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authorBrian Paul <brian.paul@tungstengraphics.com>2008-12-17 19:01:34 -0700
committerBrian Paul <brian.paul@tungstengraphics.com>2008-12-17 19:05:26 -0700
commitf9c76750a7687e9902f2efd91d5551ae0128003c (patch)
tree3befe541b2835792d2cc4e6c837881e11326b2f2 /src/mesa/glapi/glX_API.xml
parentb890fffbf4ad435ef533988d288e98b0bfe4d17b (diff)
mesa: choose GLSL vertex shader over ARB/internal vertex program in get_fp_input_mask()
This is a work-around the for the fact that we do fragment shader state validation before vertex shader validation (see comments in state.c) so in get_fp_input_mask() we can't rely on ctx->VertexProgram._Current being up to date yet. This fixes a glean glsl1 test failure.
Diffstat (limited to 'src/mesa/glapi/glX_API.xml')
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