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author | Eric Anholt <eric@anholt.net> | 2010-11-11 09:09:38 -0800 |
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committer | Eric Anholt <eric@anholt.net> | 2010-12-06 00:14:23 -0800 |
commit | 5ba517baa22b05d594b8839ac06fe45b81c1d09f (patch) | |
tree | 30bbe2cc87e52b63595ae50732b5afd2568aa6c1 /src/mesa/drivers/windows | |
parent | 245662f3083795e272fe9ef5d4cbeb6d048cf0e5 (diff) |
i965: Nuke brw_wm_glsl.c.
It was only used for gen6 fragment programs (not GLSL shaders) at this
point, and it was clearly unsuited to the task -- missing opcodes,
corrupted texturing, and assertion failures hit various applications
of all sorts. It was easier to patch up the non-glsl for remaining
gen6 changes than to make brw_wm_glsl.c complete.
Bug #30530
Diffstat (limited to 'src/mesa/drivers/windows')
0 files changed, 0 insertions, 0 deletions