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author | Robert Ellison <papillo@tungstengraphics.com> | 2008-11-13 11:22:12 -0700 |
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committer | Robert Ellison <papillo@tungstengraphics.com> | 2008-11-13 11:23:04 -0700 |
commit | 2c29a6896a4a026ed3568db9caf90f422b711d8b (patch) | |
tree | 77f88664f18494ab84859b6b57cf1ec7f3592b0c /src/mesa/drivers/glslcompiler/glslcompiler.c | |
parent | 42330d929c3bdc953948294906c49ee693818b47 (diff) |
CELL: fix stencil twiddling, stencil invert
Many stencil tests were failing because of a failure to read the
stencil buffer, due to "twiddling" (or "untwiddling") "an unsupported
texture format". This is fixed for the case of a stencil/Z S824Z format
(which twiddles just like the 32-bit color formats).
tests/stencilwrap.c was failing on the GL_INVERT test, because
the emitted code for "spe_xori" turned out not to be an actual
"xori" instruction, but rather a "stqd" instruction, because
of a typo in the rtasm code. This is now fixed, and
tests/stencil_wrap now works.
Diffstat (limited to 'src/mesa/drivers/glslcompiler/glslcompiler.c')
0 files changed, 0 insertions, 0 deletions