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| author | Zou Nan hai <nanhai.zou@intel.com> | 2007-07-04 10:52:35 +0800 |
|---|---|---|
| committer | Zou Nan hai <nanhai.zou@intel.com> | 2007-07-04 10:52:35 +0800 |
| commit | fb9ee9b323bff93973a39560b2bc007aace4bddd (patch) | |
| tree | 05e1e72e8f4d321cde2c48b8518e6d9736c680dd /src/mesa/main/KNOWN_BUGS | |
| parent | 285b326c606e9b2f90e4fe177b15b3fa23239b86 (diff) | |
| parent | 7ff4359a3be1278b26950f96ab23014a667af838 (diff) | |
Merge branch 'master' of git+ssh://znh@git.freedesktop.org/git/mesa/mesa into 965-glsl
Diffstat (limited to 'src/mesa/main/KNOWN_BUGS')
| -rw-r--r-- | src/mesa/main/KNOWN_BUGS | 21 |
1 files changed, 0 insertions, 21 deletions
diff --git a/src/mesa/main/KNOWN_BUGS b/src/mesa/main/KNOWN_BUGS deleted file mode 100644 index efbb0ca40f..0000000000 --- a/src/mesa/main/KNOWN_BUGS +++ /dev/null @@ -1,21 +0,0 @@ - - -Performance issues with EXT_point_parameters & quake2 - - - -Using glPolygonMode() where the front and back modes aren't the -same causes poor performance on 3Dfx. - - - -Broken drivers: some of the Mesa device drivers (such as BeOS, D3D, -etc) haven't been updated for Mesa 3.3's device driver changes. - - - -glDrawRangeElements() should use vertex array locking to improve performance -but trying to do so causes a rendering error. Reported by Scott McMillan. -Fixed by disabling locking in glDrawRangeElements (varray.c) but that's -really just hiding a bug in array locking. - |
