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authorBrian Paul <brian.paul@tungstengraphics.com>2002-06-15 03:03:06 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2002-06-15 03:03:06 +0000
commit8afe7de8deaf3c9613fd68b344de8c52b02b1879 (patch)
treef600a192c9d0136faea8864a53eabc819eeb791f /src/mesa/drivers/windows/wmesa_stereo.c
parent8bdd0dc8d0e9c9cb2c71fbdd4c77e982cfc0b350 (diff)
Implemented GL_NV_texture_rectangle extension.
Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits.
Diffstat (limited to 'src/mesa/drivers/windows/wmesa_stereo.c')
-rw-r--r--src/mesa/drivers/windows/wmesa_stereo.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/drivers/windows/wmesa_stereo.c b/src/mesa/drivers/windows/wmesa_stereo.c
index a4397c41bf..fea0dc4229 100644
--- a/src/mesa/drivers/windows/wmesa_stereo.c
+++ b/src/mesa/drivers/windows/wmesa_stereo.c
@@ -421,7 +421,7 @@ extern points_func choose_points_function( GLcontext* ctx )
{
STARTPROFILE
if (ctx->Point.Size==1.0 && !ctx->Point.SmoothFlag && ctx->_RasterMask==0
- && !ctx->Texture._ReallyEnabled && ctx->Visual->RGBAflag) {
+ && ctx->Texture._EnabledUnits == 0 && ctx->Visual->RGBAflag) {
ENDPROFILE(choose_points_function)
return fast_rgb_points;
}
@@ -479,7 +479,7 @@ static line_func choose_line_function( GLcontext* ctx )
STARTPROFILE
if (ctx->Line.Width==1.0 && !ctx->Line.SmoothFlag && !ctx->Line.StippleFlag
&& ctx->Light.ShadeModel==GL_FLAT && ctx->_RasterMask==0
- && !ctx->Texture._ReallyEnabled && Current->rgb_flag) {
+ && ctx->Texture._EnabledUnits == 0 && Current->rgb_flag) {
ENDPROFILE(choose_line_function)
return fast_flat_rgb_line;
}
@@ -590,7 +590,7 @@ static triangle_func choose_triangle_function( GLcontext *ctx )
{
if (ctx->Polygon.SmoothFlag) return NULL;
if (ctx->Polygon.StippleFlag) return NULL;
- if (ctx->Texture._ReallyEnabled) return NULL;
+ if (ctx->Texture._EnabledUnits) return NULL;
if (ctx->_RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS
@@ -661,7 +661,7 @@ static polygon_func choose_polygon_function( GLcontext* ctx )
STARTPROFILE
if (!ctx->Polygon.SmoothFlag && !ctx->Polygon.StippleFlag
&& ctx->Light.ShadeModel==GL_FLAT && ctx->_RasterMask==0
- && !ctx->Texture._ReallyEnabled && Current->rgb_flag==GL_TRUE) {
+ && ctx->Texture._EnabledUnits == 0 && Current->rgb_flag==GL_TRUE) {
ENDPROFILE(choose_polygon_function)
return fast_flat_rgb_polygon;
}