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authorKeith Whitwell <keith@tungstengraphics.com>2000-11-05 18:26:12 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2000-11-05 18:26:12 +0000
commitec0585883a85a495d94e24970d64e5d6fc889147 (patch)
treee33f8668e6fd6682ba865b7f0c418887e83fa579 /src/mesa/drivers/x11/xm_tri.c
parentcd03ed4f54444d96e4e47cdb118a3dfd94d92bb0 (diff)
Use the new software rasterizer. Reworked optimized line,tri,point
functions to fit into the framework provided for extending the software rasterizer.
Diffstat (limited to 'src/mesa/drivers/x11/xm_tri.c')
-rw-r--r--src/mesa/drivers/x11/xm_tri.c443
1 files changed, 259 insertions, 184 deletions
diff --git a/src/mesa/drivers/x11/xm_tri.c b/src/mesa/drivers/x11/xm_tri.c
index 6d60e31a72..3c252650a7 100644
--- a/src/mesa/drivers/x11/xm_tri.c
+++ b/src/mesa/drivers/x11/xm_tri.c
@@ -1,4 +1,4 @@
-/* $Id: xm_tri.c,v 1.6 2000/10/31 18:09:47 keithw Exp $ */
+/* $Id: xm_tri.c,v 1.7 2000/11/05 18:26:12 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -41,7 +41,9 @@
/* Internal swrast includes:
*/
+#include "swrast/s_context.h"
#include "swrast/s_depth.h"
+#include "swrast/s_triangle.h"
@@ -57,36 +59,34 @@
* no raster ops.
*/
static void flat_pixmap_triangle( GLcontext *ctx,
- GLuint v0, GLuint v1, GLuint v2, GLuint pv )
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- struct vertex_buffer *VB = ctx->VB;
XMesaPoint p[3];
XMesaGC gc;
- if (0 /*VB->MonoColor*/) {
- gc = xmesa->xm_buffer->gc1; /* use current color */
- }
- else {
+ {
unsigned long pixel;
if (xmesa->xm_visual->gl_visual->RGBAflag) {
pixel = xmesa_color_to_pixel( xmesa,
- VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1],
- VB->ColorPtr->data[pv][2], VB->ColorPtr->data[pv][3],
+ v0->color[0], v0->color[1],
+ v0->color[2], v0->color[3],
xmesa->pixelformat );
}
else {
- pixel = VB->IndexPtr->data[pv];
+ pixel = v0->index;
}
gc = xmesa->xm_buffer->gc2;
XMesaSetForeground( xmesa->display, gc, pixel );
}
- p[0].x = (GLint) (VB->Win.data[v0][0] + 0.5f);
- p[0].y = FLIP( xmesa->xm_buffer, (GLint) (VB->Win.data[v0][1] - 0.5f) );
- p[1].x = (GLint) (VB->Win.data[v1][0] + 0.5f);
- p[1].y = FLIP( xmesa->xm_buffer, (GLint) (VB->Win.data[v1][1] - 0.5f) );
- p[2].x = (GLint) (VB->Win.data[v2][0] + 0.5f);
- p[2].y = FLIP( xmesa->xm_buffer, (GLint) (VB->Win.data[v2][1] - 0.5f) );
+ p[0].x = (GLint) (v0->win[0] + 0.5f);
+ p[0].y = FLIP( xmesa->xm_buffer, (GLint) (v0->win[1] - 0.5f) );
+ p[1].x = (GLint) (v1->win[0] + 0.5f);
+ p[1].y = FLIP( xmesa->xm_buffer, (GLint) (v1->win[1] - 0.5f) );
+ p[2].x = (GLint) (v2->win[0] + 0.5f);
+ p[2].y = FLIP( xmesa->xm_buffer, (GLint) (v2->win[1] - 0.5f) );
XMesaFillPolygon( xmesa->display, xmesa->xm_buffer->buffer, gc,
p, 3, Convex, CoordModeOrigin );
}
@@ -97,12 +97,12 @@ static void flat_pixmap_triangle( GLcontext *ctx,
* XImage, smooth, depth-buffered, PF_TRUECOLOR triangle.
*/
static void smooth_TRUECOLOR_z_triangle( GLcontext *ctx,
- GLuint v0, GLuint v1, GLuint v2,
- GLuint pv )
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
XMesaImage *img = xmesa->xm_buffer->backimage;
- (void) pv;
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
@@ -132,11 +132,11 @@ static void smooth_TRUECOLOR_z_triangle( GLcontext *ctx,
* XImage, smooth, depth-buffered, PF_8A8B8G8R triangle.
*/
static void smooth_8A8B8G8R_z_triangle( GLcontext *ctx,
- GLuint v0, GLuint v1, GLuint v2,
- GLuint pv )
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- (void) pv;
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
@@ -166,11 +166,11 @@ static void smooth_8A8B8G8R_z_triangle( GLcontext *ctx,
* XImage, smooth, depth-buffered, PF_8R8G8B triangle.
*/
static void smooth_8R8G8B_z_triangle( GLcontext *ctx,
- GLuint v0, GLuint v1, GLuint v2,
- GLuint pv )
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- (void) pv;
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
@@ -200,11 +200,11 @@ static void smooth_8R8G8B_z_triangle( GLcontext *ctx,
* XImage, smooth, depth-buffered, PF_8R8G8B24 triangle.
*/
static void smooth_8R8G8B24_z_triangle( GLcontext *ctx,
- GLuint v0, GLuint v1, GLuint v2,
- GLuint pv )
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- (void) pv;
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
@@ -236,12 +236,12 @@ static void smooth_8R8G8B24_z_triangle( GLcontext *ctx,
* XImage, smooth, depth-buffered, PF_TRUEDITHER triangle.
*/
static void smooth_TRUEDITHER_z_triangle( GLcontext *ctx,
- GLuint v0, GLuint v1, GLuint v2,
- GLuint pv )
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
XMesaImage *img = xmesa->xm_buffer->backimage;
- (void) pv;
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
@@ -270,11 +270,11 @@ static void smooth_TRUEDITHER_z_triangle( GLcontext *ctx,
* XImage, smooth, depth-buffered, PF_5R6G5B triangle.
*/
static void smooth_5R6G5B_z_triangle( GLcontext *ctx,
- GLuint v0, GLuint v1, GLuint v2,
- GLuint pv )
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- (void) pv;
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
@@ -304,11 +304,11 @@ static void smooth_5R6G5B_z_triangle( GLcontext *ctx,
* XImage, smooth, depth-buffered, PF_DITHER_5R6G5B triangle.
*/
static void smooth_DITHER_5R6G5B_z_triangle( GLcontext *ctx,
- GLuint v0, GLuint v1, GLuint v2,
- GLuint pv )
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- (void) pv;
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
@@ -338,11 +338,11 @@ static void smooth_DITHER_5R6G5B_z_triangle( GLcontext *ctx,
* XImage, smooth, depth-buffered, 8-bit, PF_DITHER8 triangle.
*/
static void smooth_DITHER8_z_triangle( GLcontext *ctx,
- GLuint v0, GLuint v1, GLuint v2,
- GLuint pv )
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- (void) pv;
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
@@ -373,12 +373,12 @@ static void smooth_DITHER8_z_triangle( GLcontext *ctx,
* XImage, smooth, depth-buffered, PF_DITHER triangle.
*/
static void smooth_DITHER_z_triangle( GLcontext *ctx,
- GLuint v0, GLuint v1, GLuint v2,
- GLuint pv )
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
XMesaImage *img = xmesa->xm_buffer->backimage;
- (void) pv;
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
@@ -409,11 +409,12 @@ static void smooth_DITHER_z_triangle( GLcontext *ctx,
/*
* XImage, smooth, depth-buffered, 8-bit PF_LOOKUP triangle.
*/
-static void smooth_LOOKUP8_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
+static void smooth_LOOKUP8_z_triangle( GLcontext *ctx,
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- (void) pv;
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
@@ -444,11 +445,12 @@ static void smooth_LOOKUP8_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, smooth, depth-buffered, 8-bit PF_HPCR triangle.
*/
-static void smooth_HPCR_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
+static void smooth_HPCR_z_triangle( GLcontext *ctx,
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- (void) pv;
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
@@ -478,8 +480,9 @@ static void smooth_HPCR_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
* XImage, flat, depth-buffered, PF_TRUECOLOR triangle.
*/
static void flat_TRUECOLOR_z_triangle( GLcontext *ctx,
- GLuint v0, GLuint v1, GLuint v2,
- GLuint pv )
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
XMesaImage *img = xmesa->xm_buffer->backimage;
@@ -487,7 +490,7 @@ static void flat_TRUECOLOR_z_triangle( GLcontext *ctx,
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define SETUP_CODE \
unsigned long pixel; \
- PACK_TRUECOLOR(pixel, VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2]);
+ PACK_TRUECOLOR(pixel, v0->color[0], v0->color[1], v0->color[2]);
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
@@ -509,8 +512,10 @@ static void flat_TRUECOLOR_z_triangle( GLcontext *ctx,
/*
* XImage, flat, depth-buffered, PF_8A8B8G8R triangle.
*/
-static void flat_8A8B8G8R_z_triangle( GLcontext *ctx, GLuint v0,
- GLuint v1, GLuint v2, GLuint pv )
+static void flat_8A8B8G8R_z_triangle( GLcontext *ctx,
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
#define INTERP_Z 1
@@ -519,8 +524,8 @@ static void flat_8A8B8G8R_z_triangle( GLcontext *ctx, GLuint v0,
#define PIXEL_TYPE GLuint
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define SETUP_CODE \
- unsigned long p = PACK_8B8G8R( VB->ColorPtr->data[pv][0], \
- VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
+ unsigned long p = PACK_8B8G8R( v0->color[0], \
+ v0->color[1], v0->color[2] );
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
GLint i, len = RIGHT-LEFT; \
@@ -541,8 +546,10 @@ static void flat_8A8B8G8R_z_triangle( GLcontext *ctx, GLuint v0,
/*
* XImage, flat, depth-buffered, PF_8R8G8B triangle.
*/
-static void flat_8R8G8B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
+static void flat_8R8G8B_z_triangle( GLcontext *ctx,
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
#define INTERP_Z 1
@@ -551,8 +558,8 @@ static void flat_8R8G8B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
#define PIXEL_TYPE GLuint
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define SETUP_CODE \
- unsigned long p = PACK_8R8G8B( VB->ColorPtr->data[pv][0], \
- VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
+ unsigned long p = PACK_8R8G8B( v0->color[0], \
+ v0->color[1], v0->color[2] );
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
GLint i, len = RIGHT-LEFT; \
@@ -573,11 +580,13 @@ static void flat_8R8G8B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, flat, depth-buffered, PF_8R8G8B24 triangle.
*/
-static void flat_8R8G8B24_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
+static void flat_8R8G8B24_z_triangle( GLcontext *ctx,
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- const GLubyte *color = ctx->VB->ColorPtr->data[pv];
+ const GLubyte *color = v0->color;
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y)
@@ -606,8 +615,10 @@ static void flat_8R8G8B24_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, flat, depth-buffered, PF_TRUEDITHER triangle.
*/
-static void flat_TRUEDITHER_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
+static void flat_TRUEDITHER_z_triangle( GLcontext *ctx,
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
XMesaImage *img = xmesa->xm_buffer->backimage;
@@ -621,8 +632,8 @@ static void flat_TRUEDITHER_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLdepth z = FixedToDepth(ffz); \
if (z < zRow[i]) { \
unsigned long p; \
- PACK_TRUEDITHER( p, xx, yy, VB->ColorPtr->data[pv][0], \
- VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); \
+ PACK_TRUEDITHER( p, xx, yy, v0->color[0], \
+ v0->color[1], v0->color[2] ); \
XMesaPutPixel( img, xx, yy, p ); \
zRow[i] = z; \
} \
@@ -636,8 +647,10 @@ static void flat_TRUEDITHER_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, flat, depth-buffered, PF_5R6G5B triangle.
*/
-static void flat_5R6G5B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
+static void flat_5R6G5B_z_triangle( GLcontext *ctx,
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
#define INTERP_Z 1
@@ -646,8 +659,8 @@ static void flat_5R6G5B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
#define PIXEL_TYPE GLushort
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define SETUP_CODE \
- unsigned long p = PACK_5R6G5B( VB->ColorPtr->data[pv][0], \
- VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
+ unsigned long p = PACK_5R6G5B( v0->color[0], \
+ v0->color[1], v0->color[2] );
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
GLint i, len = RIGHT-LEFT; \
@@ -668,11 +681,13 @@ static void flat_5R6G5B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, flat, depth-buffered, PF_DITHER_5R6G5B triangle.
*/
-static void flat_DITHER_5R6G5B_z_triangle( GLcontext *ctx, GLuint v0,
- GLuint v1, GLuint v2, GLuint pv )
+static void flat_DITHER_5R6G5B_z_triangle( GLcontext *ctx,
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- const GLubyte *color = ctx->VB->ColorPtr->data[pv];
+ const GLubyte *color = v0->color;
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
@@ -699,8 +714,10 @@ static void flat_DITHER_5R6G5B_z_triangle( GLcontext *ctx, GLuint v0,
/*
* XImage, flat, depth-buffered, 8-bit PF_DITHER triangle.
*/
-static void flat_DITHER8_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
+static void flat_DITHER8_z_triangle( GLcontext *ctx,
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
#define INTERP_Z 1
@@ -709,7 +726,7 @@ static void flat_DITHER8_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
#define PIXEL_TYPE GLubyte
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define SETUP_CODE \
- FLAT_DITHER_SETUP( VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
+ FLAT_DITHER_SETUP( v0->color[0], v0->color[1], v0->color[2] );
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
@@ -732,15 +749,17 @@ static void flat_DITHER8_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, flat, depth-buffered, PF_DITHER triangle.
*/
-static void flat_DITHER_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
+static void flat_DITHER_z_triangle( GLcontext *ctx,
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
XMesaImage *img = xmesa->xm_buffer->backimage;
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define SETUP_CODE \
- FLAT_DITHER_SETUP( VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
+ FLAT_DITHER_SETUP( v0->color[0], v0->color[1], v0->color[2] );
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
@@ -764,8 +783,10 @@ static void flat_DITHER_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, flat, depth-buffered, 8-bit PF_HPCR triangle.
*/
-static void flat_HPCR_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
+static void flat_HPCR_z_triangle( GLcontext *ctx,
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
#define INTERP_Z 1
@@ -774,9 +795,9 @@ static void flat_HPCR_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
#define PIXEL_TYPE GLubyte
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define SETUP_CODE \
- GLubyte r = VB->ColorPtr->data[pv][0]; \
- GLubyte g = VB->ColorPtr->data[pv][1]; \
- GLubyte b = VB->ColorPtr->data[pv][2];
+ GLubyte r = v0->color[0]; \
+ GLubyte g = v0->color[1]; \
+ GLubyte b = v0->color[2];
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \
@@ -797,8 +818,10 @@ static void flat_HPCR_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, flat, depth-buffered, 8-bit PF_LOOKUP triangle.
*/
-static void flat_LOOKUP8_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
+static void flat_LOOKUP8_z_triangle( GLcontext *ctx,
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
#define INTERP_Z 1
@@ -808,9 +831,9 @@ static void flat_LOOKUP8_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define SETUP_CODE \
LOOKUP_SETUP; \
- GLubyte r = VB->ColorPtr->data[pv][0]; \
- GLubyte g = VB->ColorPtr->data[pv][1]; \
- GLubyte b = VB->ColorPtr->data[pv][2]; \
+ GLubyte r = v0->color[0]; \
+ GLubyte g = v0->color[1]; \
+ GLubyte b = v0->color[2]; \
GLubyte p = LOOKUP(r,g,b);
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
@@ -833,12 +856,13 @@ static void flat_LOOKUP8_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, smooth, NON-depth-buffered, PF_TRUECOLOR triangle.
*/
-static void smooth_TRUECOLOR_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
+static void smooth_TRUECOLOR_triangle( GLcontext *ctx,
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
XMesaImage *img = xmesa->xm_buffer->backimage;
- (void) pv;
#define INTERP_RGB 1
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
@@ -857,11 +881,12 @@ static void smooth_TRUECOLOR_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, smooth, NON-depth-buffered, PF_8A8B8G8R triangle.
*/
-static void smooth_8A8B8G8R_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
+static void smooth_8A8B8G8R_triangle( GLcontext *ctx,
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- (void) pv;
#define INTERP_RGB 1
#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLuint
@@ -883,11 +908,12 @@ static void smooth_8A8B8G8R_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, smooth, NON-depth-buffered, PF_8R8G8B triangle.
*/
-static void smooth_8R8G8B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
+static void smooth_8R8G8B_triangle( GLcontext *ctx,
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- (void) pv;
#define INTERP_RGB 1
#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLuint
@@ -909,11 +935,12 @@ static void smooth_8R8G8B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, smooth, NON-depth-buffered, PF_8R8G8B triangle.
*/
-static void smooth_8R8G8B24_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
+static void smooth_8R8G8B24_triangle( GLcontext *ctx,
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- (void) pv;
#define INTERP_RGB 1
#define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE bgr_t
@@ -937,12 +964,13 @@ static void smooth_8R8G8B24_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, smooth, NON-depth-buffered, PF_TRUEDITHER triangle.
*/
-static void smooth_TRUEDITHER_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
+static void smooth_TRUEDITHER_triangle( GLcontext *ctx,
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
XMesaImage *img = xmesa->xm_buffer->backimage;
- (void) pv;
#define INTERP_RGB 1
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
@@ -962,11 +990,12 @@ static void smooth_TRUEDITHER_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, smooth, NON-depth-buffered, PF_5R6G5B triangle.
*/
-static void smooth_5R6G5B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
+static void smooth_5R6G5B_triangle( GLcontext *ctx,
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- (void) pv;
#define INTERP_RGB 1
#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLushort
@@ -988,11 +1017,12 @@ static void smooth_5R6G5B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, smooth, NON-depth-buffered, PF_DITHER_5R6G5B triangle.
*/
-static void smooth_DITHER_5R6G5B_triangle( GLcontext *ctx, GLuint v0,
- GLuint v1, GLuint v2, GLuint pv )
+static void smooth_DITHER_5R6G5B_triangle( GLcontext *ctx,
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- (void) pv;
#define INTERP_RGB 1
#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLushort
@@ -1014,11 +1044,12 @@ static void smooth_DITHER_5R6G5B_triangle( GLcontext *ctx, GLuint v0,
/*
* XImage, smooth, NON-depth-buffered, 8-bit PF_DITHER triangle.
*/
-static void smooth_DITHER8_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
+static void smooth_DITHER8_triangle( GLcontext *ctx,
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- (void) pv;
#define INTERP_RGB 1
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLubyte
@@ -1041,12 +1072,14 @@ static void smooth_DITHER8_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, smooth, NON-depth-buffered, PF_DITHER triangle.
*/
-static void smooth_DITHER_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
+static void smooth_DITHER_triangle( GLcontext *ctx,
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
XMesaImage *img = xmesa->xm_buffer->backimage;
- (void) pv;
+
#define INTERP_RGB 1
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
@@ -1066,11 +1099,13 @@ static void smooth_DITHER_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, smooth, NON-depth-buffered, 8-bit PF_LOOKUP triangle.
*/
-static void smooth_LOOKUP8_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
+static void smooth_LOOKUP8_triangle( GLcontext *ctx,
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- (void) pv;
+
#define INTERP_RGB 1
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLubyte
@@ -1094,11 +1129,13 @@ static void smooth_LOOKUP8_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, smooth, NON-depth-buffered, 8-bit PF_HPCR triangle.
*/
-static void smooth_HPCR_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
+static void smooth_HPCR_triangle( GLcontext *ctx,
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- (void) pv;
+
#define INTERP_RGB 1
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLubyte
@@ -1120,14 +1157,16 @@ static void smooth_HPCR_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, flat, NON-depth-buffered, PF_TRUECOLOR triangle.
*/
-static void flat_TRUECOLOR_triangle( GLcontext *ctx, GLuint v0,
- GLuint v1, GLuint v2, GLuint pv )
+static void flat_TRUECOLOR_triangle( GLcontext *ctx,
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
XMesaImage *img = xmesa->xm_buffer->backimage;
#define SETUP_CODE \
unsigned long pixel; \
- PACK_TRUECOLOR(pixel, VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2]);
+ PACK_TRUECOLOR(pixel, v0->color[0], v0->color[1], v0->color[2]);
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
@@ -1143,16 +1182,18 @@ static void flat_TRUECOLOR_triangle( GLcontext *ctx, GLuint v0,
/*
* XImage, flat, NON-depth-buffered, PF_8A8B8G8R triangle.
*/
-static void flat_8A8B8G8R_triangle( GLcontext *ctx, GLuint v0,
- GLuint v1, GLuint v2, GLuint pv )
+static void flat_8A8B8G8R_triangle( GLcontext *ctx,
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLuint
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define SETUP_CODE \
- unsigned long p = PACK_8B8G8R( VB->ColorPtr->data[pv][0], \
- VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
+ unsigned long p = PACK_8B8G8R( v0->color[0], \
+ v0->color[1], v0->color[2] );
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
GLint xx; \
@@ -1168,16 +1209,18 @@ static void flat_8A8B8G8R_triangle( GLcontext *ctx, GLuint v0,
/*
* XImage, flat, NON-depth-buffered, PF_8R8G8B triangle.
*/
-static void flat_8R8G8B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
+static void flat_8R8G8B_triangle( GLcontext *ctx,
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLuint
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define SETUP_CODE \
- unsigned long p = PACK_8R8G8B( VB->ColorPtr->data[pv][0], \
- VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
+ unsigned long p = PACK_8R8G8B( v0->color[0], \
+ v0->color[1], v0->color[2] );
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
GLint xx; \
@@ -1193,11 +1236,13 @@ static void flat_8R8G8B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, flat, NON-depth-buffered, PF_8R8G8B24 triangle.
*/
-static void flat_8R8G8B24_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
+static void flat_8R8G8B24_triangle( GLcontext *ctx,
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- const GLubyte *color = ctx->VB->ColorPtr->data[pv];
+ const GLubyte *color = v0->color;
#define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE bgr_t
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
@@ -1218,8 +1263,10 @@ static void flat_8R8G8B24_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, flat, NON-depth-buffered, PF_TRUEDITHER triangle.
*/
-static void flat_TRUEDITHER_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
+static void flat_TRUEDITHER_triangle( GLcontext *ctx,
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
XMesaImage *img = xmesa->xm_buffer->backimage;
@@ -1228,8 +1275,8 @@ static void flat_TRUEDITHER_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \
for (xx=LEFT;xx<RIGHT;xx++) { \
unsigned long p; \
- PACK_TRUEDITHER( p, xx, yy, VB->ColorPtr->data[pv][0], \
- VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); \
+ PACK_TRUEDITHER( p, xx, yy, v0->color[0], \
+ v0->color[1], v0->color[2] ); \
XMesaPutPixel( img, xx, yy, p ); \
} \
}
@@ -1241,16 +1288,18 @@ static void flat_TRUEDITHER_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, flat, NON-depth-buffered, PF_5R6G5B triangle.
*/
-static void flat_5R6G5B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
+static void flat_5R6G5B_triangle( GLcontext *ctx,
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLushort
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define SETUP_CODE \
- unsigned long p = PACK_5R6G5B( VB->ColorPtr->data[pv][0], \
- VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
+ unsigned long p = PACK_5R6G5B( v0->color[0], \
+ v0->color[1], v0->color[2] );
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
GLint xx; \
@@ -1266,11 +1315,13 @@ static void flat_5R6G5B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, flat, NON-depth-buffered, PF_DITHER_5R6G5B triangle.
*/
-static void flat_DITHER_5R6G5B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
+static void flat_DITHER_5R6G5B_triangle( GLcontext *ctx,
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
- const GLubyte *color = ctx->VB->ColorPtr->data[pv];
+ const GLubyte *color = v0->color;
#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLushort
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
@@ -1290,15 +1341,17 @@ static void flat_DITHER_5R6G5B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, flat, NON-depth-buffered, 8-bit PF_DITHER triangle.
*/
-static void flat_DITHER8_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
+static void flat_DITHER8_triangle( GLcontext *ctx,
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLubyte
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define SETUP_CODE \
- FLAT_DITHER_SETUP( VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
+ FLAT_DITHER_SETUP( v0->color[0], v0->color[1], v0->color[2] );
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
@@ -1316,13 +1369,15 @@ static void flat_DITHER8_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, flat, NON-depth-buffered, PF_DITHER triangle.
*/
-static void flat_DITHER_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
+static void flat_DITHER_triangle( GLcontext *ctx,
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
XMesaImage *img = xmesa->xm_buffer->backimage;
#define SETUP_CODE \
- FLAT_DITHER_SETUP( VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
+ FLAT_DITHER_SETUP( v0->color[0], v0->color[1], v0->color[2] );
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
@@ -1340,17 +1395,19 @@ static void flat_DITHER_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, flat, NON-depth-buffered, 8-bit PF_HPCR triangle.
*/
-static void flat_HPCR_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
+static void flat_HPCR_triangle( GLcontext *ctx,
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLubyte
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define SETUP_CODE \
- GLubyte r = VB->ColorPtr->data[pv][0]; \
- GLubyte g = VB->ColorPtr->data[pv][1]; \
- GLubyte b = VB->ColorPtr->data[pv][2];
+ GLubyte r = v0->color[0]; \
+ GLubyte g = v0->color[1]; \
+ GLubyte b = v0->color[2];
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \
@@ -1366,8 +1423,10 @@ static void flat_HPCR_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
/*
* XImage, flat, NON-depth-buffered, 8-bit PF_LOOKUP triangle.
*/
-static void flat_LOOKUP8_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
- GLuint v2, GLuint pv )
+static void flat_LOOKUP8_triangle( GLcontext *ctx,
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
@@ -1375,9 +1434,9 @@ static void flat_LOOKUP8_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define SETUP_CODE \
LOOKUP_SETUP; \
- GLubyte r = VB->ColorPtr->data[pv][0]; \
- GLubyte g = VB->ColorPtr->data[pv][1]; \
- GLubyte b = VB->ColorPtr->data[pv][2]; \
+ GLubyte r = v0->color[0]; \
+ GLubyte g = v0->color[1]; \
+ GLubyte b = v0->color[2]; \
GLubyte p = LOOKUP(r,g,b);
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
@@ -1468,9 +1527,10 @@ static void setup_x_polygon_options( GLcontext *ctx )
#endif
+
#ifdef DEBUG
void
-_xmesa_print_triangle_func( triangle_func triFunc )
+_xmesa_print_triangle_func( swrast_tri_func triFunc )
{
printf("XMesa tri func = ");
if (triFunc ==smooth_TRUECOLOR_z_triangle)
@@ -1559,19 +1619,20 @@ _xmesa_print_triangle_func( triangle_func triFunc )
#endif
-triangle_func xmesa_get_triangle_func( GLcontext *ctx )
+static swrast_tri_func get_triangle_func( GLcontext *ctx )
{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
int depth = GET_VISUAL_DEPTH(xmesa->xm_visual);
(void) kernel1;
- if (ctx->Polygon.SmoothFlag) return (triangle_func)NULL;
- if (ctx->Texture.ReallyEnabled) return (triangle_func)NULL;
+ if (ctx->Polygon.SmoothFlag) return (swrast_tri_func)NULL;
+ if (ctx->Texture._ReallyEnabled) return (swrast_tri_func)NULL;
if (xmesa->xm_buffer->buffer==XIMAGE) {
if ( ctx->Light.ShadeModel==GL_SMOOTH
- && ctx->RasterMask==DEPTH_BIT
+ && swrast->_RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE
&& ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS
@@ -1597,13 +1658,13 @@ triangle_func xmesa_get_triangle_func( GLcontext *ctx )
return (depth==8) ? smooth_DITHER8_z_triangle
: smooth_DITHER_z_triangle;
case PF_LOOKUP:
- return (depth==8) ? smooth_LOOKUP8_z_triangle : (triangle_func)NULL;
+ return (depth==8) ? smooth_LOOKUP8_z_triangle : (swrast_tri_func)NULL;
default:
- return (triangle_func)NULL;
+ return (swrast_tri_func)NULL;
}
}
if ( ctx->Light.ShadeModel==GL_FLAT
- && ctx->RasterMask==DEPTH_BIT
+ && swrast->_RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE
&& ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS
@@ -1629,12 +1690,12 @@ triangle_func xmesa_get_triangle_func( GLcontext *ctx )
return (depth==8) ? flat_DITHER8_z_triangle
: flat_DITHER_z_triangle;
case PF_LOOKUP:
- return (depth==8) ? flat_LOOKUP8_z_triangle : (triangle_func)NULL;
+ return (depth==8) ? flat_LOOKUP8_z_triangle : (swrast_tri_func)NULL;
default:
- return (triangle_func)NULL;
+ return (swrast_tri_func)NULL;
}
}
- if ( ctx->RasterMask==0 /* no depth test */
+ if ( swrast->_RasterMask==0 /* no depth test */
&& ctx->Light.ShadeModel==GL_SMOOTH
&& ctx->Polygon.StippleFlag==GL_FALSE) {
switch (xmesa->pixelformat) {
@@ -1658,13 +1719,13 @@ triangle_func xmesa_get_triangle_func( GLcontext *ctx )
return (depth==8) ? smooth_DITHER8_triangle
: smooth_DITHER_triangle;
case PF_LOOKUP:
- return (depth==8) ? smooth_LOOKUP8_triangle : (triangle_func)NULL;
+ return (depth==8) ? smooth_LOOKUP8_triangle : (swrast_tri_func)NULL;
default:
- return (triangle_func)NULL;
+ return (swrast_tri_func)NULL;
}
}
- if ( ctx->RasterMask==0 /* no depth test */
+ if ( swrast->_RasterMask==0 /* no depth test */
&& ctx->Light.ShadeModel==GL_FLAT
&& ctx->Polygon.StippleFlag==GL_FALSE) {
switch (xmesa->pixelformat) {
@@ -1688,13 +1749,13 @@ triangle_func xmesa_get_triangle_func( GLcontext *ctx )
return (depth==8) ? flat_DITHER8_triangle
: flat_DITHER_triangle;
case PF_LOOKUP:
- return (depth==8) ? flat_LOOKUP8_triangle : (triangle_func)NULL;
+ return (depth==8) ? flat_LOOKUP8_triangle : (swrast_tri_func)NULL;
default:
- return (triangle_func)NULL;
+ return (swrast_tri_func)NULL;
}
}
- return (triangle_func)NULL;
+ return (swrast_tri_func)NULL;
}
else {
/* draw to pixmap */
@@ -1704,13 +1765,27 @@ triangle_func xmesa_get_triangle_func( GLcontext *ctx )
* test failure in the conformance tests.
* In the future, we might provide a config option to enable this.
*/
- if (ctx->Light.ShadeModel==GL_FLAT && ctx->RasterMask==0) {
+ if (ctx->Light.ShadeModel==GL_FLAT && ctx->_RasterMask==0) {
if (ctx->Color.DitherFlag && depth < 24)
- return (triangle_func)NULL;
+ return (swrast_tri_func)NULL;
setup_x_polygon_options( ctx );
return flat_pixmap_triangle;
}
#endif
- return (triangle_func)NULL;
+ return (swrast_tri_func)NULL;
}
}
+
+
+/* Override for the swrast tri-selection function. Try to use one
+ * of our internal tri functions, otherwise fall back to the
+ * standard swrast functions.
+ */
+void xmesa_choose_triangle( GLcontext *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ if (!(swrast->Triangle = get_triangle_func( ctx )))
+ _swrast_choose_triangle( ctx );
+}
+