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authorBrian Paul <brian.paul@tungstengraphics.com>2002-09-06 02:46:08 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2002-09-06 02:46:08 +0000
commit530d4611ebe639fab15a2de9ff03c68b108e06fd (patch)
tree2dba063fc725aa497e9bd1411e871b8a95517f86 /src/mesa/glapi
parent3a03211aeeec5f5232a711f2f0887a93be4013e2 (diff)
added OpenGL 1.4 entrypoints
Diffstat (limited to 'src/mesa/glapi')
-rw-r--r--src/mesa/glapi/APIspec265
-rw-r--r--src/mesa/glapi/glapitemp.h222
2 files changed, 485 insertions, 2 deletions
diff --git a/src/mesa/glapi/APIspec b/src/mesa/glapi/APIspec
index 3de04a6b75..858520621c 100644
--- a/src/mesa/glapi/APIspec
+++ b/src/mesa/glapi/APIspec
@@ -1,4 +1,4 @@
-# $Id: APIspec,v 1.8 2002/06/30 15:47:43 brianp Exp $
+# $Id: APIspec,v 1.9 2002/09/06 02:46:44 brianp Exp $
# This file describes all the OpenGL functions.
# We use a number of Python scripts to parse this file and
@@ -7362,7 +7362,268 @@ category GL_NV_point_sprite
offset 643
+# OpenGL 1.4
+
+name PointParameterf
+return void
+param pname GLenum
+param param GLfloat
+category 1.4
+alias PointParameterfEXT
+
+name PointParameterfv
+return void
+param pname GLenum
+param params const GLfloat *
+category 1.4
+alias PointParameterfvEXT
+
+name PointParameteri
+return void
+param pname GLenum
+param param GLint
+category 1.4
+alias PointParameteriNV
+
+name PointParameteriv
+return void
+param pname GLenum
+param params const GLint *
+category 1.4
+alias PointParameterivNV
+
+name SecondaryColor3b
+return void
+param red GLbyte
+param green GLbyte
+param blue GLbyte
+category 1.4
+alias SecondaryColor3bEXT
+
+name SecondaryColor3bv
+return void
+param v const GLbyte *
+category 1.4
+alias SecondaryColor3bvEXT
+
+name SecondaryColor3d
+return void
+param red GLdouble
+param green GLdouble
+param blue GLdouble
+category 1.4
+alias SecondaryColor3dEXT
+
+name SecondaryColor3dv
+return void
+param v const GLdouble *
+category 1.4
+alias SecondaryColor3dvEXT
+
+name SecondaryColor3f
+return void
+param red GLfloat
+param green GLfloat
+param blue GLfloat
+category 1.4
+alias SecondaryColor3fEXT
+
+name SecondaryColor3fv
+return void
+param v const GLfloat *
+category 1.4
+alias SecondaryColor3fvEXT
+
+name SecondaryColor3i
+return void
+param red GLint
+param green GLint
+param blue GLint
+category 1.4
+alias SecondaryColor3iEXT
+
+name SecondaryColor3iv
+return void
+param v const GLint *
+category 1.4
+alias SecondaryColor3ivEXT
+
+name SecondaryColor3s
+return void
+param red GLshort
+param green GLshort
+param blue GLshort
+category 1.4
+alias SecondaryColor3sEXT
+
+name SecondaryColor3sv
+return void
+param v const GLshort *
+category 1.4
+alias SecondaryColor3svEXT
+
+name SecondaryColor3ub
+return void
+param red GLubyte
+param green GLubyte
+param blue GLubyte
+category 1.4
+alias SecondaryColor3ubEXT
+
+name SecondaryColor3ubv
+return void
+param v const GLubyte *
+category 1.4
+alias SecondaryColor3ubvEXT
+
+name SecondaryColor3ui
+return void
+param red GLuint
+param green GLuint
+param blue GLuint
+category 1.4
+alias SecondaryColor3uiEXT
+
+name SecondaryColor3uiv
+return void
+param v const GLuint *
+category 1.4
+alias SecondaryColor3uivEXT
+
+name SecondaryColor3us
+return void
+param red GLushort
+param green GLushort
+param blue GLushort
+category 1.4
+alias SecondaryColor3usEXT
+
+name SecondaryColor3usv
+return void
+param v const GLushort *
+category 1.4
+alias SecondaryColor3usvEXT
+
+name SecondaryColorPointer
+return void
+param size GLint
+param type GLenum
+param stride GLsizei
+param pointer const void *
+category 1.4
+alias SecondaryColorPointerEXT
+
+name WindowPos2d
+return void
+param x GLdouble
+param y GLdouble
+category 1.4
+alias WindowPos2dMESA
+
+name WindowPos2dv
+return void
+param v const GLdouble *
+category 1.4
+alias WindowPos2dvMESA
+
+name WindowPos2f
+return void
+param x GLfloat
+param y GLfloat
+category 1.4
+alias WindowPos2fMESA
+
+name WindowPos2fv
+return void
+param v const GLfloat *
+category 1.4
+alias WindowPos2fvMESA
+
+name WindowPos2i
+return void
+param x GLint
+param y GLint
+category 1.4
+alias WindowPos2iMESA
+
+name WindowPos2iv
+return void
+param v const GLint *
+category 1.4
+alias WindowPos2ivMESA
+
+name WindowPos2s
+return void
+param x GLshort
+param y GLshort
+category 1.4
+alias WindowPos2sMESA
+
+name WindowPos2sv
+return void
+param v const GLshort *
+category 1.4
+alias WindowPos2svMESA
+
+name WindowPos3d
+return void
+param x GLdouble
+param y GLdouble
+param z GLdouble
+category 1.4
+alias WindowPos3dMESA
+
+name WindowPos3dv
+return void
+param v const GLdouble *
+category 1.4
+alias WindowPos3dvMESA
+
+name WindowPos3f
+return void
+param x GLfloat
+param y GLfloat
+param z GLfloat
+category 1.4
+alias WindowPos3fMESA
+
+name WindowPos3fv
+return void
+param v const GLfloat *
+category 1.4
+alias WindowPos3fvMESA
+
+name WindowPos3i
+return void
+param x GLint
+param y GLint
+param z GLint
+category 1.4
+alias WindowPos3iMESA
+
+name WindowPos3iv
+return void
+param v const GLint *
+category 1.4
+alias WindowPos3ivMESA
+
+name WindowPos3s
+return void
+param x GLshort
+param y GLshort
+param z GLshort
+category 1.4
+alias WindowPos3sMESA
+
+name WindowPos3sv
+return void
+param v const GLshort *
+category 1.4
+alias WindowPos3svMESA
+
+
+
# end of file sentinal
name dummy
-offset ?
+alias dummyEXT
diff --git a/src/mesa/glapi/glapitemp.h b/src/mesa/glapi/glapitemp.h
index 0fcb59d6ac..a67c4fa8a6 100644
--- a/src/mesa/glapi/glapitemp.h
+++ b/src/mesa/glapi/glapitemp.h
@@ -3962,6 +3962,191 @@ KEYWORD1 void KEYWORD2 NAME(PointParameterivNV)(GLenum pname, const GLint * para
DISPATCH(PointParameterivNV, (pname, params), (F, "glPointParameterivNV(0x%x, %p);\n", pname, (void *) params));
}
+KEYWORD1 void KEYWORD2 NAME(PointParameterf)(GLenum pname, GLfloat param)
+{
+ DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterf(0x%x, %f);\n", pname, param));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PointParameterfv)(GLenum pname, const GLfloat * params)
+{
+ DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfv(0x%x, %p);\n", pname, (void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PointParameteri)(GLenum pname, GLint param)
+{
+ DISPATCH(PointParameteriNV, (pname, param), (F, "glPointParameteri(0x%x, %d);\n", pname, param));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PointParameteriv)(GLenum pname, const GLint * params)
+{
+ DISPATCH(PointParameterivNV, (pname, params), (F, "glPointParameteriv(0x%x, %p);\n", pname, (void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3b)(GLbyte red, GLbyte green, GLbyte blue)
+{
+ DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3b(%d, %d, %d);\n", red, green, blue));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bv)(const GLbyte * v)
+{
+ DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bv(%p);\n", (void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3d)(GLdouble red, GLdouble green, GLdouble blue)
+{
+ DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3d(%f, %f, %f);\n", red, green, blue));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dv)(const GLdouble * v)
+{
+ DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dv(%p /* %g, %g, %g */);\n", (void *) v, v[0], v[1], v[2]));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3f)(GLfloat red, GLfloat green, GLfloat blue)
+{
+ DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3f(%f, %f, %f);\n", red, green, blue));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fv)(const GLfloat * v)
+{
+ DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fv(%p /* %g, %g, %g */);\n", (void *) v, v[0], v[1], v[2]));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3i)(GLint red, GLint green, GLint blue)
+{
+ DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3i(%d, %d, %d);\n", red, green, blue));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iv)(const GLint * v)
+{
+ DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3iv(%p);\n", (void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3s)(GLshort red, GLshort green, GLshort blue)
+{
+ DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3s(%d, %d, %d);\n", red, green, blue));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sv)(const GLshort * v)
+{
+ DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3sv(%p);\n", (void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ub)(GLubyte red, GLubyte green, GLubyte blue)
+{
+ DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ub(%d, %d, %d);\n", red, green, blue));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubv)(const GLubyte * v)
+{
+ DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubv(%p);\n", (void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ui)(GLuint red, GLuint green, GLuint blue)
+{
+ DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3ui(%d, %d, %d);\n", red, green, blue));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiv)(const GLuint * v)
+{
+ DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uiv(%p);\n", (void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3us)(GLushort red, GLushort green, GLushort blue)
+{
+ DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3us(%d, %d, %d);\n", red, green, blue));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usv)(const GLushort * v)
+{
+ DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usv(%p);\n", (void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer)
+{
+ DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (void *) pointer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos2d)(GLdouble x, GLdouble y)
+{
+ DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2d(%f, %f);\n", x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos2dv)(const GLdouble * v)
+{
+ DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dv(%p /* %g, %g */);\n", (void *) v, v[0], v[1]));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos2f)(GLfloat x, GLfloat y)
+{
+ DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2f(%f, %f);\n", x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos2fv)(const GLfloat * v)
+{
+ DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fv(%p /* %g, %g */);\n", (void *) v, v[0], v[1]));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos2i)(GLint x, GLint y)
+{
+ DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2i(%d, %d);\n", x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos2iv)(const GLint * v)
+{
+ DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2iv(%p);\n", (void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos2s)(GLshort x, GLshort y)
+{
+ DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2s(%d, %d);\n", x, y));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos2sv)(const GLshort * v)
+{
+ DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2sv(%p);\n", (void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos3d)(GLdouble x, GLdouble y, GLdouble z)
+{
+ DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3d(%f, %f, %f);\n", x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos3dv)(const GLdouble * v)
+{
+ DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dv(%p /* %g, %g, %g */);\n", (void *) v, v[0], v[1], v[2]));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos3f)(GLfloat x, GLfloat y, GLfloat z)
+{
+ DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3f(%f, %f, %f);\n", x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos3fv)(const GLfloat * v)
+{
+ DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fv(%p /* %g, %g, %g */);\n", (void *) v, v[0], v[1], v[2]));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos3i)(GLint x, GLint y, GLint z)
+{
+ DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3i(%d, %d, %d);\n", x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos3iv)(const GLint * v)
+{
+ DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3iv(%p);\n", (void *) v));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos3s)(GLshort x, GLshort y, GLshort z)
+{
+ DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3s(%d, %d, %d);\n", x, y, z));
+}
+
+KEYWORD1 void KEYWORD2 NAME(WindowPos3sv)(const GLshort * v)
+{
+ DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3sv(%p);\n", (void *) v));
+}
+
/*
@@ -4840,6 +5025,43 @@ void *UNUSED_TABLE_NAME[] = {
TABLE_ENTRY(WindowPos3fvARB),
TABLE_ENTRY(WindowPos3ivARB),
TABLE_ENTRY(WindowPos3svARB),
+ TABLE_ENTRY(PointParameterf),
+ TABLE_ENTRY(PointParameterfv),
+ TABLE_ENTRY(PointParameteri),
+ TABLE_ENTRY(PointParameteriv),
+ TABLE_ENTRY(SecondaryColor3b),
+ TABLE_ENTRY(SecondaryColor3bv),
+ TABLE_ENTRY(SecondaryColor3d),
+ TABLE_ENTRY(SecondaryColor3dv),
+ TABLE_ENTRY(SecondaryColor3f),
+ TABLE_ENTRY(SecondaryColor3fv),
+ TABLE_ENTRY(SecondaryColor3i),
+ TABLE_ENTRY(SecondaryColor3iv),
+ TABLE_ENTRY(SecondaryColor3s),
+ TABLE_ENTRY(SecondaryColor3sv),
+ TABLE_ENTRY(SecondaryColor3ub),
+ TABLE_ENTRY(SecondaryColor3ubv),
+ TABLE_ENTRY(SecondaryColor3ui),
+ TABLE_ENTRY(SecondaryColor3uiv),
+ TABLE_ENTRY(SecondaryColor3us),
+ TABLE_ENTRY(SecondaryColor3usv),
+ TABLE_ENTRY(SecondaryColorPointer),
+ TABLE_ENTRY(WindowPos2d),
+ TABLE_ENTRY(WindowPos2dv),
+ TABLE_ENTRY(WindowPos2f),
+ TABLE_ENTRY(WindowPos2fv),
+ TABLE_ENTRY(WindowPos2i),
+ TABLE_ENTRY(WindowPos2iv),
+ TABLE_ENTRY(WindowPos2s),
+ TABLE_ENTRY(WindowPos2sv),
+ TABLE_ENTRY(WindowPos3d),
+ TABLE_ENTRY(WindowPos3dv),
+ TABLE_ENTRY(WindowPos3f),
+ TABLE_ENTRY(WindowPos3fv),
+ TABLE_ENTRY(WindowPos3i),
+ TABLE_ENTRY(WindowPos3iv),
+ TABLE_ENTRY(WindowPos3s),
+ TABLE_ENTRY(WindowPos3sv),
};
#endif /*UNUSED_TABLE_NAME*/