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authorKarl Schultz <kschultz@freedesktop.org>2003-07-24 03:35:34 +0000
committerKarl Schultz <kschultz@freedesktop.org>2003-07-24 03:35:34 +0000
commit6ff00f91c8f0164fc529a0ce023c4cd9536e7543 (patch)
tree0f4b52607bf4d5e5e9577e290af98b0731cbf5b4 /src/mesa/drivers/windows/mesa_extend.c
parent6b4716c63aeaec28ba488be971aa7d524133299c (diff)
Remove obsolete file.
Diffstat (limited to 'src/mesa/drivers/windows/mesa_extend.c')
-rw-r--r--src/mesa/drivers/windows/mesa_extend.c211
1 files changed, 0 insertions, 211 deletions
diff --git a/src/mesa/drivers/windows/mesa_extend.c b/src/mesa/drivers/windows/mesa_extend.c
deleted file mode 100644
index 933e3badd3..0000000000
--- a/src/mesa/drivers/windows/mesa_extend.c
+++ /dev/null
@@ -1,211 +0,0 @@
-/* File: mesa_extend.c for wmesa-2.3
- Written by Li Wei (liwei@aiar.xjtu.edu.cn)
-*/
-
-/*******************************************************************
- Users can use the following keys to control the view
-
- The following four key combinations can shift the view correspondingly,
- function in both stereo and normal mode.
- Ctrl+left arrow
- Ctrl+right arrow
- Ctrl+up arrow
- Ctrl+down arrow
-
- F (captital letter) shift the camera far from objects
- N (captital letter) shift the camera near from objects
- S (captital letter) toggle between normal and stereo mode
- I (captital letter) increase the distance between two views
- D (captital letter) decrease the distance between two views
-
- if the Key function defined by user maps any key appearing above, it will be
- masked by the program. Hence, user should either modify his own code or
- modify function defaultKeyProc at the end of this file
-*******************************************************************/
-
-/* Log 6/14, 1997
- * revision 1.01
- * struct DisplayOptions defined for tk_ddmesa.c to read the initial file
- */
-
-#include "mesa_extend.h"
-#include "gltk.h"
-#include <stdio.h>
-#ifndef NO_STEREO
- #include "stereo.h"
-#endif
-#ifndef NO_PARALLEL
-// #include "parallel.h"
-#endif
-
-GLenum (*userKeyProc) (int, GLenum) = NULL;
-
-GLfloat viewDistance = 1.0;
-GLfloat deltaView = 0.1;
-GLfloat deltaShift = 0.1;
-
-GLuint viewShift = SHIFT_NONE;
-GLuint viewTag = 0 ;
-
-GLenum imageRendered = GL_FALSE;
-
-GLenum glImageRendered()
-{
- return imageRendered;
-}
-
-//Code added by Li Wei to enable stereo display
-GLenum defaultKeyProc(int key, GLenum mask )
-{
- GLenum flag = GL_FALSE ;
- if(mask & TK_CONTROL){
- flag = GL_TRUE ;
- switch(key){
- case TK_LEFT:
- viewShift = SHIFT_LEFT;
- break;
- case TK_RIGHT:
- viewShift = SHIFT_RIGHT;
- break;
- case TK_UP:
- viewShift = SHIFT_UP;
- break;
- case TK_DOWN:
- viewShift = SHIFT_DOWN;
- break;
- default:
- flag = GL_FALSE ;
- }
- }
- if(flag == GL_FALSE){
- flag = GL_TRUE ;
- switch(key){
- case TK_F:
- viewShift = SHIFT_FAR;
- break;
- case TK_N:
- viewShift = SHIFT_NEAR;
- break;
-
-#if !defined(NO_STEREO)
- case TK_D:
- viewDistance-= deltaView;
- break;
- case TK_I:
- viewDistance+= deltaView;
- break;
- case TK_S:
- toggleStereoMode();
- break;
-#endif
-
-#if !defined(NO_PARALLEL)
- case TK_P:
- if(machineType == MASTER)
- toggleParallelMode();
- break;
-#endif
- default:
- flag = GL_FALSE;
- }
- }
-
- if(userKeyProc)
- flag=flag||(*userKeyProc)(key, mask);
-
-#if !defined(NO_PARALLEL)
- if(parallelFlag&&key!=TK_P&&machineType == MASTER){
- PRKeyDown(key,mask);
- }
-#endif
-
- return flag;
-}
-
-/* The following function implemented key board control of the display,
- availabe even in normal mode so long the driver is linked into exe file.
-*/
-void shiftView()
-{
- GLfloat cm[16];
- if(viewShift != SHIFT_NONE){
-/* glGetFloatv(GL_MODELVIEW_MATRIX,cm);
- glMatrixMode(GL_MODELVIEW);
-*/
- GLint matrix_mode;
- glGetIntegerv(GL_MATRIX_MODE,&matrix_mode);
-/* if(matrix_mode!=GL_PROJECTION)
- glMatrixMode(GL_PROJECTION);
- glGetFloatv(GL_PROJECTION_MATRIX,cm);
- glLoadIdentity();
- switch(viewShift){
- case SHIFT_LEFT:
- glTranslatef(-deltaShift,0,0);
- break;
- case SHIFT_RIGHT:
- glTranslatef(deltaShift,0,0);
- break;
- case SHIFT_UP:
- glTranslatef(0,deltaShift,0);
- break;
- case SHIFT_DOWN:
- glTranslatef(0,-deltaShift,0);
- break;
- case SHIFT_FAR:
- glTranslatef(0,0,-deltaShift);
- break;
- case SHIFT_NEAR:
- glTranslatef(0,0,deltaShift);
- break;
- }
-
- viewShift = SHIFT_NONE;
- glMultMatrixf( cm );
- if(matrix_mode!=GL_PROJECTION)
- glMatrixMode(matrix_mode);
-
- }
-*/
- if(matrix_mode!=GL_MODELVIEW)
- glMatrixMode(GL_MODELVIEW);
- glGetFloatv(GL_MODELVIEW_MATRIX,cm);
- glLoadIdentity();
- switch(viewShift){
- case SHIFT_LEFT:
- glTranslatef(-deltaShift,0,0);
- break;
- case SHIFT_RIGHT:
- glTranslatef(deltaShift,0,0);
- break;
- case SHIFT_UP:
- glTranslatef(0,deltaShift,0);
- break;
- case SHIFT_DOWN:
- glTranslatef(0,-deltaShift,0);
- break;
- case SHIFT_FAR:
- glTranslatef(0,0,-deltaShift);
- break;
- case SHIFT_NEAR:
- glTranslatef(0,0,deltaShift);
- break;
- }
-
- viewShift = SHIFT_NONE;
- glMultMatrixf( cm );
- if(matrix_mode!=GL_MODELVIEW)
- glMatrixMode(matrix_mode);
-
- }
-}
-
-
-void getDisplayOptions( void)
-{
- displayOptions.stereo = GetPrivateProfileInt("DISPLAY", "STEREO",1,"ddmesa.ini" );
- displayOptions.fullScreen = GetPrivateProfileInt("DISPLAY", "FULLSCREEN",0,"ddmesa.ini" );
- displayOptions.mode = GetPrivateProfileInt("DISPLAY", "MODE",1, "ddmesa.ini");
- displayOptions.bpp = GetPrivateProfileInt("DISPLAY", "BPP", 32, "ddmesa.ini");
-
-}
-//end modification