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authorZack Rusin <zackr@vmware.com>2010-06-28 17:31:21 -0400
committerZack Rusin <zackr@vmware.com>2010-06-28 22:53:21 -0400
commitda7bd6a90e1fee5c16327338fd251c0f6be34e36 (patch)
tree5f7e3d8f6d30799033afd78beec3e643ef4c7d6c /src/mesa/main/api_exec.c
parent0b50fcbd556ead8d35c2b543f13de433996a5822 (diff)
mesa: initial support for ARB_geometry_shader4
laying down the foundation for everything and implementing most of the stuff. linking, gl_VerticesIn and multidimensional inputs are left.
Diffstat (limited to 'src/mesa/main/api_exec.c')
-rw-r--r--src/mesa/main/api_exec.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/main/api_exec.c b/src/mesa/main/api_exec.c
index 37d1ba4506..82e1f0fdba 100644
--- a/src/mesa/main/api_exec.c
+++ b/src/mesa/main/api_exec.c
@@ -733,6 +733,12 @@ _mesa_create_exec_table(void)
SET_GetObjectParameterivAPPLE(exec, _mesa_GetObjectParameterivAPPLE);
#endif
+#if FEATURE_ARB_geometry_shader4
+ SET_FramebufferTextureARB(exec, _mesa_FramebufferTextureARB);
+ SET_FramebufferTextureFaceARB(exec, _mesa_FramebufferTextureFaceARB);
+#endif
+
+
return exec;
}