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authorEric Anholt <eric@anholt.net>2009-08-31 10:13:22 -0700
committerEric Anholt <eric@anholt.net>2009-09-01 20:35:19 -0700
commit60b08eb1fdf287d28ec66b9282513ab35a61aee0 (patch)
tree0230f446c99b4957f146289c7295e019e0670ed7 /src/mesa/main/api_exec.c
parenta82cd55a5cb1ad617960551560b107edffad1e9a (diff)
mesa: Make MultiDrawElements submit multiple primitives at once.
Previously, MultiDrawElements just called DrawElements a bunch of times. By sending several primitives down the pipeline at once, we avoid a bunch of validation. On my GL demo, this improves fps by 2.5% (+/- .41%) and reduces CPU usage by 70.5% (+/- 2.9%) (n=3). Reviewed by: Ian Romanick <ian.d.romanick@intel.com>
Diffstat (limited to 'src/mesa/main/api_exec.c')
-rw-r--r--src/mesa/main/api_exec.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/main/api_exec.c b/src/mesa/main/api_exec.c
index 199550b35d..cbf48615bf 100644
--- a/src/mesa/main/api_exec.c
+++ b/src/mesa/main/api_exec.c
@@ -529,7 +529,6 @@ _mesa_init_exec_table(struct _glapi_table *exec)
/* 148. GL_EXT_multi_draw_arrays */
#if _HAVE_FULL_GL
SET_MultiDrawArraysEXT(exec, _mesa_MultiDrawArraysEXT);
- SET_MultiDrawElementsEXT(exec, _mesa_MultiDrawElementsEXT);
#endif
/* 173. GL_INGR_blend_func_separate */