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author | Eric Anholt <eric@anholt.net> | 2009-06-19 17:14:27 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2009-06-19 17:25:20 -0700 |
commit | 3b08a43f32d04a0522596d3d37b1c1874e04d5c3 (patch) | |
tree | 1f0aaa0ec79a9163340dc805c78eb5935a8f86b6 /src/mesa/drivers/x11/glxapi.h | |
parent | 405300bb190f516e16b704050abe3389b366ed27 (diff) |
intel: Don't map regions with drm_intel_gem_bo_map_gtt() unless they're tiled.
This fixes a regression in region read performance that came in with the
texture tiling changes. Ideally we'd have an access flag coming in so we
could also use bo_map_gtt for writing, like we do for buffer objects.
Bug #22190
Diffstat (limited to 'src/mesa/drivers/x11/glxapi.h')
0 files changed, 0 insertions, 0 deletions