diff options
| author | Brian Paul <brianp@vmware.com> | 2009-01-26 12:02:25 -0700 | 
|---|---|---|
| committer | Brian Paul <brianp@vmware.com> | 2009-01-26 12:39:28 -0700 | 
| commit | 4451eb2e7533a41f67ed21d05a8d9ab5efec77e9 (patch) | |
| tree | be084f129303ea11ab0958923a98b424421dc85f /src/mesa/drivers | |
| parent | 6fcebbe719eab1f8e292c8dcd6c3e898b0f8d261 (diff) | |
intel: move glClear-related code into new intel_clear.c file
Diffstat (limited to 'src/mesa/drivers')
| -rw-r--r-- | src/mesa/drivers/dri/i915/Makefile | 1 | ||||
| l--------- | src/mesa/drivers/dri/i915/intel_clear.c | 1 | ||||
| -rw-r--r-- | src/mesa/drivers/dri/i965/Makefile | 1 | ||||
| l--------- | src/mesa/drivers/dri/i965/intel_clear.c | 1 | ||||
| -rw-r--r-- | src/mesa/drivers/dri/intel/intel_buffers.c | 222 | ||||
| -rw-r--r-- | src/mesa/drivers/dri/intel/intel_clear.c | 260 | ||||
| -rw-r--r-- | src/mesa/drivers/dri/intel/intel_clear.h | 38 | ||||
| -rw-r--r-- | src/mesa/drivers/dri/intel/intel_context.c | 2 | 
8 files changed, 304 insertions, 222 deletions
diff --git a/src/mesa/drivers/dri/i915/Makefile b/src/mesa/drivers/dri/i915/Makefile index 0abf47b830..25c8c282cd 100644 --- a/src/mesa/drivers/dri/i915/Makefile +++ b/src/mesa/drivers/dri/i915/Makefile @@ -18,6 +18,7 @@ DRIVER_SOURCES = \  	intel_regions.c \  	intel_buffer_objects.c \  	intel_batchbuffer.c \ +	intel_clear.c \  	intel_mipmap_tree.c \  	i915_tex_layout.c \  	intel_tex_layout.c \ diff --git a/src/mesa/drivers/dri/i915/intel_clear.c b/src/mesa/drivers/dri/i915/intel_clear.c new file mode 120000 index 0000000000..9a2a742a0d --- /dev/null +++ b/src/mesa/drivers/dri/i915/intel_clear.c @@ -0,0 +1 @@ +../intel/intel_clear.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i965/Makefile b/src/mesa/drivers/dri/i965/Makefile index 692a285cbe..836ca3ca4a 100644 --- a/src/mesa/drivers/dri/i965/Makefile +++ b/src/mesa/drivers/dri/i965/Makefile @@ -9,6 +9,7 @@ DRIVER_SOURCES = \  	intel_blit.c \  	intel_buffer_objects.c \  	intel_buffers.c \ +	intel_clear.c \  	intel_context.c \  	intel_decode.c \  	intel_fbo.c \ diff --git a/src/mesa/drivers/dri/i965/intel_clear.c b/src/mesa/drivers/dri/i965/intel_clear.c new file mode 120000 index 0000000000..9a2a742a0d --- /dev/null +++ b/src/mesa/drivers/dri/i965/intel_clear.c @@ -0,0 +1 @@ +../intel/intel_clear.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c index 827cb8a2a7..13555b2e0e 100644 --- a/src/mesa/drivers/dri/intel/intel_buffers.c +++ b/src/mesa/drivers/dri/intel/intel_buffers.c @@ -25,19 +25,14 @@   *    **************************************************************************/ -#include "intel_screen.h"  #include "intel_context.h" -#include "intel_blit.h"  #include "intel_buffers.h" -#include "intel_chipset.h"  #include "intel_fbo.h"  #include "intel_regions.h"  #include "intel_batchbuffer.h"  #include "main/framebuffer.h" -#include "swrast/swrast.h"  #include "drirenderbuffer.h" -#define FILE_DEBUG_FLAG DEBUG_BLIT  /**   * XXX move this into a new dri/common/cliprects.c file. @@ -137,222 +132,6 @@ intel_get_cliprects(struct intel_context *intel,  } - -/* A true meta version of this would be very simple and additionally - * machine independent.  Maybe we'll get there one day. - */ -static void -intelClearWithTris(struct intel_context *intel, GLbitfield mask) -{ -   GLcontext *ctx = &intel->ctx; -   struct gl_framebuffer *fb = ctx->DrawBuffer; -   GLuint buf; - -   intel->vtbl.install_meta_state(intel); - -   /* Back and stencil cliprects are the same.  Try and do both -    * buffers at once: -    */ -   if (mask & (BUFFER_BIT_BACK_LEFT | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH)) { -      struct intel_region *backRegion = -	 intel_get_rb_region(fb, BUFFER_BACK_LEFT); -      struct intel_region *depthRegion = -	 intel_get_rb_region(fb, BUFFER_DEPTH); - -      intel->vtbl.meta_draw_region(intel, backRegion, depthRegion); - -      if (mask & BUFFER_BIT_BACK_LEFT) -	 intel->vtbl.meta_color_mask(intel, GL_TRUE); -      else -	 intel->vtbl.meta_color_mask(intel, GL_FALSE); - -      if (mask & BUFFER_BIT_STENCIL) -	 intel->vtbl.meta_stencil_replace(intel, -					  intel->ctx.Stencil.WriteMask[0], -					  intel->ctx.Stencil.Clear); -      else -	 intel->vtbl.meta_no_stencil_write(intel); - -      if (mask & BUFFER_BIT_DEPTH) -	 intel->vtbl.meta_depth_replace(intel); -      else -	 intel->vtbl.meta_no_depth_write(intel); - -      intel->vtbl.meta_draw_quad(intel, -				 fb->_Xmin, -				 fb->_Xmax, -				 fb->_Ymin, -				 fb->_Ymax, -				 intel->ctx.Depth.Clear, -				 intel->ClearColor8888, -				 0, 0, 0, 0);   /* texcoords */ - -      mask &= ~(BUFFER_BIT_BACK_LEFT | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH); -   } - -   /* clear the remaining (color) renderbuffers */ -   for (buf = 0; buf < BUFFER_COUNT && mask; buf++) { -      const GLuint bufBit = 1 << buf; -      if (mask & bufBit) { -	 struct intel_renderbuffer *irbColor = -	    intel_renderbuffer(fb->Attachment[buf].Renderbuffer); - -	 ASSERT(irbColor); - -	 intel->vtbl.meta_no_depth_write(intel); -	 intel->vtbl.meta_no_stencil_write(intel); -	 intel->vtbl.meta_color_mask(intel, GL_TRUE); -	 intel->vtbl.meta_draw_region(intel, irbColor->region, NULL); - -	 intel->vtbl.meta_draw_quad(intel, -				    fb->_Xmin, -				    fb->_Xmax, -				    fb->_Ymin, -				    fb->_Ymax, -				    0, intel->ClearColor8888, -				    0, 0, 0, 0);   /* texcoords */ - -	 mask &= ~bufBit; -      } -   } - -   intel->vtbl.leave_meta_state(intel); -} - -static const char *buffer_names[] = { -   [BUFFER_FRONT_LEFT] = "front", -   [BUFFER_BACK_LEFT] = "back", -   [BUFFER_FRONT_RIGHT] = "front right", -   [BUFFER_BACK_RIGHT] = "back right", -   [BUFFER_AUX0] = "aux0", -   [BUFFER_AUX1] = "aux1", -   [BUFFER_AUX2] = "aux2", -   [BUFFER_AUX3] = "aux3", -   [BUFFER_DEPTH] = "depth", -   [BUFFER_STENCIL] = "stencil", -   [BUFFER_ACCUM] = "accum", -   [BUFFER_COLOR0] = "color0", -   [BUFFER_COLOR1] = "color1", -   [BUFFER_COLOR2] = "color2", -   [BUFFER_COLOR3] = "color3", -   [BUFFER_COLOR4] = "color4", -   [BUFFER_COLOR5] = "color5", -   [BUFFER_COLOR6] = "color6", -   [BUFFER_COLOR7] = "color7", -}; - -/** - * Called by ctx->Driver.Clear. - */ -static void -intelClear(GLcontext *ctx, GLbitfield mask) -{ -   struct intel_context *intel = intel_context(ctx); -   const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask); -   GLbitfield tri_mask = 0; -   GLbitfield blit_mask = 0; -   GLbitfield swrast_mask = 0; -   struct gl_framebuffer *fb = ctx->DrawBuffer; -   GLuint i; - -   if (0) -      fprintf(stderr, "%s\n", __FUNCTION__); - -   /* HW color buffers (front, back, aux, generic FBO, etc) */ -   if (colorMask == ~0) { -      /* clear all R,G,B,A */ -      /* XXX FBO: need to check if colorbuffers are software RBOs! */ -      blit_mask |= (mask & BUFFER_BITS_COLOR); -   } -   else { -      /* glColorMask in effect */ -      tri_mask |= (mask & BUFFER_BITS_COLOR); -   } - -   /* HW stencil */ -   if (mask & BUFFER_BIT_STENCIL) { -      const struct intel_region *stencilRegion -         = intel_get_rb_region(fb, BUFFER_STENCIL); -      if (stencilRegion) { -         /* have hw stencil */ -         if (IS_965(intel->intelScreen->deviceID) || -	     (ctx->Stencil.WriteMask[0] & 0xff) != 0xff) { -	    /* We have to use the 3D engine if we're clearing a partial mask -	     * of the stencil buffer, or if we're on a 965 which has a tiled -	     * depth/stencil buffer in a layout we can't blit to. -	     */ -            tri_mask |= BUFFER_BIT_STENCIL; -         } -         else { -            /* clearing all stencil bits, use blitting */ -            blit_mask |= BUFFER_BIT_STENCIL; -         } -      } -   } - -   /* HW depth */ -   if (mask & BUFFER_BIT_DEPTH) { -      /* clear depth with whatever method is used for stencil (see above) */ -      if (IS_965(intel->intelScreen->deviceID) || -	  tri_mask & BUFFER_BIT_STENCIL) -         tri_mask |= BUFFER_BIT_DEPTH; -      else -         blit_mask |= BUFFER_BIT_DEPTH; -   } - -   /* SW fallback clearing */ -   swrast_mask = mask & ~tri_mask & ~blit_mask; - -   for (i = 0; i < BUFFER_COUNT; i++) { -      GLuint bufBit = 1 << i; -      if ((blit_mask | tri_mask) & bufBit) { -         if (!fb->Attachment[i].Renderbuffer->ClassID) { -            blit_mask &= ~bufBit; -            tri_mask &= ~bufBit; -            swrast_mask |= bufBit; -         } -      } -   } - -   if (blit_mask) { -      if (INTEL_DEBUG & DEBUG_BLIT) { -	 DBG("blit clear:"); -	 for (i = 0; i < BUFFER_COUNT; i++) { -	    if (blit_mask & (1 << i)) -	       DBG(" %s", buffer_names[i]); -	 } -	 DBG("\n"); -      } -      intelClearWithBlit(ctx, blit_mask); -   } - -   if (tri_mask) { -      if (INTEL_DEBUG & DEBUG_BLIT) { -	 DBG("tri clear:"); -	 for (i = 0; i < BUFFER_COUNT; i++) { -	    if (tri_mask & (1 << i)) -	       DBG(" %s", buffer_names[i]); -	 } -	 DBG("\n"); -      } -      intelClearWithTris(intel, tri_mask); -   } - -   if (swrast_mask) { -      if (INTEL_DEBUG & DEBUG_BLIT) { -	 DBG("swrast clear:"); -	 for (i = 0; i < BUFFER_COUNT; i++) { -	    if (swrast_mask & (1 << i)) -	       DBG(" %s", buffer_names[i]); -	 } -	 DBG("\n"); -      } -      _swrast_Clear(ctx, swrast_mask); -   } -} - - -  /**   * Update the hardware state for drawing into a window or framebuffer object.   * @@ -562,7 +341,6 @@ intelReadBuffer(GLcontext * ctx, GLenum mode)  void  intelInitBufferFuncs(struct dd_function_table *functions)  { -   functions->Clear = intelClear;     functions->DrawBuffer = intelDrawBuffer;     functions->ReadBuffer = intelReadBuffer;  } diff --git a/src/mesa/drivers/dri/intel/intel_clear.c b/src/mesa/drivers/dri/intel/intel_clear.c new file mode 100644 index 0000000000..921ec2dc33 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_clear.c @@ -0,0 +1,260 @@ +/************************************************************************** + *  + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + *  + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + *  + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + *  + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + *  + **************************************************************************/ + +#include "intel_clear.h" +#include "intel_context.h" +#include "intel_blit.h" +#include "intel_buffers.h" +#include "intel_chipset.h" +#include "intel_fbo.h" +#include "intel_regions.h" +#include "intel_batchbuffer.h" +#include "main/framebuffer.h" +#include "swrast/swrast.h" +#include "drirenderbuffer.h" + +#define FILE_DEBUG_FLAG DEBUG_BLIT + +/* A true meta version of this would be very simple and additionally + * machine independent.  Maybe we'll get there one day. + */ +static void +intelClearWithTris(struct intel_context *intel, GLbitfield mask) +{ +   GLcontext *ctx = &intel->ctx; +   struct gl_framebuffer *fb = ctx->DrawBuffer; +   GLuint buf; + +   intel->vtbl.install_meta_state(intel); + +   /* Back and stencil cliprects are the same.  Try and do both +    * buffers at once: +    */ +   if (mask & (BUFFER_BIT_BACK_LEFT | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH)) { +      struct intel_region *backRegion = +	 intel_get_rb_region(fb, BUFFER_BACK_LEFT); +      struct intel_region *depthRegion = +	 intel_get_rb_region(fb, BUFFER_DEPTH); + +      intel->vtbl.meta_draw_region(intel, backRegion, depthRegion); + +      if (mask & BUFFER_BIT_BACK_LEFT) +	 intel->vtbl.meta_color_mask(intel, GL_TRUE); +      else +	 intel->vtbl.meta_color_mask(intel, GL_FALSE); + +      if (mask & BUFFER_BIT_STENCIL) +	 intel->vtbl.meta_stencil_replace(intel, +					  intel->ctx.Stencil.WriteMask[0], +					  intel->ctx.Stencil.Clear); +      else +	 intel->vtbl.meta_no_stencil_write(intel); + +      if (mask & BUFFER_BIT_DEPTH) +	 intel->vtbl.meta_depth_replace(intel); +      else +	 intel->vtbl.meta_no_depth_write(intel); + +      intel->vtbl.meta_draw_quad(intel, +				 fb->_Xmin, +				 fb->_Xmax, +				 fb->_Ymin, +				 fb->_Ymax, +				 intel->ctx.Depth.Clear, +				 intel->ClearColor8888, +				 0, 0, 0, 0);   /* texcoords */ + +      mask &= ~(BUFFER_BIT_BACK_LEFT | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH); +   } + +   /* clear the remaining (color) renderbuffers */ +   for (buf = 0; buf < BUFFER_COUNT && mask; buf++) { +      const GLuint bufBit = 1 << buf; +      if (mask & bufBit) { +	 struct intel_renderbuffer *irbColor = +	    intel_renderbuffer(fb->Attachment[buf].Renderbuffer); + +	 ASSERT(irbColor); + +	 intel->vtbl.meta_no_depth_write(intel); +	 intel->vtbl.meta_no_stencil_write(intel); +	 intel->vtbl.meta_color_mask(intel, GL_TRUE); +	 intel->vtbl.meta_draw_region(intel, irbColor->region, NULL); + +	 intel->vtbl.meta_draw_quad(intel, +				    fb->_Xmin, +				    fb->_Xmax, +				    fb->_Ymin, +				    fb->_Ymax, +				    0, intel->ClearColor8888, +				    0, 0, 0, 0);   /* texcoords */ + +	 mask &= ~bufBit; +      } +   } + +   intel->vtbl.leave_meta_state(intel); +} + +static const char *buffer_names[] = { +   [BUFFER_FRONT_LEFT] = "front", +   [BUFFER_BACK_LEFT] = "back", +   [BUFFER_FRONT_RIGHT] = "front right", +   [BUFFER_BACK_RIGHT] = "back right", +   [BUFFER_AUX0] = "aux0", +   [BUFFER_AUX1] = "aux1", +   [BUFFER_AUX2] = "aux2", +   [BUFFER_AUX3] = "aux3", +   [BUFFER_DEPTH] = "depth", +   [BUFFER_STENCIL] = "stencil", +   [BUFFER_ACCUM] = "accum", +   [BUFFER_COLOR0] = "color0", +   [BUFFER_COLOR1] = "color1", +   [BUFFER_COLOR2] = "color2", +   [BUFFER_COLOR3] = "color3", +   [BUFFER_COLOR4] = "color4", +   [BUFFER_COLOR5] = "color5", +   [BUFFER_COLOR6] = "color6", +   [BUFFER_COLOR7] = "color7", +}; + +/** + * Called by ctx->Driver.Clear. + */ +static void +intelClear(GLcontext *ctx, GLbitfield mask) +{ +   struct intel_context *intel = intel_context(ctx); +   const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask); +   GLbitfield tri_mask = 0; +   GLbitfield blit_mask = 0; +   GLbitfield swrast_mask = 0; +   struct gl_framebuffer *fb = ctx->DrawBuffer; +   GLuint i; + +   if (0) +      fprintf(stderr, "%s\n", __FUNCTION__); + +   /* HW color buffers (front, back, aux, generic FBO, etc) */ +   if (colorMask == ~0) { +      /* clear all R,G,B,A */ +      /* XXX FBO: need to check if colorbuffers are software RBOs! */ +      blit_mask |= (mask & BUFFER_BITS_COLOR); +   } +   else { +      /* glColorMask in effect */ +      tri_mask |= (mask & BUFFER_BITS_COLOR); +   } + +   /* HW stencil */ +   if (mask & BUFFER_BIT_STENCIL) { +      const struct intel_region *stencilRegion +         = intel_get_rb_region(fb, BUFFER_STENCIL); +      if (stencilRegion) { +         /* have hw stencil */ +         if (IS_965(intel->intelScreen->deviceID) || +	     (ctx->Stencil.WriteMask[0] & 0xff) != 0xff) { +	    /* We have to use the 3D engine if we're clearing a partial mask +	     * of the stencil buffer, or if we're on a 965 which has a tiled +	     * depth/stencil buffer in a layout we can't blit to. +	     */ +            tri_mask |= BUFFER_BIT_STENCIL; +         } +         else { +            /* clearing all stencil bits, use blitting */ +            blit_mask |= BUFFER_BIT_STENCIL; +         } +      } +   } + +   /* HW depth */ +   if (mask & BUFFER_BIT_DEPTH) { +      /* clear depth with whatever method is used for stencil (see above) */ +      if (IS_965(intel->intelScreen->deviceID) || +	  tri_mask & BUFFER_BIT_STENCIL) +         tri_mask |= BUFFER_BIT_DEPTH; +      else +         blit_mask |= BUFFER_BIT_DEPTH; +   } + +   /* SW fallback clearing */ +   swrast_mask = mask & ~tri_mask & ~blit_mask; + +   for (i = 0; i < BUFFER_COUNT; i++) { +      GLuint bufBit = 1 << i; +      if ((blit_mask | tri_mask) & bufBit) { +         if (!fb->Attachment[i].Renderbuffer->ClassID) { +            blit_mask &= ~bufBit; +            tri_mask &= ~bufBit; +            swrast_mask |= bufBit; +         } +      } +   } + +   if (blit_mask) { +      if (INTEL_DEBUG & DEBUG_BLIT) { +	 DBG("blit clear:"); +	 for (i = 0; i < BUFFER_COUNT; i++) { +	    if (blit_mask & (1 << i)) +	       DBG(" %s", buffer_names[i]); +	 } +	 DBG("\n"); +      } +      intelClearWithBlit(ctx, blit_mask); +   } + +   if (tri_mask) { +      if (INTEL_DEBUG & DEBUG_BLIT) { +	 DBG("tri clear:"); +	 for (i = 0; i < BUFFER_COUNT; i++) { +	    if (tri_mask & (1 << i)) +	       DBG(" %s", buffer_names[i]); +	 } +	 DBG("\n"); +      } +      intelClearWithTris(intel, tri_mask); +   } + +   if (swrast_mask) { +      if (INTEL_DEBUG & DEBUG_BLIT) { +	 DBG("swrast clear:"); +	 for (i = 0; i < BUFFER_COUNT; i++) { +	    if (swrast_mask & (1 << i)) +	       DBG(" %s", buffer_names[i]); +	 } +	 DBG("\n"); +      } +      _swrast_Clear(ctx, swrast_mask); +   } +} + + +void +intelInitClearFuncs(struct dd_function_table *functions) +{ +   functions->Clear = intelClear; +} diff --git a/src/mesa/drivers/dri/intel/intel_clear.h b/src/mesa/drivers/dri/intel/intel_clear.h new file mode 100644 index 0000000000..7fd6b310a9 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_clear.h @@ -0,0 +1,38 @@ + +/************************************************************************** + *  + * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + *  + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + *  + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + *  + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + *  + **************************************************************************/ + +#ifndef INTEL_CLEAR_H +#define INTEL_CLEAR_H + +struct dd_function_table; + +extern void +intelInitClearFuncs(struct dd_function_table *functions); + + +#endif /* INTEL_CLEAR_H */ diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c index 72610b2454..265cf15e44 100644 --- a/src/mesa/drivers/dri/intel/intel_context.c +++ b/src/mesa/drivers/dri/intel/intel_context.c @@ -53,6 +53,7 @@  #include "intel_tex.h"  #include "intel_batchbuffer.h"  #include "intel_blit.h" +#include "intel_clear.h"  #include "intel_pixel.h"  #include "intel_regions.h"  #include "intel_buffer_objects.h" @@ -565,6 +566,7 @@ intelInitDriverFunctions(struct dd_function_table *functions)     intelInitTextureFuncs(functions);     intelInitStateFuncs(functions); +   intelInitClearFuncs(functions);     intelInitBufferFuncs(functions);     intelInitPixelFuncs(functions);  }  | 
