diff options
author | Brian <brian@yutani.localnet.net> | 2007-03-26 10:13:02 -0600 |
---|---|---|
committer | Brian <brian@yutani.localnet.net> | 2007-03-26 10:13:02 -0600 |
commit | d619cceea47dc3070ebb7f7ea4f8b6b31a672d38 (patch) | |
tree | f8b8a9f3fdc3f17a43436af270b22754b1749d31 /src/mesa/drivers | |
parent | 76f3b66e0489526694d6a39b4a6ac3b1c2bee100 (diff) | |
parent | e71c34aaa173ca451fa02e526ead77758f7eeb74 (diff) |
merge of glsl-compiler-1 branch
Diffstat (limited to 'src/mesa/drivers')
44 files changed, 641 insertions, 207 deletions
diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c index 1e44904b93..f543de183a 100644 --- a/src/mesa/drivers/common/driverfuncs.c +++ b/src/mesa/drivers/common/driverfuncs.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 6.5.3 * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -30,6 +30,7 @@ #include "framebuffer.h" #include "occlude.h" #include "program.h" +#include "prog_execute.h" #include "renderbuffer.h" #include "texcompress.h" #include "texformat.h" @@ -43,6 +44,7 @@ #include "fbobject.h" #include "texrender.h" #endif +#include "shader_api.h" #include "arrayobj.h" #include "driverfuncs.h" @@ -127,7 +129,7 @@ _mesa_init_driver_functions(struct dd_function_table *driver) driver->NewProgram = _mesa_new_program; driver->DeleteProgram = _mesa_delete_program; #if FEATURE_MESA_program_debug - driver->GetFragmentProgramRegister = _swrast_get_program_register; + driver->GetProgramRegister = _mesa_get_program_register; #endif /* FEATURE_MESA_program_debug */ /* simple state commands */ @@ -248,4 +250,45 @@ _mesa_init_driver_functions(struct dd_function_table *driver) driver->EndList = NULL; driver->BeginCallList = NULL; driver->EndCallList = NULL; + + + /* XXX temporary here */ + _mesa_init_glsl_driver_functions(driver); +} + + +/** + * Plug in Mesa's GLSL functions. + */ +void +_mesa_init_glsl_driver_functions(struct dd_function_table *driver) +{ + driver->AttachShader = _mesa_attach_shader; + driver->BindAttribLocation = _mesa_bind_attrib_location; + driver->CompileShader = _mesa_compile_shader; + driver->CreateProgram = _mesa_create_program; + driver->CreateShader = _mesa_create_shader; + driver->DeleteProgram2 = _mesa_delete_program2; + driver->DeleteShader = _mesa_delete_shader; + driver->DetachShader = _mesa_detach_shader; + driver->GetActiveAttrib = _mesa_get_active_attrib; + driver->GetActiveUniform = _mesa_get_active_uniform; + driver->GetAttachedShaders = _mesa_get_attached_shaders; + driver->GetAttribLocation = _mesa_get_attrib_location; + driver->GetHandle = _mesa_get_handle; + driver->GetProgramiv = _mesa_get_programiv; + driver->GetProgramInfoLog = _mesa_get_program_info_log; + driver->GetShaderiv = _mesa_get_shaderiv; + driver->GetShaderInfoLog = _mesa_get_shader_info_log; + driver->GetShaderSource = _mesa_get_shader_source; + driver->GetUniformfv = _mesa_get_uniformfv; + driver->GetUniformLocation = _mesa_get_uniform_location; + driver->IsProgram = _mesa_is_program; + driver->IsShader = _mesa_is_shader; + driver->LinkProgram = _mesa_link_program; + driver->ShaderSource = _mesa_shader_source; + driver->Uniform = _mesa_uniform; + driver->UniformMatrix = _mesa_uniform_matrix; + driver->UseProgram = _mesa_use_program; + driver->ValidateProgram = _mesa_validate_program; } diff --git a/src/mesa/drivers/common/driverfuncs.h b/src/mesa/drivers/common/driverfuncs.h index 64f56d91f9..50f2b4271d 100644 --- a/src/mesa/drivers/common/driverfuncs.h +++ b/src/mesa/drivers/common/driverfuncs.h @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.1 + * Version: 6.5.3 * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -29,4 +29,8 @@ extern void _mesa_init_driver_functions(struct dd_function_table *driver); + +extern void +_mesa_init_glsl_driver_functions(struct dd_function_table *driver); + #endif diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c index 6ec34e5bde..4ab9d2686c 100644 --- a/src/mesa/drivers/dri/i915/i915_context.c +++ b/src/mesa/drivers/dri/i915/i915_context.c @@ -167,8 +167,7 @@ GLboolean i915CreateContext( const __GLcontextModes *mesaVis, I915_MAX_TEX_INSN); ctx->Const.FragmentProgram.MaxNativeTexIndirections = I915_MAX_TEX_INDIRECT; ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; /* I don't think we have one */ - ctx->_MaintainTexEnvProgram = 1; - ctx->_UseTexEnvProgram = 1; + ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; driInitExtensions( ctx, i915_extensions, GL_FALSE ); diff --git a/src/mesa/drivers/dri/i915/i915_fragprog.c b/src/mesa/drivers/dri/i915/i915_fragprog.c index ef14f3eef7..a28c8bb6fc 100644 --- a/src/mesa/drivers/dri/i915/i915_fragprog.c +++ b/src/mesa/drivers/dri/i915/i915_fragprog.c @@ -37,7 +37,8 @@ #include "i915_context.h" #include "i915_program.h" -#include "program_instruction.h" +#include "prog_instruction.h" +#include "prog_parameter.h" #include "program.h" #include "programopt.h" @@ -782,9 +783,6 @@ static void fixup_depth_write( struct i915_fragment_program *p ) } -#define FRAG_BIT_TEX(n) (FRAG_BIT_TEX0 << (n)) - - static void check_wpos( struct i915_fragment_program *p ) { GLuint inputs = p->FragProg.Base.InputsRead; diff --git a/src/mesa/drivers/dri/i915/i915_program.c b/src/mesa/drivers/dri/i915/i915_program.c index 9c13290d11..6849112444 100644 --- a/src/mesa/drivers/dri/i915/i915_program.c +++ b/src/mesa/drivers/dri/i915/i915_program.c @@ -430,17 +430,17 @@ void i915_fini_program( struct i915_fragment_program *p ) if (p->error) { p->FragProg.Base.NumNativeInstructions = 0; - p->FragProg.NumNativeAluInstructions = 0; - p->FragProg.NumNativeTexInstructions = 0; - p->FragProg.NumNativeTexIndirections = 0; + p->FragProg.Base.NumNativeAluInstructions = 0; + p->FragProg.Base.NumNativeTexInstructions = 0; + p->FragProg.Base.NumNativeTexIndirections = 0; } else { p->FragProg.Base.NumNativeInstructions = (p->nr_alu_insn + p->nr_tex_insn + p->nr_decl_insn); - p->FragProg.NumNativeAluInstructions = p->nr_alu_insn; - p->FragProg.NumNativeTexInstructions = p->nr_tex_insn; - p->FragProg.NumNativeTexIndirections = p->nr_tex_indirect; + p->FragProg.Base.NumNativeAluInstructions = p->nr_alu_insn; + p->FragProg.Base.NumNativeTexInstructions = p->nr_tex_insn; + p->FragProg.Base.NumNativeTexIndirections = p->nr_tex_indirect; } p->declarations[0] |= program_size + decl_size - 2; diff --git a/src/mesa/drivers/dri/i915/i915_state.c b/src/mesa/drivers/dri/i915/i915_state.c index 5e00e6597b..d126208ce0 100644 --- a/src/mesa/drivers/dri/i915/i915_state.c +++ b/src/mesa/drivers/dri/i915/i915_state.c @@ -531,7 +531,7 @@ void i915_update_fog( GLcontext *ctx ) GLboolean enabled; GLboolean try_pixel_fog; - if (ctx->FragmentProgram._Active) { + if (ctx->FragmentProgram._Enabled) { /* Pull in static fog state from program */ mode = ctx->FragmentProgram._Current->FogOption; diff --git a/src/mesa/drivers/dri/i915/i915_vtbl.c b/src/mesa/drivers/dri/i915/i915_vtbl.c index b533e153be..c920fc47ea 100644 --- a/src/mesa/drivers/dri/i915/i915_vtbl.c +++ b/src/mesa/drivers/dri/i915/i915_vtbl.c @@ -46,10 +46,10 @@ static void i915_render_start( intelContextPtr intel ) GLcontext *ctx = &intel->ctx; i915ContextPtr i915 = I915_CONTEXT(intel); - if (ctx->FragmentProgram._Active) + if (ctx->FragmentProgram._Current) i915ValidateFragmentProgram( i915 ); else { - assert(!ctx->_MaintainTexEnvProgram); + assert(!ctx->FragmentProgram._MaintainTexEnvProgram); i915ValidateTextureProgram( i915 ); } } diff --git a/src/mesa/drivers/dri/i915tex/i915_context.c b/src/mesa/drivers/dri/i915tex/i915_context.c index 9b4d72eab3..d4187238f3 100644 --- a/src/mesa/drivers/dri/i915tex/i915_context.c +++ b/src/mesa/drivers/dri/i915tex/i915_context.c @@ -157,8 +157,8 @@ i915CreateContext(const __GLcontextModes * mesaVis, I915_MAX_TEX_INDIRECT; ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; /* I don't think we have one */ - ctx->_MaintainTexEnvProgram = 1; - ctx->_UseTexEnvProgram = 1; + ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; + /*ctx->_UseTexEnvProgram = 1;*/ driInitExtensions(ctx, i915_extensions, GL_FALSE); diff --git a/src/mesa/drivers/dri/i915tex/i915_fragprog.c b/src/mesa/drivers/dri/i915tex/i915_fragprog.c index 8772e70230..cbea6092a8 100644 --- a/src/mesa/drivers/dri/i915tex/i915_fragprog.c +++ b/src/mesa/drivers/dri/i915tex/i915_fragprog.c @@ -37,7 +37,8 @@ #include "i915_context.h" #include "i915_program.h" -#include "program_instruction.h" +#include "prog_instruction.h" +#include "prog_parameter.h" #include "program.h" #include "programopt.h" @@ -772,9 +773,6 @@ fixup_depth_write(struct i915_fragment_program *p) } -#define FRAG_BIT_TEX(n) (FRAG_BIT_TEX0 << (n)) - - static void check_wpos(struct i915_fragment_program *p) { diff --git a/src/mesa/drivers/dri/i915tex/i915_program.c b/src/mesa/drivers/dri/i915tex/i915_program.c index 0be89d3320..ed45e4f806 100644 --- a/src/mesa/drivers/dri/i915tex/i915_program.c +++ b/src/mesa/drivers/dri/i915tex/i915_program.c @@ -446,17 +446,17 @@ i915_fini_program(struct i915_fragment_program *p) if (p->error) { p->FragProg.Base.NumNativeInstructions = 0; - p->FragProg.NumNativeAluInstructions = 0; - p->FragProg.NumNativeTexInstructions = 0; - p->FragProg.NumNativeTexIndirections = 0; + p->FragProg.Base.NumNativeAluInstructions = 0; + p->FragProg.Base.NumNativeTexInstructions = 0; + p->FragProg.Base.NumNativeTexIndirections = 0; } else { p->FragProg.Base.NumNativeInstructions = (p->nr_alu_insn + p->nr_tex_insn + p->nr_decl_insn); - p->FragProg.NumNativeAluInstructions = p->nr_alu_insn; - p->FragProg.NumNativeTexInstructions = p->nr_tex_insn; - p->FragProg.NumNativeTexIndirections = p->nr_tex_indirect; + p->FragProg.Base.NumNativeAluInstructions = p->nr_alu_insn; + p->FragProg.Base.NumNativeTexInstructions = p->nr_tex_insn; + p->FragProg.Base.NumNativeTexIndirections = p->nr_tex_indirect; } p->declarations[0] |= program_size + decl_size - 2; diff --git a/src/mesa/drivers/dri/i915tex/i915_state.c b/src/mesa/drivers/dri/i915tex/i915_state.c index 1fafadced0..c2c2ff366f 100644 --- a/src/mesa/drivers/dri/i915tex/i915_state.c +++ b/src/mesa/drivers/dri/i915tex/i915_state.c @@ -561,7 +561,7 @@ i915_update_fog(GLcontext * ctx) GLboolean enabled; GLboolean try_pixel_fog; - if (ctx->FragmentProgram._Active) { + if (ctx->FragmentProgram._Enabled) { /* Pull in static fog state from program */ mode = ctx->FragmentProgram._Current->FogOption; diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index 6faee65542..397a9bd3f5 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -148,7 +148,7 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis, brw->emit_state_always = 0; - ctx->_MaintainTexEnvProgram = 1; + ctx->FragmentProgram._MaintainTexEnvProgram = 1; brw_draw_init( brw ); diff --git a/src/mesa/drivers/dri/i965/brw_curbe.c b/src/mesa/drivers/dri/i965/brw_curbe.c index 4352c3bcb0..3f0aaa1f86 100644 --- a/src/mesa/drivers/dri/i965/brw_curbe.c +++ b/src/mesa/drivers/dri/i965/brw_curbe.c @@ -35,7 +35,8 @@ #include "context.h" #include "macros.h" #include "enums.h" -#include "shader/program.h" +#include "shader/prog_parameter.h" +#include "shader/prog_statevars.h" #include "intel_batchbuffer.h" #include "brw_context.h" #include "brw_defines.h" diff --git a/src/mesa/drivers/dri/i965/brw_eu.h b/src/mesa/drivers/dri/i965/brw_eu.h index d4dbcf38a7..52f89d577c 100644 --- a/src/mesa/drivers/dri/i965/brw_eu.h +++ b/src/mesa/drivers/dri/i965/brw_eu.h @@ -35,7 +35,7 @@ #include "brw_structs.h" #include "brw_defines.h" -#include "shader/program.h" +#include "shader/prog_instruction.h" #define BRW_SWIZZLE4(a,b,c,d) (((a)<<0) | ((b)<<2) | ((c)<<4) | ((d)<<6)) #define BRW_GET_SWZ(swz, idx) (((swz) >> ((idx)*2)) & 0x3) diff --git a/src/mesa/drivers/dri/i965/brw_metaops.c b/src/mesa/drivers/dri/i965/brw_metaops.c index 1579762b6d..6e030f191e 100644 --- a/src/mesa/drivers/dri/i965/brw_metaops.c +++ b/src/mesa/drivers/dri/i965/brw_metaops.c @@ -35,8 +35,6 @@ #include "glheader.h" #include "context.h" #include "macros.h" -#include "enums.h" -#include "dd.h" #include "shader/arbprogparse.h" diff --git a/src/mesa/drivers/dri/i965/brw_util.c b/src/mesa/drivers/dri/i965/brw_util.c index 9d12c26486..b6deee2376 100644 --- a/src/mesa/drivers/dri/i965/brw_util.c +++ b/src/mesa/drivers/dri/i965/brw_util.c @@ -30,9 +30,9 @@ */ -#include "brw_util.h" #include "mtypes.h" -#include "shader/program.h" +#include "shader/prog_parameter.h" +#include "brw_util.h" #include "brw_defines.h" GLuint brw_count_bits( GLuint val ) @@ -45,7 +45,7 @@ GLuint brw_count_bits( GLuint val ) } -static GLuint brw_parameter_state_flags(const enum state_index state[]) +static GLuint brw_parameter_state_flags(const gl_state_index state[]) { switch (state[0]) { case STATE_MATERIAL: @@ -70,22 +70,16 @@ static GLuint brw_parameter_state_flags(const enum state_index state[]) case STATE_POINT_ATTENUATION: return _NEW_POINT; - case STATE_MATRIX: - switch (state[1]) { - case STATE_MODELVIEW: - return _NEW_MODELVIEW; - case STATE_PROJECTION: - return _NEW_PROJECTION; - case STATE_MVP: - return _NEW_MODELVIEW | _NEW_PROJECTION; - case STATE_TEXTURE: - return _NEW_TEXTURE_MATRIX; - case STATE_PROGRAM: - return _NEW_TRACK_MATRIX; - default: - assert(0); - return 0; - } + case STATE_MODELVIEW_MATRIX: + return _NEW_MODELVIEW; + case STATE_PROJECTION_MATRIX: + return _NEW_PROJECTION; + case STATE_MVP_MATRIX: + return _NEW_MODELVIEW | _NEW_PROJECTION; + case STATE_TEXTURE_MATRIX: + return _NEW_TEXTURE_MATRIX; + case STATE_PROGRAM_MATRIX: + return _NEW_TRACK_MATRIX; case STATE_DEPTH_RANGE: return _NEW_VIEWPORT; diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c index 74c9d88e46..e173f6fce3 100644 --- a/src/mesa/drivers/dri/i965/brw_vs.c +++ b/src/mesa/drivers/dri/i965/brw_vs.c @@ -34,8 +34,7 @@ #include "brw_vs.h" #include "brw_util.h" #include "brw_state.h" -#include "program.h" -#include "shader/arbprogparse.h" +#include "shader/prog_print.h" diff --git a/src/mesa/drivers/dri/i965/brw_vs_constval.c b/src/mesa/drivers/dri/i965/brw_vs_constval.c index 528e164db8..caef042f1c 100644 --- a/src/mesa/drivers/dri/i965/brw_vs_constval.c +++ b/src/mesa/drivers/dri/i965/brw_vs_constval.c @@ -30,10 +30,8 @@ */ -#include "brw_context.h" -#include "program.h" -#include "program_instruction.h" #include "macros.h" +#include "brw_context.h" #include "brw_vs.h" /* Component is active if it may diverge from [0,0,0,1]. Undef values diff --git a/src/mesa/drivers/dri/i965/brw_vs_emit.c b/src/mesa/drivers/dri/i965/brw_vs_emit.c index ffdb843e85..6eb11b19ad 100644 --- a/src/mesa/drivers/dri/i965/brw_vs_emit.c +++ b/src/mesa/drivers/dri/i965/brw_vs_emit.c @@ -30,10 +30,11 @@ */ -#include "brw_context.h" #include "program.h" -#include "program_instruction.h" #include "macros.h" +#include "shader/prog_parameter.h" +#include "shader/prog_print.h" +#include "brw_context.h" #include "brw_vs.h" diff --git a/src/mesa/drivers/dri/i965/brw_vs_tnl.c b/src/mesa/drivers/dri/i965/brw_vs_tnl.c index dd1664bf33..35adc4846a 100644 --- a/src/mesa/drivers/dri/i965/brw_vs_tnl.c +++ b/src/mesa/drivers/dri/i965/brw_vs_tnl.c @@ -33,12 +33,11 @@ #include "glheader.h" #include "macros.h" #include "enums.h" +#include "shader/prog_parameter.h" +#include "shader/prog_print.h" #include "brw_vs.h" #include "brw_state.h" -#include "shader/program.h" -#include "shader/program_instruction.h" -#include "shader/arbprogparse.h" struct state_key { unsigned light_global_enabled:1; @@ -398,11 +397,14 @@ static struct ureg register_const4f( struct tnl_program *p, { GLfloat values[4]; GLint idx; + GLuint swizzle; values[0] = s0; values[1] = s1; values[2] = s2; values[3] = s3; - idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, values, 4 ); + idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, values, 4, + &swizzle); + /* XXX what about swizzle? */ return make_ureg(PROGRAM_STATE_VAR, idx); } @@ -424,40 +426,37 @@ static struct ureg get_identity_param( struct tnl_program *p ) return p->identity; } -static struct ureg register_param6( struct tnl_program *p, - GLint s0, - GLint s1, - GLint s2, - GLint s3, - GLint s4, - GLint s5) +static struct ureg register_param5( struct tnl_program *p, + GLint s0, + GLint s1, + GLint s2, + GLint s3, + GLint s4) { - GLint tokens[6]; + gl_state_index tokens[STATE_LENGTH]; GLint idx; tokens[0] = s0; tokens[1] = s1; tokens[2] = s2; tokens[3] = s3; tokens[4] = s4; - tokens[5] = s5; idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens ); return make_ureg(PROGRAM_STATE_VAR, idx); } -#define register_param1(p,s0) register_param6(p,s0,0,0,0,0,0) -#define register_param2(p,s0,s1) register_param6(p,s0,s1,0,0,0,0) -#define register_param3(p,s0,s1,s2) register_param6(p,s0,s1,s2,0,0,0) -#define register_param4(p,s0,s1,s2,s3) register_param6(p,s0,s1,s2,s3,0,0) +#define register_param1(p,s0) register_param5(p,s0,0,0,0,0) +#define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0) +#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0) +#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0) -static void register_matrix_param6( struct tnl_program *p, - GLint s0, - GLint s1, - GLint s2, - GLint s3, - GLint s4, - GLint s5, +static void register_matrix_param5( struct tnl_program *p, + GLint s0, /* matrix name */ + GLint s1, /* texture matrix number */ + GLint s2, /* first row */ + GLint s3, /* last row */ + GLint s4, /* modifier */ struct ureg *matrix ) { GLint i; @@ -465,8 +464,8 @@ static void register_matrix_param6( struct tnl_program *p, /* This is a bit sad as the support is there to pull the whole * matrix out in one go: */ - for (i = 0; i <= s4 - s3; i++) - matrix[i] = register_param6( p, s0, s1, s2, i, i, s5 ); + for (i = 0; i <= s3 - s2; i++) + matrix[i] = register_param5( p, s0, s1, i, i, s4 ); } @@ -650,13 +649,13 @@ static struct ureg get_eye_position( struct tnl_program *p ) p->eye_position = reserve_temp(p); if (PREFER_DP4) { - register_matrix_param6( p, STATE_MATRIX, STATE_MODELVIEW, 0, 0, 3, - STATE_MATRIX, modelview ); + register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 3, + 0, modelview ); emit_matrix_transform_vec4(p, p->eye_position, modelview, pos); } else { - register_matrix_param6( p, STATE_MATRIX, STATE_MODELVIEW, 0, 0, 3, + register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 3, STATE_MATRIX_TRANSPOSE, modelview ); emit_transpose_matrix_transform_vec4(p, p->eye_position, modelview, pos); @@ -710,7 +709,7 @@ static struct ureg get_eye_normal( struct tnl_program *p ) struct ureg normal = register_input(p, VERT_ATTRIB_NORMAL ); struct ureg mvinv[3]; - register_matrix_param6( p, STATE_MATRIX, STATE_MODELVIEW, 0, 0, 2, + register_matrix_param5( p, STATE_MODELVIEW_MATRIX, 0, 0, 2, STATE_MATRIX_INVTRANS, mvinv ); p->eye_normal = reserve_temp(p); @@ -745,12 +744,12 @@ static void build_hpos( struct tnl_program *p ) struct ureg mvp[4]; if (PREFER_DP4) { - register_matrix_param6( p, STATE_MATRIX, STATE_MVP, 0, 0, 3, - STATE_MATRIX, mvp ); + register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3, + 0, mvp ); emit_matrix_transform_vec4( p, hpos, mvp, pos ); } else { - register_matrix_param6( p, STATE_MATRIX, STATE_MVP, 0, 0, 3, + register_matrix_param5( p, STATE_MVP_MATRIX, 0, 0, 3, STATE_MATRIX_TRANSPOSE, mvp ); emit_transpose_matrix_transform_vec4( p, hpos, mvp, pos ); } @@ -894,7 +893,7 @@ static struct ureg calculate_light_attenuation( struct tnl_program *p, /* Need to add some addtional parameters to allow lighting in object - * space - STATE_SPOT_DIRECTION and STATE_HALF implicitly assume eye + * space - STATE_SPOT_DIRECTION and STATE_HALF_VECTOR implicitly assume eye * space lighting. */ static void build_lighting( struct tnl_program *p ) @@ -993,7 +992,7 @@ static void build_lighting( struct tnl_program *p ) emit_op2(p, OPCODE_SUB, half, 0, VPpli, eye_hat); emit_normalize_vec3(p, half, half); } else { - half = register_param3(p, STATE_LIGHT, i, STATE_HALF); + half = register_param3(p, STATE_LIGHT, i, STATE_HALF_VECTOR); } } else { @@ -1360,13 +1359,13 @@ static void build_texture_transform( struct tnl_program *p ) out_texgen : register_input(p, VERT_ATTRIB_TEX0+i)); if (PREFER_DP4) { - register_matrix_param6( p, STATE_MATRIX, STATE_TEXTURE, i, - 0, 3, STATE_MATRIX, texmat ); + register_matrix_param5( p, STATE_TEXTURE_MATRIX, i, 0, 3, + 0, texmat ); emit_matrix_transform_vec4( p, out, texmat, in ); } else { - register_matrix_param6( p, STATE_MATRIX, STATE_TEXTURE, i, - 0, 3, STATE_MATRIX_TRANSPOSE, texmat ); + register_matrix_param5( p, STATE_TEXTURE_MATRIX, i, 0, 3, + STATE_MATRIX_TRANSPOSE, texmat ); emit_transpose_matrix_transform_vec4( p, out, texmat, in ); } } diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c index 0f842d289d..1497dc7968 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.c +++ b/src/mesa/drivers/dri/i965/brw_wm.c @@ -36,10 +36,6 @@ #include "brw_state.h" #include "brw_hal.h" -#include "program.h" -#include "program_instruction.h" -#include "arbprogparse.h" - GLuint brw_wm_nr_args( GLuint opcode ) { diff --git a/src/mesa/drivers/dri/i965/brw_wm.h b/src/mesa/drivers/dri/i965/brw_wm.h index ec6ad6105c..f5fddfdb68 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.h +++ b/src/mesa/drivers/dri/i965/brw_wm.h @@ -36,7 +36,7 @@ #include "brw_context.h" #include "brw_eu.h" -#include "program_instruction.h" +#include "prog_instruction.h" /* A big lookup table is used to figure out which and how many * additional regs will inserted before the main payload in the WM diff --git a/src/mesa/drivers/dri/i965/brw_wm_debug.c b/src/mesa/drivers/dri/i965/brw_wm_debug.c index 9a6154b333..f31d0974ec 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_debug.c +++ b/src/mesa/drivers/dri/i965/brw_wm_debug.c @@ -32,9 +32,6 @@ #include "brw_context.h" #include "brw_wm.h" -#include "program.h" -#include "shader/arbprogparse.h" -#include "shader/program_instruction.h" void brw_wm_print_value( struct brw_wm_compile *c, diff --git a/src/mesa/drivers/dri/i965/brw_wm_emit.c b/src/mesa/drivers/dri/i965/brw_wm_emit.c index d96a9b717c..fd60515972 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_emit.c +++ b/src/mesa/drivers/dri/i965/brw_wm_emit.c @@ -30,10 +30,8 @@ */ -#include "brw_context.h" -#include "program.h" -#include "program_instruction.h" #include "macros.h" +#include "brw_context.h" #include "brw_wm.h" #define SATURATE (1<<5) diff --git a/src/mesa/drivers/dri/i965/brw_wm_fp.c b/src/mesa/drivers/dri/i965/brw_wm_fp.c index ba2dbeccde..ff97d87dc4 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_fp.c +++ b/src/mesa/drivers/dri/i965/brw_wm_fp.c @@ -37,9 +37,10 @@ #include "brw_wm.h" #include "brw_util.h" -#include "shader/program.h" -#include "shader/program_instruction.h" -#include "shader/arbprogparse.h" +#include "shader/prog_parameter.h" +#include "shader/prog_print.h" +#include "shader/prog_statevars.h" + #define FIRST_INTERNAL_TEMP MAX_NV_FRAGMENT_PROGRAM_TEMPS @@ -370,23 +371,21 @@ static void emit_interp( struct brw_wm_compile *c, * harm and it's not as if the parameter handling isn't a big hack * anyway. */ -static struct prog_src_register search_or_add_param6( struct brw_wm_compile *c, - GLint s0, - GLint s1, - GLint s2, - GLint s3, - GLint s4, - GLint s5) +static struct prog_src_register search_or_add_param5(struct brw_wm_compile *c, + GLint s0, + GLint s1, + GLint s2, + GLint s3, + GLint s4) { struct gl_program_parameter_list *paramList = c->fp->program.Base.Parameters; - GLint tokens[6]; + gl_state_index tokens[STATE_LENGTH]; GLuint idx; tokens[0] = s0; tokens[1] = s1; tokens[2] = s2; tokens[3] = s3; tokens[4] = s4; - tokens[5] = s5; for (idx = 0; idx < paramList->NumParameters; idx++) { if (paramList->Parameters[idx].Type == PROGRAM_STATE_VAR && @@ -413,6 +412,7 @@ static struct prog_src_register search_or_add_const4f( struct brw_wm_compile *c, struct gl_program_parameter_list *paramList = c->fp->program.Base.Parameters; GLfloat values[4]; GLuint idx; + GLuint swizzle; values[0] = s0; values[1] = s1; @@ -432,8 +432,8 @@ static struct prog_src_register search_or_add_const4f( struct brw_wm_compile *c, return src_reg(PROGRAM_STATE_VAR, idx); } - idx = _mesa_add_unnamed_constant( paramList, values, 4 ); - + idx = _mesa_add_unnamed_constant( paramList, values, 4, &swizzle ); + /* XXX what about swizzle? */ return src_reg(PROGRAM_STATE_VAR, idx); } @@ -527,11 +527,11 @@ static void precalc_tex( struct brw_wm_compile *c, if (inst->TexSrcTarget == TEXTURE_RECT_INDEX) { struct prog_src_register scale = - search_or_add_param6( c, + search_or_add_param5( c, STATE_INTERNAL, STATE_TEXRECT_SCALE, inst->TexSrcUnit, - 0,0,0 ); + 0,0 ); tmpcoord = get_temp(c); @@ -724,7 +724,7 @@ static void fog_blend( struct brw_wm_compile *c, struct prog_src_register fog_factor ) { struct prog_dst_register outcolor = dst_reg(PROGRAM_OUTPUT, FRAG_RESULT_COLR); - struct prog_src_register fogcolor = search_or_add_param6( c, STATE_FOG_COLOR, 0,0,0,0,0 ); + struct prog_src_register fogcolor = search_or_add_param5( c, STATE_FOG_COLOR, 0,0,0,0 ); /* color.xyz = LRP fog_factor.xxxx, output_color, fog_color */ diff --git a/src/mesa/drivers/dri/i965/brw_wm_pass0.c b/src/mesa/drivers/dri/i965/brw_wm_pass0.c index 36b69b7068..00f6f6b9a4 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_pass0.c +++ b/src/mesa/drivers/dri/i965/brw_wm_pass0.c @@ -32,9 +32,7 @@ #include "brw_context.h" #include "brw_wm.h" -#include "program.h" -#include "arbprogparse.h" -#include "program_instruction.h" +#include "shader/prog_parameter.h" diff --git a/src/mesa/drivers/dri/i965/brw_wm_pass1.c b/src/mesa/drivers/dri/i965/brw_wm_pass1.c index 21d0881d57..d668def700 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_pass1.c +++ b/src/mesa/drivers/dri/i965/brw_wm_pass1.c @@ -32,9 +32,6 @@ #include "brw_context.h" #include "brw_wm.h" -#include "program.h" -#include "arbprogparse.h" -#include "program_instruction.h" static GLuint get_tracked_mask(struct brw_wm_compile *c, diff --git a/src/mesa/drivers/dri/i965/brw_wm_pass2.c b/src/mesa/drivers/dri/i965/brw_wm_pass2.c index cb8d51fb5c..a1edbd6168 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_pass2.c +++ b/src/mesa/drivers/dri/i965/brw_wm_pass2.c @@ -32,9 +32,7 @@ #include "brw_context.h" #include "brw_wm.h" -#include "program.h" -#include "arbprogparse.h" -#include "program_instruction.h" + /* Use these to force spilling so that that functionality can be * tested with known-good examples rather than having to construct new diff --git a/src/mesa/drivers/dri/mach64/mach64_native_vb.c b/src/mesa/drivers/dri/mach64/mach64_native_vb.c index 7872c206f5..519ec81e54 100644 --- a/src/mesa/drivers/dri/mach64/mach64_native_vb.c +++ b/src/mesa/drivers/dri/mach64/mach64_native_vb.c @@ -52,14 +52,14 @@ void TAG(translate_vertex)(GLcontext *ctx, { float rhw = 1.0 / LE32_IN_FLOAT( p + 2 ); - dst->texcoord[1][0] = rhw*LE32_IN_FLOAT( p++ ); - dst->texcoord[1][1] = rhw*LE32_IN_FLOAT( p++ ); + dst->attrib[FRAG_ATTRIB_TEX1][0] = rhw*LE32_IN_FLOAT( p++ ); + dst->attrib[FRAG_ATTRIB_TEX1][1] = rhw*LE32_IN_FLOAT( p++ ); } #else - dst->texcoord[1][0] = LE32_IN_FLOAT( p++ ); - dst->texcoord[1][1] = LE32_IN_FLOAT( p++ ); + dst->attrib[FRAG_ATTRIB_TEX1][0] = LE32_IN_FLOAT( p++ ); + dst->attrib[FRAG_ATTRIB_TEX1][1] = LE32_IN_FLOAT( p++ ); #endif - dst->texcoord[1][3] = 1.0; + dst->attrib[FRAG_ATTRIB_TEX1][3] = 1.0; p++; case TEX0_VERTEX_FORMAT: @@ -67,14 +67,14 @@ void TAG(translate_vertex)(GLcontext *ctx, { float rhw = 1.0 / LE32_IN_FLOAT( p + 2 ); - dst->texcoord[0][0] = rhw*LE32_IN_FLOAT( p++ ); - dst->texcoord[0][1] = rhw*LE32_IN_FLOAT( p++ ); + dst->attrib[FRAG_ATTRIB_TEX0][0] = rhw*LE32_IN_FLOAT( p++ ); + dst->attrib[FRAG_ATTRIB_TEX0][1] = rhw*LE32_IN_FLOAT( p++ ); } #else - dst->texcoord[0][0] = LE32_IN_FLOAT( p++ ); - dst->texcoord[0][1] = LE32_IN_FLOAT( p++ ); + dst->attrib[FRAG_ATTRIB_TEX0][0] = LE32_IN_FLOAT( p++ ); + dst->attrib[FRAG_ATTRIB_TEX0][1] = LE32_IN_FLOAT( p++ ); #endif - dst->texcoord[0][3] = 1.0; + dst->attrib[FRAG_ATTRIB_TEX0][3] = 1.0; dst->win[3] = LE32_IN_FLOAT( p++ ); case NOTEX_VERTEX_FORMAT: diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.c b/src/mesa/drivers/dri/nouveau/nouveau_context.c index f217c4404e..8e11eb6134 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_context.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_context.c @@ -201,7 +201,7 @@ GLboolean nouveauCreateContext( const __GLcontextModes *glVisual, nouveauShaderInitFuncs(ctx); /* Install Mesa's fixed-function texenv shader support */ if (nmesa->screen->card->type >= NV_40) - ctx->_MaintainTexEnvProgram = GL_TRUE; + ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; /* Initialize the swrast */ _swrast_CreateContext( ctx ); diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader.c b/src/mesa/drivers/dri/nouveau/nouveau_shader.c index 3d5b6843a1..b6837c5de1 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_shader.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_shader.c @@ -35,9 +35,10 @@ #include "enums.h" #include "extensions.h" -#include "program.h" +#include "shader/program.h" +#include "shader/prog_instruction.h" +/*#include "shader/arbprogparse.h"*/ #include "tnl/tnl.h" -#include "shader/arbprogparse.h" #include "nouveau_context.h" #include "nouveau_shader.h" diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c b/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c index 7c2e2b9443..8c203cc664 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c @@ -34,9 +34,10 @@ #include "macros.h" #include "enums.h" -#include "program.h" -#include "programopt.h" -#include "program_instruction.h" +#include "shader/prog_instruction.h" +#include "shader/prog_parameter.h" +#include "shader/prog_statevars.h" +#include "shader/programopt.h" #include "nouveau_context.h" #include "nouveau_shader.h" @@ -428,8 +429,10 @@ pass0_fixup_swizzle(nvsPtr nvs, nvsFragmentHeader *parent, int fpos, if (!rec->swzconst_done) { struct gl_program *prog = &nvs->mesa.vp.Base; + GLuint swizzle; rec->swzconst_id = _mesa_add_unnamed_constant(prog->Parameters, - sc, 4); + sc, 4, &swizzle); + /* XXX what about swizzle? */ rec->swzconst_done = 1; COPY_4V(nvs->params[rec->swzconst_id].val, sc); } @@ -839,7 +842,8 @@ pass0_vp_insert_ff_clip_planes(GLcontext *ctx, nouveauShader *nvs) nvsInstruction *nvsinst; GLuint fpos = 0; nvsRegister opos, epos, eqn, mv[4]; - GLint tokens[6] = { STATE_MATRIX, STATE_MODELVIEW, 0, 0, 0, 0 }; + gl_state_index tokens[STATE_LENGTH] + = { STATE_MODELVIEW_MATRIX, 0, 0, 0, 0 }; GLint id; int i; @@ -847,7 +851,7 @@ pass0_vp_insert_ff_clip_planes(GLcontext *ctx, nouveauShader *nvs) pass0_make_reg(nvs, &opos, NVS_FILE_ATTRIB, NVS_FR_POSITION); pass0_make_reg(nvs, &epos, NVS_FILE_TEMP , -1); for (i=0; i<4; i++) { - tokens[3] = tokens[4] = i; + tokens[2] = tokens[3] = i; id = _mesa_add_state_reference(prog->Parameters, tokens); pass0_make_reg(nvs, &mv[i], NVS_FILE_CONST, id); } diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader_2.c b/src/mesa/drivers/dri/nouveau/nouveau_shader_2.c index 130ef35e57..cd27daca88 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_shader_2.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_shader_2.c @@ -34,7 +34,8 @@ #include "macros.h" #include "enums.h" -#include "program.h" +#include "shader/prog_parameter.h" +#include "shader/prog_print.h" #include "nouveau_context.h" #include "nouveau_shader.h" diff --git a/src/mesa/drivers/dri/r200/r200_vertprog.c b/src/mesa/drivers/dri/r200/r200_vertprog.c index 4960d481d5..6089d617c6 100644 --- a/src/mesa/drivers/dri/r200/r200_vertprog.c +++ b/src/mesa/drivers/dri/r200/r200_vertprog.c @@ -34,14 +34,16 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "macros.h" #include "enums.h" #include "program.h" +#include "shader/prog_instruction.h" +#include "shader/prog_parameter.h" +#include "shader/prog_statevars.h" +#include "shader/programopt.h" +#include "tnl/tnl.h" #include "r200_context.h" #include "r200_vertprog.h" #include "r200_ioctl.h" #include "r200_tcl.h" -#include "program_instruction.h" -#include "programopt.h" -#include "tnl/tnl.h" #if SWIZZLE_X != VSF_IN_COMPONENT_X || \ SWIZZLE_Y != VSF_IN_COMPONENT_Y || \ @@ -462,7 +464,7 @@ static GLboolean r200_translate_vertex_program(GLcontext *ctx, struct r200_verte base e isn't directly available neither. */ if ((mesa_vp->Base.OutputsWritten & (1 << VERT_RESULT_FOGC)) && !vp->fogpidx) { struct gl_program_parameter_list *paramList; - GLint tokens[6] = { STATE_FOG_PARAMS, 0, 0, 0, 0, 0 }; + gl_state_index tokens[STATE_LENGTH] = { STATE_FOG_PARAMS, 0, 0, 0, 0 }; paramList = mesa_vp->Base.Parameters; vp->fogpidx = _mesa_add_state_reference(paramList, tokens); } diff --git a/src/mesa/drivers/dri/r300/r300_context.c b/src/mesa/drivers/dri/r300/r300_context.c index 68c8f5b87d..1f8d95078f 100644 --- a/src/mesa/drivers/dri/r300/r300_context.c +++ b/src/mesa/drivers/dri/r300/r300_context.c @@ -331,7 +331,7 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual, ctx->Const.FragmentProgram.MaxNativeTexIndirections = PFS_MAX_TEX_INDIRECT; ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; /* and these are?? */ _tnl_ProgramCacheInit(ctx); - ctx->_MaintainTexEnvProgram = GL_TRUE; + ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; driInitExtensions(ctx, card_extensions, GL_TRUE); diff --git a/src/mesa/drivers/dri/r300/r300_fragprog.c b/src/mesa/drivers/dri/r300/r300_fragprog.c index e01f56d99d..77f95605e4 100644 --- a/src/mesa/drivers/dri/r300/r300_fragprog.c +++ b/src/mesa/drivers/dri/r300/r300_fragprog.c @@ -43,9 +43,10 @@ #include "glheader.h" #include "macros.h" #include "enums.h" +#include "shader/prog_instruction.h" +#include "shader/prog_parameter.h" +#include "shader/prog_print.h" -#include "program.h" -#include "program_instruction.h" #include "r300_context.h" #include "r300_fragprog.h" #include "r300_reg.h" diff --git a/src/mesa/drivers/dri/r300/r300_fragprog.h b/src/mesa/drivers/dri/r300/r300_fragprog.h index 73986abc3c..d883aee2d7 100644 --- a/src/mesa/drivers/dri/r300/r300_fragprog.h +++ b/src/mesa/drivers/dri/r300/r300_fragprog.h @@ -36,10 +36,11 @@ #include "glheader.h" #include "macros.h" #include "enums.h" +#include "shader/program.h" +#include "shader/prog_instruction.h" -#include "program.h" #include "r300_context.h" -#include "program_instruction.h" + #if 0 /* representation of a register for emit_arith/swizzle */ diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index 17658efdb2..ff3c51c5ed 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -46,6 +46,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "api_arrayelt.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" +#include "shader/prog_parameter.h" +#include "shader/prog_statevars.h" #include "vbo/vbo.h" #include "tnl/tnl.h" #include "texformat.h" @@ -1055,8 +1057,10 @@ r300UpdateDrawBuffer(GLcontext *ctx) #endif } -static void r300FetchStateParameter(GLcontext *ctx, const enum state_index state[], - GLfloat *value) +static void +r300FetchStateParameter(GLcontext *ctx, + const gl_state_index state[STATE_LENGTH], + GLfloat *value) { r300ContextPtr r300 = R300_CONTEXT(ctx); diff --git a/src/mesa/drivers/dri/r300/r300_vertprog.c b/src/mesa/drivers/dri/r300/r300_vertprog.c index 092ebb1140..aa2f20127b 100644 --- a/src/mesa/drivers/dri/r300/r300_vertprog.c +++ b/src/mesa/drivers/dri/r300/r300_vertprog.c @@ -33,11 +33,13 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "macros.h" #include "enums.h" #include "program.h" -#include "nvvertexec.h" +#include "shader/prog_instruction.h" +#include "shader/prog_parameter.h" +#include "shader/prog_statevars.h" +#include "tnl/tnl.h" #include "r300_context.h" #include "r300_program.h" -#include "program_instruction.h" #if SWIZZLE_X != VSF_IN_COMPONENT_X || \ SWIZZLE_Y != VSF_IN_COMPONENT_Y || \ @@ -103,7 +105,7 @@ int r300VertexProgUpdateParams(GLcontext *ctx, struct r300_vertex_program_cont * struct gl_program_parameter_list *paramList; if (mesa_vp->IsNVProgram) { - _mesa_init_vp_per_primitive_registers(ctx); + _mesa_load_tracked_matrices(ctx); for (pi=0; pi < MAX_NV_VERTEX_PROGRAM_PARAMS; pi++) { *dst++=ctx->VertexProgram.Parameters[pi][0]; @@ -880,7 +882,7 @@ static void position_invariant(struct gl_program *prog) struct gl_program_parameter_list *paramList; int i; - GLint tokens[6] = { STATE_MATRIX, STATE_MVP, 0, 0, 0, STATE_MATRIX }; + gl_state_index tokens[STATE_LENGTH] = { STATE_MVP_MATRIX, 0, 0, 0, 0 }; #ifdef PREFER_DP4 tokens[5] = STATE_MATRIX; diff --git a/src/mesa/drivers/dri/s3v/s3v_tritmp.h b/src/mesa/drivers/dri/s3v/s3v_tritmp.h index 16318f4c40..696fc02250 100644 --- a/src/mesa/drivers/dri/s3v/s3v_tritmp.h +++ b/src/mesa/drivers/dri/s3v/s3v_tritmp.h @@ -407,17 +407,17 @@ do { \ ctx->Texture.Unit[0]._Current->DriverData); \ deltwx = deltwy = wstart = deltdx = deltdy = dstart = 0; \ \ - u0 = (v[idx[0]].texcoord[0][0] \ + u0 = (v[idx[0]].attrib[FRAG_ATTRIB_TEX0][0] \ * (GLfloat)(t->image[0].image->Width) * 256.0); \ - u1 = (v[idx[1]].texcoord[0][0] \ + u1 = (v[idx[1]].attrib[FRAG_ATTRIB_TEX0][0] \ * (GLfloat)(t->globj->Image[0][0]->Width) * 256.0); \ - u2 = (v[idx[2]].texcoord[0][0] \ + u2 = (v[idx[2]].attrib[FRAG_ATTRIB_TEX0][0] \ * (GLfloat)(t->globj->Image[0][0]->Width) * 256.0); \ - v0 = (v[idx[0]].texcoord[0][1] \ + v0 = (v[idx[0]].attrib[FRAG_ATTRIB_TEX0][1] \ * (GLfloat)(t->globj->Image[0][0]->Height) * 256.0); \ - v1 = (v[idx[1]].texcoord[0][1] \ + v1 = (v[idx[1]].attrib[FRAG_ATTRIB_TEX0][1] \ * (GLfloat)(t->globj->Image[0][0]->Height) * 256.0); \ - v2 = (v[idx[2]].texcoord[0][1] \ + v2 = (v[idx[2]].attrib[FRAG_ATTRIB_TEX0][1] \ * (GLfloat)(t->globj->Image[0][0]->Height) * 256.0); \ \ w0 = (v[idx[0]].win[3]); \ @@ -485,23 +485,23 @@ do { \ GLfloat sxy, suv; \ int lev; \ \ - suv = (v[idx[0]].texcoord[0][0] - \ - v[idx[2]].texcoord[0][0]) * \ - (v[idx[1]].texcoord[0][1] - \ - v[idx[2]].texcoord[0][1]) - \ - (v[idx[1]].texcoord[0][0] - \ - v[idx[2]].texcoord[0][0]) * \ - (v[idx[0]].texcoord[0][1] - \ - v[idx[2]].texcoord[0][2]); \ -\ - sxy = (v[idx[0]].texcoord[0][0] - \ - v[idx[2]].texcoord[0][0]) * \ - (v[idx[1]].texcoord[0][1] - \ - v[idx[2]].texcoord[0][1]) - \ - (v[idx[1]].texcoord[0][0] - \ - v[idx[2]].texcoord[0][0]) * \ - (v[idx[0]].texcoord[0][1] - \ - v[idx[2]].texcoord[0][2]); \ + suv = (v[idx[0]].attrib[FRAG_ATTRIB_TEX0][0] - \ + v[idx[2]].attrib[FRAG_ATTRIB_TEX0][0]) * \ + (v[idx[1]].attrib[FRAG_ATTRIB_TEX0][1] - \ + v[idx[2]].attrib[FRAG_ATTRIB_TEX0][1]) - \ + (v[idx[1]].attrib[FRAG_ATTRIB_TEX0][0] - \ + v[idx[2]].attrib[FRAG_ATTRIB_TEX0][0]) * \ + (v[idx[0]].attrib[FRAG_ATTRIB_TEX0][1] - \ + v[idx[2]].attrib[FRAG_ATTRIB_TEX0][2]); \ +\ + sxy = (v[idx[0]].attrib[FRAG_ATTRIB_TEX0][0] - \ + v[idx[2]].attrib[FRAG_ATTRIB_TEX0][0]) * \ + (v[idx[1]].attrib[FRAG_ATTRIB_TEX0][1] - \ + v[idx[2]].attrib[FRAG_ATTRIB_TEX0][1]) - \ + (v[idx[1]].attrib[FRAG_ATTRIB_TEX0][0] - \ + v[idx[2]].attrib[FRAG_ATTRIB_TEX0][0]) * \ + (v[idx[0]].attrib[FRAG_ATTRIB_TEX0][1] - \ + v[idx[2]].attrib[FRAG_ATTRIB_TEX0][2]); \ \ if (sxy < 0) sxy *= -1.0; \ if (suv < 0) suv *= -1.0; \ diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tris.c b/src/mesa/drivers/dri/tdfx/tdfx_tris.c index ac8daf4749..4ba2f40b9e 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_tris.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_tris.c @@ -165,21 +165,21 @@ tdfx_translate_vertex( GLcontext *ctx, const tdfxVertex *src, SWvertex *dst) dst->color[2] = src->color[0]; dst->color[3] = src->color[3]; - dst->texcoord[0][0] = 1.0 / fxMesa->sScale0 * w * src->tu0; - dst->texcoord[0][1] = 1.0 / fxMesa->tScale0 * w * src->tv0; + dst->attrib[FRAG_ATTRIB_TEX0][0] = 1.0 / fxMesa->sScale0 * w * src->tu0; + dst->attrib[FRAG_ATTRIB_TEX0][1] = 1.0 / fxMesa->tScale0 * w * src->tv0; if (fxMesa->vertexFormat == TDFX_LAYOUT_PROJ1 || fxMesa->vertexFormat == TDFX_LAYOUT_PROJ2) { - dst->texcoord[0][3] = w * src->tq0; + dst->attrib[FRAG_ATTRIB_TEX0][3] = w * src->tq0; } else { - dst->texcoord[0][3] = 1.0; + dst->attrib[FRAG_ATTRIB_TEX0][3] = 1.0; } if (fxMesa->SetupIndex & TDFX_TEX1_BIT) { - dst->texcoord[1][0] = 1.0 / fxMesa->sScale1 * w * src->tu1; - dst->texcoord[1][1] = 1.0 / fxMesa->tScale1 * w * src->tv1; + dst->attrib[FRAG_ATTRIB_TEX1][0] = 1.0 / fxMesa->sScale1 * w * src->tu1; + dst->attrib[FRAG_ATTRIB_TEX1][1] = 1.0 / fxMesa->tScale1 * w * src->tv1; if (fxMesa->vertexFormat == TDFX_LAYOUT_PROJ2) { - dst->texcoord[1][3] = w * src->tq1; + dst->attrib[FRAG_ATTRIB_TEX1][3] = w * src->tq1; } else { - dst->texcoord[1][3] = 1.0; + dst->attrib[FRAG_ATTRIB_TEX1][3] = 1.0; } } } diff --git a/src/mesa/drivers/dri/trident/trident_context.h b/src/mesa/drivers/dri/trident/trident_context.h index b1e68b0166..1d3ca84400 100644 --- a/src/mesa/drivers/dri/trident/trident_context.h +++ b/src/mesa/drivers/dri/trident/trident_context.h @@ -179,7 +179,7 @@ struct trident_context { GLuint vertex_format; GLuint vertex_size; GLuint vertex_stride_shift; - char *verts; + GLubyte *verts; GLint tmu_source[2]; diff --git a/src/mesa/drivers/glslcompiler/Makefile b/src/mesa/drivers/glslcompiler/Makefile new file mode 100644 index 0000000000..858457ddd4 --- /dev/null +++ b/src/mesa/drivers/glslcompiler/Makefile @@ -0,0 +1,44 @@ +# Makefile for stand-alone GL-SL compiler + +TOP = ../../../.. + +include $(TOP)/configs/current + + +PROGRAM = glslcompiler + +OBJECTS = \ + glslcompiler.o \ + ../../glapi/glapi.o \ + ../../glapi/glthread.o \ + ../../main/dispatch.o \ + ../common/driverfuncs.o \ + ../../libmesa.a + +INCLUDES = \ + -I$(TOP)/include \ + -I$(TOP)/include/GL/internal \ + -I$(TOP)/src/mesa \ + -I$(TOP)/src/mesa/main \ + -I$(TOP)/src/mesa/glapi \ + -I$(TOP)/src/mesa/math \ + -I$(TOP)/src/mesa/transform \ + -I$(TOP)/src/mesa/shader \ + -I$(TOP)/src/mesa/swrast \ + -I$(TOP)/src/mesa/swrast_setup \ + + +default: $(PROGRAM) + $(INSTALL) $(PROGRAM) $(TOP)/bin + + +glslcompiler: $(OBJECTS) + $(CC) $(OBJECTS) -lm -lpthread -o $@ + + +glslcompiler.o: glslcompiler.c + $(CC) -c $(CFLAGS) $(INCLUDES) glslcompiler.c -o $@ + + +clean: + rm -f *.o *~ $(PROGRAM) diff --git a/src/mesa/drivers/glslcompiler/glslcompiler.c b/src/mesa/drivers/glslcompiler/glslcompiler.c new file mode 100644 index 0000000000..016b53d57a --- /dev/null +++ b/src/mesa/drivers/glslcompiler/glslcompiler.c @@ -0,0 +1,358 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5.3 + * + * Copyright (C) 1999-2007 Brian Paul, Tungsten Graphics, Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \mainpage + * + * Stand-alone Shading Language compiler. + * Basically, a command-line program which accepts GLSL shaders and emits + * vertex/fragment programs (GPU instructions). + * + * This file is basically just a Mesa device driver but instead of building + * a shared library we build an executable. + * + * We can emit programs in three different formats: + * 1. ARB-style (GL_ARB_vertex/fragment_program) + * 2. NV-style (GL_NV_vertex/fragment_program) + * 3. debug-style (a slightly more sophisticated, internal format) + * + * Note that the ARB and NV program languages can't express all the + * features that might be used by a fragment program (examples being + * uniform and varying vars). So, the ARB/NV programs that are + * emitted aren't always legal programs in those languages. + */ + + +#include "imports.h" +#include "context.h" +#include "extensions.h" +#include "framebuffer.h" +#include "shaders.h" +#include "shader/shader_api.h" +#include "shader/prog_print.h" +#include "drivers/common/driverfuncs.h" +#include "tnl/tnl.h" +#include "tnl/t_context.h" +#include "tnl/t_pipeline.h" +#include "swrast/swrast.h" +#include "swrast/s_context.h" +#include "swrast/s_triangle.h" +#include "swrast_setup/swrast_setup.h" +#include "vbo/vbo.h" + + +static const char *Prog = "glslcompiler"; + + +struct options { + GLboolean LineNumbers; + gl_prog_print_mode Mode; + const char *VertFile; + const char *FragFile; + const char *OutputFile; +}; + +static struct options Options; + + +/** + * GLSL compiler driver context. (kind of an artificial thing for now) + */ +struct compiler_context +{ + GLcontext MesaContext; + int foo; +}; + +typedef struct compiler_context CompilerContext; + + + +static void +UpdateState(GLcontext *ctx, GLuint new_state) +{ + /* easy - just propogate */ + _swrast_InvalidateState( ctx, new_state ); + _swsetup_InvalidateState( ctx, new_state ); + _tnl_InvalidateState( ctx, new_state ); + _vbo_InvalidateState( ctx, new_state ); +} + + + +static GLboolean +CreateContext(void) +{ + struct dd_function_table ddFuncs; + GLvisual *vis; + GLframebuffer *buf; + GLcontext *ctx; + CompilerContext *cc; + + vis = _mesa_create_visual(GL_TRUE, GL_FALSE, GL_FALSE, /* RGB */ + 8, 8, 8, 8, /* color */ + 0, 0, 0, /* z, stencil */ + 0, 0, 0, 0, 1); /* accum */ + buf = _mesa_create_framebuffer(vis); + + cc = _mesa_calloc(sizeof(*cc)); + if (!vis || !buf || !cc) { + if (vis) + _mesa_destroy_visual(vis); + if (buf) + _mesa_destroy_framebuffer(buf); + return GL_FALSE; + } + + _mesa_init_driver_functions(&ddFuncs); + ddFuncs.GetString = NULL;/*get_string;*/ + ddFuncs.UpdateState = UpdateState; + ddFuncs.GetBufferSize = NULL; + + ctx = &cc->MesaContext; + _mesa_initialize_context(ctx, vis, NULL, &ddFuncs, cc); + _mesa_enable_sw_extensions(ctx); + + if (!_swrast_CreateContext( ctx ) || + !_vbo_CreateContext( ctx ) || + !_tnl_CreateContext( ctx ) || + !_swsetup_CreateContext( ctx )) { + _mesa_destroy_visual(vis); + _mesa_free_context_data(ctx); + _mesa_free(cc); + return GL_FALSE; + } + TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline; + _swsetup_Wakeup( ctx ); + + _mesa_make_current(ctx, buf, buf); + + return GL_TRUE; +} + + +static void +LoadAndCompileShader(GLuint shader, const char *text) +{ + GLint stat; + _mesa_ShaderSourceARB(shader, 1, (const GLchar **) &text, NULL); + _mesa_CompileShaderARB(shader); + _mesa_GetShaderiv(shader, GL_COMPILE_STATUS, &stat); + if (!stat) { + GLchar log[1000]; + GLsizei len; + _mesa_GetShaderInfoLog(shader, 1000, &len, log); + fprintf(stderr, "%s: problem compiling shader: %s\n", Prog, log); + exit(1); + } + else { + printf("Shader compiled OK\n"); + } +} + + +/** + * Read a shader from a file. + */ +static void +ReadShader(GLuint shader, const char *filename) +{ + const int max = 100*1000; + int n; + char *buffer = (char*) malloc(max); + FILE *f = fopen(filename, "r"); + if (!f) { + fprintf(stderr, "%s: Unable to open shader file %s\n", Prog, filename); + exit(1); + } + + n = fread(buffer, 1, max, f); + /* + printf("%s: read %d bytes from shader file %s\n", Prog, n, filename); + */ + if (n > 0) { + buffer[n] = 0; + LoadAndCompileShader(shader, buffer); + } + + fclose(f); + free(buffer); +} + + +#if 0 +static void +CheckLink(GLuint prog) +{ + GLint stat; + _mesa_GetProgramiv(prog, GL_LINK_STATUS, &stat); + if (!stat) { + GLchar log[1000]; + GLsizei len; + _mesa_GetProgramInfoLog(prog, 1000, &len, log); + fprintf(stderr, "%s: Linker error:\n%s\n", Prog, log); + } + else { + fprintf(stderr, "%s: Link success!\n", Prog); + } +} +#endif + + +static void +PrintShaderInstructions(GLuint shader, FILE *f) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_shader *sh = _mesa_lookup_shader(ctx, shader); + GLuint i; + + for (i = 0; i < sh->NumPrograms; i++) { + struct gl_program *prog = sh->Programs[i]; + _mesa_print_program_opt(prog, Options.Mode, Options.LineNumbers); + } +} + + +static GLuint +CompileShader(const char *filename, GLenum type) +{ + GLuint shader; + + assert(type == GL_FRAGMENT_SHADER || + type == GL_VERTEX_SHADER); + + shader = _mesa_CreateShader(type); + ReadShader(shader, filename); + + return shader; +} + + +static void +Usage(void) +{ + printf("Mesa GLSL stand-alone compiler\n"); + printf("Usage:\n"); + printf(" --vs FILE vertex shader input filename\n"); + printf(" --fs FILE fragment shader input filename\n"); + printf(" --arb emit ARB-style instructions (the default)\n"); + printf(" --nv emit NV-style instructions\n"); + printf(" --debug emit debug-style instructions\n"); + printf(" --number, -n emit line numbers\n"); + printf(" --output, -o FILE output filename\n"); + printf(" --help display this information\n"); +} + + +static void +ParseOptions(int argc, char *argv[]) +{ + int i; + + Options.LineNumbers = GL_FALSE; + Options.Mode = PROG_PRINT_ARB; + Options.VertFile = NULL; + Options.FragFile = NULL; + Options.OutputFile = NULL; + + if (argc == 1) { + Usage(); + exit(0); + } + + for (i = 1; i < argc; i++) { + if (strcmp(argv[i], "--vs") == 0) { + Options.VertFile = argv[i + 1]; + i++; + } + else if (strcmp(argv[i], "--fs") == 0) { + Options.FragFile = argv[i + 1]; + i++; + } + else if (strcmp(argv[i], "--arb") == 0) { + Options.Mode = PROG_PRINT_ARB; + } + else if (strcmp(argv[i], "--nv") == 0) { + Options.Mode = PROG_PRINT_NV; + } + else if (strcmp(argv[i], "--debug") == 0) { + Options.Mode = PROG_PRINT_DEBUG; + } + else if (strcmp(argv[i], "--number") == 0 || + strcmp(argv[i], "-n") == 0) { + Options.LineNumbers = GL_TRUE; + } + else if (strcmp(argv[i], "--output") == 0 || + strcmp(argv[i], "-o") == 0) { + Options.OutputFile = argv[i + 1]; + i++; + } + else if (strcmp(argv[i], "--help") == 0) { + Usage(); + exit(0); + } + else { + printf("Unknown option: %s\n", argv[i]); + Usage(); + exit(1); + } + } +} + + +int +main(int argc, char *argv[]) +{ + GLuint shader = 0; + + if (!CreateContext()) { + fprintf(stderr, "%s: Failed to create compiler context\n", Prog); + exit(1); + } + + ParseOptions(argc, argv); + + if (Options.VertFile) { + shader = CompileShader(Options.VertFile, GL_VERTEX_SHADER); + } + else if (Options.FragFile) { + shader = CompileShader(Options.FragFile, GL_FRAGMENT_SHADER); + } + + if (shader) { + if (Options.OutputFile) { + fclose(stdout); + /*stdout =*/ freopen(Options.OutputFile, "w", stdout); + } + if (stdout) { + PrintShaderInstructions(shader, stdout); + } + if (Options.OutputFile) { + fclose(stdout); + } + } + + return 0; +} |