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authorKeith Whitwell <keith@tungstengraphics.com>2000-11-16 21:05:34 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2000-11-16 21:05:34 +0000
commit23caf20169ac38436ee9c13914f1d6aa7cf6bb5e (patch)
tree21307f7bbcaf9ee1e841d7e7bee130570a7b5b95 /src/mesa/drivers/svga
parent179516673211a2350e479d5321840291f339f5dd (diff)
Move the transform and lighting code to two new directories
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.
Diffstat (limited to 'src/mesa/drivers/svga')
-rw-r--r--src/mesa/drivers/svga/svgamesa.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/svga/svgamesa.c b/src/mesa/drivers/svga/svgamesa.c
index daa660e434..5163e08ece 100644
--- a/src/mesa/drivers/svga/svgamesa.c
+++ b/src/mesa/drivers/svga/svgamesa.c
@@ -1,4 +1,4 @@
-/* $Id: svgamesa.c,v 1.7 2000/11/14 17:40:14 brianp Exp $ */
+/* $Id: svgamesa.c,v 1.8 2000/11/16 21:05:39 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -487,7 +487,7 @@ void SVGAMesaSwapBuffers( void )
copy_buffer(SVGABuffer.BackBuffer);
#ifndef DEV
- FLUSH_VB( SVGAMesa->gl_ctx, "swap buffers" );
+ _mesa_swapbuffers( SVGAMesa->gl_ctx );
if (SVGAMesa->gl_vis->DBflag)
#endif /* DEV */
{