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| author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-11-06 15:04:11 -0700 |
|---|---|---|
| committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-11-06 15:04:11 -0700 |
| commit | 2f1a29654a94a4194fa452e8049c4db67629e545 (patch) | |
| tree | c0a27757b4cb02c4c4ad40913922796842bb80bf /src/mesa/drivers/windows/gldirect/dglmacros.h | |
| parent | 678f80b347801d925c07a774faee1ed3f716de15 (diff) | |
mesa: update the shader programs->TexturesUsed array at link time
If an application never calls glUniform() to set sampler variable values
they'll remain 0 (the default value/unit).
Now call _mesa_update_shader_textures_used() at link time in case glUniform()
is never called. program->TextureUsed[] will then be correct for state
validation.
Diffstat (limited to 'src/mesa/drivers/windows/gldirect/dglmacros.h')
0 files changed, 0 insertions, 0 deletions
