diff options
author | Chia-I Wu <olvaffe@gmail.com> | 2009-09-14 11:03:02 +0800 |
---|---|---|
committer | Chia-I Wu <olvaffe@gmail.com> | 2009-09-14 11:51:47 +0800 |
commit | 542c26fa4f7212831234af5008cea1bf7593f30d (patch) | |
tree | a11fb475b6733c5ef936f151cf64c38d5770c0e2 /src/mesa/es | |
parent | a98c282c7da646c9def246b2619124c51f8b4464 (diff) |
es/st: Move state tracker code to mesa/st.
State tracker is one of the mesa drivers. It should not belong to the
es overlay.
Diffstat (limited to 'src/mesa/es')
-rw-r--r-- | src/mesa/es/sources.mak | 6 | ||||
-rw-r--r-- | src/mesa/es/state_tracker/st_cb_drawtex.c | 292 | ||||
-rw-r--r-- | src/mesa/es/state_tracker/st_cb_drawtex.h | 28 |
3 files changed, 4 insertions, 322 deletions
diff --git a/src/mesa/es/sources.mak b/src/mesa/es/sources.mak index 6dedb726bd..b52978be96 100644 --- a/src/mesa/es/sources.mak +++ b/src/mesa/es/sources.mak @@ -11,8 +11,7 @@ ES1_LOCAL_SOURCES := \ main/stubs.c ES1_GALLIUM_LOCAL_SOURCES := \ - $(ES1_LOCAL_SOURCES) \ - state_tracker/st_cb_drawtex.c + $(ES1_LOCAL_SOURCES) ES1_API_LOCAL_SOURCES := \ @@ -69,6 +68,9 @@ SHADER_OMITTED := \ shader/nvvertparse.c SHADER_SOURCES := $(filter-out $(SHADER_OMITTED), $(SHADER_SOURCES)) +STATETRACKER_SOURCES += \ + state_tracker/st_cb_drawtex.c + ES1_MESA_SOURCES := \ $(MAIN_SOURCES) \ $(MATH_SOURCES) \ diff --git a/src/mesa/es/state_tracker/st_cb_drawtex.c b/src/mesa/es/state_tracker/st_cb_drawtex.c deleted file mode 100644 index f675591595..0000000000 --- a/src/mesa/es/state_tracker/st_cb_drawtex.c +++ /dev/null @@ -1,292 +0,0 @@ -/************************************************************************** - * - * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - **************************************************************************/ - - -/** - * Implementation of glDrawTex() for GL_OES_draw_tex - */ - - - -#include "main/imports.h" -#include "main/image.h" -#include "main/bufferobj.h" -#include "main/macros.h" -#include "main/state.h" -#include "main/texformat.h" -#include "shader/program.h" -#include "shader/prog_parameter.h" -#include "shader/prog_print.h" - -#include "st_context.h" -#include "st_atom.h" -#include "st_atom_constbuf.h" -#include "st_draw.h" -#include "st_cb_drawtex.h" - -#include "pipe/p_context.h" -#include "pipe/p_defines.h" -#include "pipe/p_inlines.h" -#include "pipe/p_shader_tokens.h" -#include "util/u_tile.h" -#include "util/u_draw_quad.h" -#include "util/u_simple_shaders.h" - -#include "cso_cache/cso_context.h" - - -struct cached_shader -{ - //struct pipe_shader_state shader; - void *handle; - - uint num_attribs; - uint semantic_names[2 + MAX_TEXTURE_UNITS]; - uint semantic_indexes[2 + MAX_TEXTURE_UNITS]; -}; - -#define MAX_SHADERS (2 * MAX_TEXTURE_UNITS) - -/** - * Simple linear list cache. - * Most of the time there'll only be one cached shader. - */ -static struct cached_shader CachedShaders[MAX_SHADERS]; -static GLuint NumCachedShaders = 0; - - -static void * -lookup_shader(struct pipe_context *pipe, - uint num_attribs, - const uint *semantic_names, - const uint *semantic_indexes) -{ - GLuint i, j; - - /* look for existing shader with same attributes */ - for (i = 0; i < NumCachedShaders; i++) { - if (CachedShaders[i].num_attribs == num_attribs) { - GLboolean match = GL_TRUE; - for (j = 0; j < num_attribs; j++) { - if (semantic_names[j] != CachedShaders[i].semantic_names[j] || - semantic_indexes[j] != CachedShaders[i].semantic_indexes[j]) { - match = GL_FALSE; - break; - } - } - if (match) - return CachedShaders[i].handle; - } - } - - /* not found - create new one now */ - if (NumCachedShaders >= MAX_SHADERS) { - return NULL; - } - - CachedShaders[i].num_attribs = num_attribs; - for (j = 0; j < num_attribs; j++) { - CachedShaders[i].semantic_names[j] = semantic_names[j]; - CachedShaders[i].semantic_indexes[j] = semantic_indexes[j]; - } - - CachedShaders[i].handle = - util_make_vertex_passthrough_shader(pipe, - num_attribs, - semantic_names, - semantic_indexes); - NumCachedShaders++; - - return CachedShaders[i].handle; -} - - -/** - * Free any cached shaders - */ -void -st_destroy_drawtex(struct st_context *st) -{ - GLuint i; - for (i = 0; i < NumCachedShaders; i++) { - cso_delete_vertex_shader(st->cso_context, CachedShaders[i].handle); - } - NumCachedShaders = 0; -} - - - -void -_mesa_DrawTexf(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) -{ - GET_CURRENT_CONTEXT(ctx); - struct st_context *st = ctx->st; - struct pipe_context *pipe = st->pipe; - struct cso_context *cso = ctx->st->cso_context; - struct pipe_buffer *vbuffer; - GLuint i, numTexCoords, numAttribs; - GLboolean emitColor; - uint semantic_names[2 + MAX_TEXTURE_UNITS]; - uint semantic_indexes[2 + MAX_TEXTURE_UNITS]; - GLbitfield inputs = VERT_BIT_POS; - - /* determine if we need vertex color */ - if (ctx->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_COL0) - emitColor = GL_TRUE; - else - emitColor = GL_FALSE; - - /* determine how many enabled sets of texcoords */ - numTexCoords = 0; - for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { - if (ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_2D_BIT) { - inputs |= VERT_BIT_TEX(i); - numTexCoords++; - } - } - - /* total number of attributes per vertex */ - numAttribs = 1 + emitColor + numTexCoords; - - - /* create the vertex buffer */ - vbuffer = pipe_buffer_create(pipe->screen, 32, PIPE_BUFFER_USAGE_VERTEX, - numAttribs * 4 * 4 * sizeof(GLfloat)); - - /* load vertex buffer */ - { -#define SET_ATTRIB(VERT, ATTR, X, Y, Z, W) \ - do { \ - GLuint k = (((VERT) * numAttribs + (ATTR)) * 4); \ - assert(k < 4 * 4 * numAttribs); \ - vbuf[k + 0] = X; \ - vbuf[k + 1] = Y; \ - vbuf[k + 2] = Z; \ - vbuf[k + 3] = W; \ - } while (0) - - const GLfloat x0 = x, y0 = y, x1 = x + width, y1 = y + height; - GLfloat *vbuf = (GLfloat *) pipe_buffer_map(pipe->screen, vbuffer, - PIPE_BUFFER_USAGE_CPU_WRITE); - GLuint attr; - - z = CLAMP(z, 0.0f, 1.0f); - - /* positions (in clip coords) */ - { - const struct gl_framebuffer *fb = st->ctx->DrawBuffer; - const GLfloat fb_width = (GLfloat)fb->Width; - const GLfloat fb_height = (GLfloat)fb->Height; - - const GLfloat clip_x0 = (GLfloat)(x0 / fb_width * 2.0 - 1.0); - const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0); - const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0); - const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0); - - SET_ATTRIB(0, 0, clip_x0, clip_y0, z, 1.0f); /* lower left */ - SET_ATTRIB(1, 0, clip_x1, clip_y0, z, 1.0f); /* lower right */ - SET_ATTRIB(2, 0, clip_x1, clip_y1, z, 1.0f); /* upper right */ - SET_ATTRIB(3, 0, clip_x0, clip_y1, z, 1.0f); /* upper left */ - - semantic_names[0] = TGSI_SEMANTIC_POSITION; - semantic_indexes[0] = 0; - } - - /* colors */ - if (emitColor) { - const GLfloat *c = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; - SET_ATTRIB(0, 1, c[0], c[1], c[2], c[3]); - SET_ATTRIB(1, 1, c[0], c[1], c[2], c[3]); - SET_ATTRIB(2, 1, c[0], c[1], c[2], c[3]); - SET_ATTRIB(3, 1, c[0], c[1], c[2], c[3]); - semantic_names[1] = TGSI_SEMANTIC_COLOR; - semantic_indexes[1] = 0; - attr = 2; - } - else { - attr = 1; - } - - /* texcoords */ - for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { - if (ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_2D_BIT) { - struct gl_texture_object *obj = ctx->Texture.Unit[i]._Current; - struct gl_texture_image *img = obj->Image[0][obj->BaseLevel]; - const GLfloat wt = (GLfloat) img->Width; - const GLfloat ht = (GLfloat) img->Height; - const GLfloat s0 = obj->CropRect[0] / wt; - const GLfloat t0 = obj->CropRect[1] / ht; - const GLfloat s1 = (obj->CropRect[0] + obj->CropRect[2]) / wt; - const GLfloat t1 = (obj->CropRect[1] + obj->CropRect[3]) / ht; - - /*printf("crop texcoords: %g, %g .. %g, %g\n", s0, t0, s1, t1);*/ - SET_ATTRIB(0, attr, s0, t0, 0.0f, 1.0f); /* lower left */ - SET_ATTRIB(1, attr, s1, t0, 0.0f, 1.0f); /* lower right */ - SET_ATTRIB(2, attr, s1, t1, 0.0f, 1.0f); /* upper right */ - SET_ATTRIB(3, attr, s0, t1, 0.0f, 1.0f); /* upper left */ - - semantic_names[attr] = TGSI_SEMANTIC_GENERIC; - semantic_indexes[attr] = 0; - - attr++; - } - } - - pipe_buffer_unmap(pipe->screen, vbuffer); - -#undef SET_ATTRIB - } - - - cso_save_viewport(cso); - cso_save_vertex_shader(cso); - - { - void *vs = lookup_shader(pipe, numAttribs, - semantic_names, semantic_indexes); - cso_set_vertex_shader_handle(cso, vs); - } - - /* viewport state: viewport matching window dims */ - { - const struct gl_framebuffer *fb = st->ctx->DrawBuffer; - const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP); - const GLfloat width = (GLfloat)fb->Width; - const GLfloat height = (GLfloat)fb->Height; - struct pipe_viewport_state vp; - vp.scale[0] = 0.5f * width; - vp.scale[1] = height * (invert ? -0.5f : 0.5f); - vp.scale[2] = 1.0f; - vp.scale[3] = 1.0f; - vp.translate[0] = 0.5f * width; - vp.translate[1] = 0.5f * height; - vp.translate[2] = 0.0f; - vp.translate[3] = 0.0f; - cso_set_viewport(cso, &vp); - } - - - util_draw_vertex_buffer(pipe, vbuffer, - 0, /* offset */ - PIPE_PRIM_TRIANGLE_FAN, - 4, /* verts */ - numAttribs); /* attribs/vert */ - - - pipe_buffer_reference(&vbuffer, NULL); - - /* restore state */ - cso_restore_viewport(cso); - cso_restore_vertex_shader(cso); -} - - -void -_mesa_DrawTexfv(const GLfloat *coords) -{ - _mesa_DrawTexf(coords[0], coords[1], coords[2], coords[3], coords[4]); -} diff --git a/src/mesa/es/state_tracker/st_cb_drawtex.h b/src/mesa/es/state_tracker/st_cb_drawtex.h deleted file mode 100644 index 278815a2f7..0000000000 --- a/src/mesa/es/state_tracker/st_cb_drawtex.h +++ /dev/null @@ -1,28 +0,0 @@ -/************************************************************************** - * - * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - **************************************************************************/ - - -#ifndef ST_CB_DRAWTEX_H -#define ST_CB_DRAWTEX_H - - -struct st_context; - - -extern void -_mesa_DrawTexf(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); - - -extern void -_mesa_DrawTexfv(const GLfloat *coords); - - -extern void -st_destroy_drawtex(struct st_context *st); - - -#endif |