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authorKeith Whitwell <keith@tungstengraphics.com>2000-11-24 15:21:59 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2000-11-24 15:21:59 +0000
commit9aff6cfdc37f83a2528463179ad0b50893bf0c58 (patch)
tree0bb5482717e276ab6b95b47ba2eb3ff8685094bf /src/mesa/main/api_loopback.c
parent65dcc30599348c2bfd7952b888db27edd1670fc6 (diff)
Fixed a couple of bugs that crept into last commit
- Eval not compiled correctly - Material colors computed incorrectly Reworked the VERT_TEX flags, now support upto 12 texture units in tnl.
Diffstat (limited to 'src/mesa/main/api_loopback.c')
-rw-r--r--src/mesa/main/api_loopback.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/api_loopback.c b/src/mesa/main/api_loopback.c
index fd6a83e82f..1ad51a6577 100644
--- a/src/mesa/main/api_loopback.c
+++ b/src/mesa/main/api_loopback.c
@@ -10,7 +10,7 @@
* hence 'loopback'.
*
* The driver must supply all of the remaining entry points, which are
- * listed in vtxfmt.h. The easiest way for a driver to do this is to
+ * listed in dd.h. The easiest way for a driver to do this is to
* install the supplied software t&l module.
*/
#define DRIVER(x) gl##x