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authorKeith Packard <keithp@keithp.com>2008-05-06 10:51:08 -0700
committerKeith Packard <keithp@keithp.com>2008-05-06 10:51:08 -0700
commit537bbe6dec780f6f85838fe7e6036579c509f8a6 (patch)
tree7dc9de58092c619a32d7b14d8ab5b575812c8a70 /src/mesa/drivers
parentdf4b49c2cedde60c02f869977ee426f280b2985b (diff)
[intel-GEM] Add tiling support to swrast.
Accessing tiled surfaces without using the fence registers requires that software deal with the address swizzling itself.
Diffstat (limited to 'src/mesa/drivers')
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.c3
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c16
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.h3
-rw-r--r--src/mesa/drivers/dri/intel/intel_screen.c18
-rw-r--r--src/mesa/drivers/dri/intel/intel_screen.h2
-rw-r--r--src/mesa/drivers/dri/intel/intel_span.c327
-rw-r--r--src/mesa/drivers/dri/intel/intel_span.h6
7 files changed, 350 insertions, 25 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c
index 4a1e1a9ac0..d258e669c0 100644
--- a/src/mesa/drivers/dri/intel/intel_context.c
+++ b/src/mesa/drivers/dri/intel/intel_context.c
@@ -498,6 +498,9 @@ intel_init_bufmgr(struct intel_context *intel)
intel);
}
+ /* XXX bufmgr should be per-screen, not per-context */
+ intelScreen->ttm = intel->ttm;
+
return GL_TRUE;
}
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index b3f6610546..bc0b579429 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -295,7 +295,8 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
rb->Height = height;
/* This sets the Get/PutRow/Value functions */
- intel_set_span_functions(&irb->Base);
+ /* XXX can we choose a different tile here? */
+ intel_set_span_functions(&irb->Base, INTEL_TILE_NONE);
return GL_TRUE;
}
@@ -375,7 +376,7 @@ intel_renderbuffer_set_region(struct intel_renderbuffer *rb,
* not a user-created renderbuffer.
*/
struct intel_renderbuffer *
-intel_create_renderbuffer(GLenum intFormat)
+intel_create_renderbuffer(GLenum intFormat, int tiling)
{
GET_CURRENT_CONTEXT(ctx);
@@ -442,12 +443,14 @@ intel_create_renderbuffer(GLenum intFormat)
irb->Base.InternalFormat = intFormat;
+ irb->tiling = tiling;
+
/* intel-specific methods */
irb->Base.Delete = intel_delete_renderbuffer;
irb->Base.AllocStorage = intel_alloc_window_storage;
irb->Base.GetPointer = intel_get_pointer;
/* This sets the Get/PutRow/Value functions */
- intel_set_span_functions(&irb->Base);
+ intel_set_span_functions(&irb->Base, tiling);
return irb;
}
@@ -519,7 +522,7 @@ intel_framebuffer_renderbuffer(GLcontext * ctx,
static GLboolean
intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
- struct gl_texture_image *texImage)
+ struct gl_texture_image *texImage)
{
if (texImage->TexFormat == &_mesa_texformat_argb8888) {
irb->Base._ActualFormat = GL_RGBA8;
@@ -558,7 +561,7 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
irb->Base.Delete = intel_delete_renderbuffer;
irb->Base.AllocStorage = intel_nop_alloc_storage;
- intel_set_span_functions(&irb->Base);
+ intel_set_span_functions(&irb->Base, irb->tiling);
irb->RenderToTexture = GL_TRUE;
@@ -586,6 +589,9 @@ intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage)
_mesa_init_renderbuffer(&irb->Base, name);
irb->Base.ClassID = INTEL_RB_CLASS;
+ /* XXX can we fix this? */
+ irb->tiling = INTEL_TILE_NONE;
+
if (!intel_update_wrapper(ctx, irb, texImage)) {
_mesa_free(irb);
return NULL;
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.h b/src/mesa/drivers/dri/intel/intel_fbo.h
index c90c84b48c..9e085a1992 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.h
+++ b/src/mesa/drivers/dri/intel/intel_fbo.h
@@ -72,6 +72,7 @@ struct intel_renderbuffer
struct intel_region *region;
void *pfMap; /* possibly paged flipped map pointer */
GLuint pfPitch; /* possibly paged flipped pitch */
+ int tiling;
GLboolean RenderToTexture; /* RTT? */
GLuint PairedDepth; /**< only used if this is a depth renderbuffer */
@@ -90,7 +91,7 @@ intel_renderbuffer_set_region(struct intel_renderbuffer *irb,
struct intel_region *region);
extern struct intel_renderbuffer *
-intel_create_renderbuffer(GLenum intFormat);
+intel_create_renderbuffer(GLenum intFormat, int tiling);
extern void intel_fbo_init(struct intel_context *intel);
diff --git a/src/mesa/drivers/dri/intel/intel_screen.c b/src/mesa/drivers/dri/intel/intel_screen.c
index 356e50e726..a243324a39 100644
--- a/src/mesa/drivers/dri/intel/intel_screen.c
+++ b/src/mesa/drivers/dri/intel/intel_screen.c
@@ -524,20 +524,23 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
/* setup the hardware-based renderbuffers */
{
- intel_fb->color_rb[0] = intel_create_renderbuffer(rgbFormat);
+ intel_fb->color_rb[0] = intel_create_renderbuffer(rgbFormat,
+ screen->ttm ? screen->front.tiled : INTEL_TILE_NONE);
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT,
&intel_fb->color_rb[0]->Base);
}
if (mesaVis->doubleBufferMode) {
- intel_fb->color_rb[1] = intel_create_renderbuffer(rgbFormat);
+ intel_fb->color_rb[1] = intel_create_renderbuffer(rgbFormat,
+ screen->ttm ? screen->back.tiled : INTEL_TILE_NONE);
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT,
&intel_fb->color_rb[1]->Base);
if (screen->third.handle) {
struct gl_renderbuffer *tmp_rb = NULL;
- intel_fb->color_rb[2] = intel_create_renderbuffer(rgbFormat);
+ intel_fb->color_rb[2] = intel_create_renderbuffer(rgbFormat,
+ screen->ttm ? screen->third.tiled : INTEL_TILE_NONE);
_mesa_reference_renderbuffer(&tmp_rb, &intel_fb->color_rb[2]->Base);
}
}
@@ -546,7 +549,8 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
if (mesaVis->stencilBits == 8) {
/* combined depth/stencil buffer */
struct intel_renderbuffer *depthStencilRb
- = intel_create_renderbuffer(GL_DEPTH24_STENCIL8_EXT);
+ = intel_create_renderbuffer(GL_DEPTH24_STENCIL8_EXT,
+ screen->ttm ? screen->depth.tiled : INTEL_TILE_NONE);
/* note: bind RB to two attachment points */
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH,
&depthStencilRb->Base);
@@ -554,7 +558,8 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
&depthStencilRb->Base);
} else {
struct intel_renderbuffer *depthRb
- = intel_create_renderbuffer(GL_DEPTH_COMPONENT24);
+ = intel_create_renderbuffer(GL_DEPTH_COMPONENT24,
+ screen->ttm ? screen->depth.tiled : INTEL_TILE_NONE);
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH,
&depthRb->Base);
}
@@ -562,7 +567,8 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
else if (mesaVis->depthBits == 16) {
/* just 16-bit depth buffer, no hw stencil */
struct intel_renderbuffer *depthRb
- = intel_create_renderbuffer(GL_DEPTH_COMPONENT16);
+ = intel_create_renderbuffer(GL_DEPTH_COMPONENT16,
+ screen->ttm ? screen->depth.tiled : INTEL_TILE_NONE);
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, &depthRb->Base);
}
diff --git a/src/mesa/drivers/dri/intel/intel_screen.h b/src/mesa/drivers/dri/intel/intel_screen.h
index e62b2d7c89..9a73b13951 100644
--- a/src/mesa/drivers/dri/intel/intel_screen.h
+++ b/src/mesa/drivers/dri/intel/intel_screen.h
@@ -74,6 +74,8 @@ typedef struct
int irq_active;
int allow_batchbuffer;
+ int ttm;
+
/**
* Configuration cache with default values for all contexts
*/
diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c
index df4f5927a0..149b581d88 100644
--- a/src/mesa/drivers/dri/intel/intel_span.c
+++ b/src/mesa/drivers/dri/intel/intel_span.c
@@ -40,6 +40,111 @@
#include "swrast/swrast.h"
/*
+ * Deal with tiled surfaces
+ */
+
+#if 0
+/* These are pre-965 tile swizzling functions -- power of two widths */
+static uintptr_t x_tile_swizzle_pow2 (uintptr_t addr, int n)
+{
+ uintptr_t a = addr;
+ uintptr_t base_mask = (((~0) << (n + 4)) | 0xff);
+ uintptr_t x_mask = ((~0) << 12) & ~base_mask;
+
+ a = ((a & base_mask) |
+ ((a >> (n-8)) & 0x7) |
+ ((a << 3) & x_mask));
+ _mesa_printf ("x_swizzle %08x (base %x yrow %x tile#x %x xsword %x byte %x) %08x\n",
+ addr,
+ addr >> (n + 4),
+ (addr >> (n + 1)) & 0x7,
+ (addr >> 9) & ((1 << (n-8)) - 1),
+ (addr >> 5) & 0xf,
+ (addr & 0x1f),
+ a);
+ return a;
+}
+
+static uintptr_t y_tile_swizzle_pow2 (uintptr_t addr, int n)
+{
+ uintptr_t a = (uintptr_t) addr;
+ uintptr_t base_mask = (((~0) << (n + 6)) | 0xf);
+ uintptr_t x_mask = ((~0) << 9) & ~base_mask;
+
+ a = ((a & base_mask) |
+ ((a >> (n-3)) & 0x1f) |
+ ((a << 5) & x_mask));
+ _mesa_printf ("y_swizzle %08x (base %x yrow %x tile#x %x xoword %x byte %x) %08x\n",
+ addr,
+ addr >> (n + 6),
+ (addr >> (n + 1)) & 0x01f,
+ (addr >> 7) & ((1 << (n-6)) - 1),
+ (addr >> 4) & 0x7,
+ (addr & 0xf),
+ a);
+ return a;
+}
+#endif
+
+static GLubyte *x_tile_swizzle(struct intel_renderbuffer *irb, struct intel_context *intel,
+ int x, int y)
+{
+ GLubyte *buf = (GLubyte *) irb->pfMap;
+ int tile_stride;
+ int xbyte;
+ int x_tile_off, y_tile_off;
+ int x_tile_number, y_tile_number;
+ int tile_off, tile_base;
+
+ tile_stride = (irb->pfPitch * irb->region->cpp) << 3;
+
+ x += intel->drawX;
+ y += intel->drawY;
+
+ xbyte = x * irb->region->cpp;
+
+ x_tile_off = xbyte & 0x1ff;
+ y_tile_off = y & 7;
+
+ x_tile_number = xbyte >> 9;
+ y_tile_number = y >> 3;
+
+ tile_off = (y_tile_off << 9) + x_tile_off;
+ tile_base = (x_tile_number << 12) + y_tile_number * tile_stride;
+
+ return buf + tile_base + tile_off;
+}
+
+static GLubyte *y_tile_swizzle(struct intel_renderbuffer *irb, struct intel_context *intel,
+ int x, int y)
+{
+ GLubyte *buf = (GLubyte *) irb->pfMap;
+ int tile_stride;
+ int xbyte;
+ int x_tile_off, y_tile_off;
+ int x_tile_number, y_tile_number;
+ int tile_off, tile_base;
+
+ tile_stride = (irb->pfPitch * irb->region->cpp) << 3;
+
+ x += intel->drawX;
+ y += intel->drawY;
+
+ xbyte = x * irb->region->cpp;
+
+ x_tile_off = xbyte & 0x7f;
+ y_tile_off = y & 0x1f;
+
+ x_tile_number = xbyte >> 7;
+ y_tile_number = y >> 5;
+
+ tile_off = ((x_tile_off & ~0xf) << 5) + (y_tile_off << 4) + (x_tile_off & 0xf);
+ tile_base = (x_tile_number << 12) + y_tile_number * tile_stride;
+
+ return buf + tile_base + tile_off;
+}
+
+/*
break intelWriteRGBASpan_ARGB8888
*/
@@ -55,7 +160,7 @@
+ (intel->drawY * irb->pfPitch + intel->drawX) * irb->region->cpp;\
GLuint p; \
assert(irb->pfMap);\
- (void) p;
+ (void) p; (void) buf;
/* XXX FBO: this is identical to the macro in spantmp2.h except we get
* the cliprect info from the context, not the driDrawable.
@@ -69,12 +174,14 @@
int miny = intel->pClipRects[_nc].y1 - intel->drawY; \
int maxx = intel->pClipRects[_nc].x2 - intel->drawX; \
int maxy = intel->pClipRects[_nc].y2 - intel->drawY;
-
-
-
+
+#if 0
+ }}
+#endif
#define Y_FLIP(_y) ((_y) * yScale + yBias)
+/* XXX with GEM, these need to tell the kernel */
#define HW_LOCK()
#define HW_UNLOCK()
@@ -99,6 +206,43 @@
#define GET_PTR(X,Y) (buf + ((Y) * irb->pfPitch + (X)) * 4)
#include "spantmp2.h"
+/* 16 bit RGB565 color tile spanline and pixel functions
+ */
+
+#define SPANTMP_PIXEL_FMT GL_RGB
+#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
+
+#define TAG(x) intel_XTile_##x##_RGB565
+#define TAG2(x,y) intel_XTile_##x##_RGB565##y
+#define GET_PTR(X,Y) x_tile_swizzle(irb, intel, X, Y)
+#include "spantmp2.h"
+
+#define SPANTMP_PIXEL_FMT GL_RGB
+#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
+
+#define TAG(x) intel_YTile_##x##_RGB565
+#define TAG2(x,y) intel_YTile_##x##_RGB565##y
+#define GET_PTR(X,Y) y_tile_swizzle(irb, intel, X, Y)
+#include "spantmp2.h"
+
+/* 32 bit ARGB888 color tile spanline and pixel functions
+ */
+
+#define SPANTMP_PIXEL_FMT GL_BGRA
+#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
+
+#define TAG(x) intel_XTile_##x##_ARGB8888
+#define TAG2(x,y) intel_XTile_##x##_ARGB8888##y
+#define GET_PTR(X,Y) x_tile_swizzle(irb, intel, X, Y)
+#include "spantmp2.h"
+
+#define SPANTMP_PIXEL_FMT GL_BGRA
+#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
+
+#define TAG(x) intel_YTile_##x##_ARGB8888
+#define TAG2(x,y) intel_YTile_##x##_ARGB8888##y
+#define GET_PTR(X,Y) y_tile_swizzle(irb, intel, X, Y)
+#include "spantmp2.h"
#define LOCAL_DEPTH_VARS \
struct intel_context *intel = intel_context(ctx); \
@@ -107,7 +251,7 @@
const GLint yScale = irb->RenderToTexture ? 1 : -1; \
const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1; \
char *buf = (char *) irb->pfMap/*XXX use region->map*/ + \
- (intel->drawY * pitch + intel->drawX) * irb->region->cpp;
+ (intel->drawY * pitch + intel->drawX) * irb->region->cpp; (void) buf;
#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
@@ -127,6 +271,33 @@
/**
+ ** 16-bit x tile depthbuffer functions.
+ **/
+#define WRITE_DEPTH( _x, _y, d ) \
+ (*((GLushort *)x_tile_swizzle (irb, intel, _x, _y)) = d)
+
+#define READ_DEPTH( d, _x, _y ) \
+ d = *((GLushort *)x_tile_swizzle (irb, intel, _x, _y))
+
+
+#define TAG(x) intel_XTile_##x##_z16
+#include "depthtmp.h"
+
+/**
+ ** 16-bit y tile depthbuffer functions.
+ **/
+#define WRITE_DEPTH( _x, _y, d ) \
+ (*((GLushort *)y_tile_swizzle (irb, intel, _x, _y)) = d)
+
+#define READ_DEPTH( d, _x, _y ) \
+ (d = *((GLushort *)y_tile_swizzle (irb, intel, _x, _y)))
+
+
+#define TAG(x) intel_YTile_##x##_z16
+#include "depthtmp.h"
+
+
+/**
** 24/8-bit interleaved depth/stencil functions
** Note: we're actually reading back combined depth+stencil values.
** The wrappers in main/depthstencil.c are used to extract the depth
@@ -149,6 +320,49 @@
/**
+ ** 24/8-bit x-tile interleaved depth/stencil functions
+ ** Note: we're actually reading back combined depth+stencil values.
+ ** The wrappers in main/depthstencil.c are used to extract the depth
+ ** and stencil values.
+ **/
+/* Change ZZZS -> SZZZ */
+#define WRITE_DEPTH( _x, _y, d ) { \
+ GLuint tmp = ((d) >> 8) | ((d) << 24); \
+ *((GLuint *)x_tile_swizzle (irb, intel, _x, _y)) = tmp; \
+}
+
+/* Change SZZZ -> ZZZS */
+#define READ_DEPTH( d, _x, _y ) { \
+ GLuint tmp = *((GLuint *)x_tile_swizzle (irb, intel, _x, _y)); \
+ d = (tmp << 8) | (tmp >> 24); \
+}
+
+#define TAG(x) intel_XTile_##x##_z24_s8
+#include "depthtmp.h"
+
+/**
+ ** 24/8-bit y-tile interleaved depth/stencil functions
+ ** Note: we're actually reading back combined depth+stencil values.
+ ** The wrappers in main/depthstencil.c are used to extract the depth
+ ** and stencil values.
+ **/
+/* Change ZZZS -> SZZZ */
+#define WRITE_DEPTH( _x, _y, d ) { \
+ GLuint tmp = ((d) >> 8) | ((d) << 24); \
+ *((GLuint *)y_tile_swizzle (irb, intel, _x, _y)) = tmp; \
+}
+
+/* Change SZZZ -> ZZZS */
+#define READ_DEPTH( d, _x, _y ) { \
+ GLuint tmp = *((GLuint *)y_tile_swizzle (irb, intel, _x, _y)); \
+ d = (tmp << 8) | (tmp >> 24); \
+}
+
+#define TAG(x) intel_YTile_##x##_z24_s8
+#include "depthtmp.h"
+
+
+/**
** 8-bit stencil function (XXX FBO: This is obsolete)
**/
#define WRITE_STENCIL( _x, _y, d ) { \
@@ -164,6 +378,40 @@
#define TAG(x) intel##x##_z24_s8
#include "stenciltmp.h"
+/**
+ ** 8-bit x-tile stencil function (XXX FBO: This is obsolete)
+ **/
+#define WRITE_STENCIL( _x, _y, d ) { \
+ GLuint *a = (GLuint *) x_tile_swizzle (irb, intel, _x, _y); \
+ GLuint tmp = *a; \
+ tmp &= 0xffffff; \
+ tmp |= ((d) << 24); \
+ *a = tmp; \
+}
+
+#define READ_STENCIL( d, _x, _y ) \
+ (d = *((GLuint*) x_tile_swizzle (irb, intel, _x, _y)) >> 24)
+
+#define TAG(x) intel_XTile_##x##_z24_s8
+#include "stenciltmp.h"
+
+/**
+ ** 8-bit y-tile stencil function (XXX FBO: This is obsolete)
+ **/
+#define WRITE_STENCIL( _x, _y, d ) { \
+ GLuint *a = (GLuint *) y_tile_swizzle (irb, intel, _x, _y); \
+ GLuint tmp = *a; \
+ tmp &= 0xffffff; \
+ tmp |= ((d) << 24); \
+ *a = tmp; \
+}
+
+#define READ_STENCIL( d, _x, _y ) \
+ (d = *((GLuint*) y_tile_swizzle (irb, intel, _x, _y)) >> 24)
+
+#define TAG(x) intel_YTile_##x##_z24_s8
+#include "stenciltmp.h"
+
/**
@@ -379,25 +627,80 @@ intelInitSpanFuncs(GLcontext * ctx)
* These are used for the software fallbacks.
*/
void
-intel_set_span_functions(struct gl_renderbuffer *rb)
+intel_set_span_functions(struct gl_renderbuffer *rb, int tiling)
{
if (rb->_ActualFormat == GL_RGB5) {
/* 565 RGB */
- intelInitPointers_RGB565(rb);
+ switch (tiling) {
+ case INTEL_TILE_NONE:
+ default:
+ intelInitPointers_RGB565(rb);
+ break;
+ case INTEL_TILE_X:
+ intel_XTile_InitPointers_RGB565(rb);
+ break;
+ case INTEL_TILE_Y:
+ intel_YTile_InitPointers_RGB565(rb);
+ break;
+ }
}
else if (rb->_ActualFormat == GL_RGBA8) {
/* 8888 RGBA */
- intelInitPointers_ARGB8888(rb);
+ switch (tiling) {
+ case INTEL_TILE_NONE:
+ default:
+ intelInitPointers_ARGB8888(rb);
+ break;
+ case INTEL_TILE_X:
+ intel_XTile_InitPointers_ARGB8888(rb);
+ break;
+ case INTEL_TILE_Y:
+ intel_YTile_InitPointers_ARGB8888(rb);
+ break;
+ }
}
else if (rb->_ActualFormat == GL_DEPTH_COMPONENT16) {
- intelInitDepthPointers_z16(rb);
+ switch (tiling) {
+ case INTEL_TILE_NONE:
+ default:
+ intelInitDepthPointers_z16(rb);
+ break;
+ case INTEL_TILE_X:
+ intel_XTile_InitDepthPointers_z16(rb);
+ break;
+ case INTEL_TILE_Y:
+ intel_YTile_InitDepthPointers_z16(rb);
+ break;
+ }
}
else if (rb->_ActualFormat == GL_DEPTH_COMPONENT24 || /* XXX FBO remove */
rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) {
- intelInitDepthPointers_z24_s8(rb);
+ switch (tiling) {
+ case INTEL_TILE_NONE:
+ default:
+ intelInitDepthPointers_z24_s8(rb);
+ break;
+ case INTEL_TILE_X:
+ intel_XTile_InitDepthPointers_z24_s8(rb);
+ break;
+ case INTEL_TILE_Y:
+ intel_YTile_InitDepthPointers_z24_s8(rb);
+ break;
+ }
}
- else if (rb->_ActualFormat == GL_STENCIL_INDEX8_EXT) { /* XXX FBO remove */
- intelInitStencilPointers_z24_s8(rb);
+ else if (rb->_ActualFormat == GL_STENCIL_INDEX8_EXT) {
+ switch (tiling) {
+ case INTEL_TILE_NONE:
+ default:
+ intelInitStencilPointers_z24_s8(rb);
+ break;
+ case INTEL_TILE_X:
+ intel_XTile_InitStencilPointers_z24_s8(rb);
+ break;
+ case INTEL_TILE_Y:
+ intel_YTile_InitStencilPointers_z24_s8(rb);
+ break;
+ }
}
else {
_mesa_problem(NULL,
diff --git a/src/mesa/drivers/dri/intel/intel_span.h b/src/mesa/drivers/dri/intel/intel_span.h
index 5201f6d6c6..c56e5e1611 100644
--- a/src/mesa/drivers/dri/intel/intel_span.h
+++ b/src/mesa/drivers/dri/intel/intel_span.h
@@ -33,6 +33,10 @@ extern void intelInitSpanFuncs(GLcontext * ctx);
extern void intelSpanRenderFinish(GLcontext * ctx);
extern void intelSpanRenderStart(GLcontext * ctx);
-extern void intel_set_span_functions(struct gl_renderbuffer *rb);
+extern void intel_set_span_functions(struct gl_renderbuffer *rb, int tiling);
+
+#define INTEL_TILE_NONE 0
+#define INTEL_TILE_X 1
+#define INTEL_TILE_Y 2
#endif