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author | Eric Anholt <eric@anholt.net> | 2009-06-30 14:26:06 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2009-06-30 17:55:23 -0700 |
commit | c3499f6c66bf93d7752ea70a13bbbab3d2b2c288 (patch) | |
tree | 775ed0c23195a0ae96daba72748bc9c8ddd99e52 /src/mesa/glapi/dispatch.h | |
parent | f359165a8295a2f3bff7c80a8e45d91ca98392a9 (diff) |
i965: Increase G4X default VS URB allocation to actually allow 32 threads.
This improves the performance of my GLSL demo by 30%. It also fixes the
VS deadlock that ut2004 had, for reasons I can't explain. Bug #21330.
Diffstat (limited to 'src/mesa/glapi/dispatch.h')
0 files changed, 0 insertions, 0 deletions