b6b57cf1ec7f3592b0c /src/mesa/drivers/glslcompiler/glslcompiler.c
parent42330d929c3bdc953948294906c49ee693818b47 (diff)
CELL: fix stencil twiddling, stencil invert
Many stencil tests were failing because of a failure to read the stencil buffer, due to "twiddling" (or "untwiddling") "an unsupported texture format". This is fixed for the case of a stencil/Z S824Z format (which twiddles just like the 32-bit color formats). tests/stencilwrap.c was failing on the GL_INVERT test, because the emitted code for "spe_xori" turned out not to be an actual "xori" instruction, but rather a "stqd" instruction, because of a typo in the rtasm code. This is now fixed, and tests/stencil_wrap now works.
Diffstat (limited to 'src/mesa/drivers/glslcompiler/glslcompiler.c')
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