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authorEric Anholt <eric@anholt.net>2008-07-15 14:26:19 -0700
committerEric Anholt <eric@anholt.net>2008-07-23 10:21:24 -0700
commitbdaa06ad639821368ac8d1af7b7561fd7e83fb13 (patch)
treec894b817fd304176edfbd6723e7bd2702c4761f4 /src/mesa/drivers/windows/fx/fx.rc
parent99fe0c222c2853a612b73aa6fcffb0a532ce5747 (diff)
intel: move renderbuffer mapping to separate functions.
This lets us avoid duplicated code for doing so, including the depthstencil paths that aren't covered by SpanRenderStart/Finish. Those paths were missing the span funcs setup, leading to a null dereference in the fbotexture demo.
Diffstat (limited to 'src/mesa/drivers/windows/fx/fx.rc')
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