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authorIan Romanick <idr@us.ibm.com>2005-07-18 12:31:24 +0000
committerIan Romanick <idr@us.ibm.com>2005-07-18 12:31:24 +0000
commit9bdfee3a470a535ebe31074651fbacf680bcea6a (patch)
treefba4d709fc92d1afafdf77f0e9db9a82e1d52831 /src/mesa/main/api_loopback.c
parente0e993c5ff090058037875642dcd34727a3d8760 (diff)
Wrap every place that accesses a dispatch table with a macro. A new script-
generated file, called src/mesa/glapi/dispatch.h, is added. This file contains three macros for each API function. It contains a GET, a SET, and a CALL. Each of the macros take a pointer to the context and a pointer to the dispatch table. In several threads on mesa3d-dev we discussed replacing _glapi_add_entrypoint with a new function called _glapi_add_dispatch. For this discussion, the important difference between the two is that the caller of _glapi_add_dispatch does *not* know what the dispatch offset will be at compile time. Because of this callers need to track the dispatch offset returned by _glapi_add_dispatch. http://marc.theaimsgroup.com/?t=111947074700001&r=1&w=2 The downside is that driver code then has to access the dispatch table two different ways. It accesses it using structure tags (e.g., exec->Begin) for functions with fixed offsets and via a remap table (e.g., exec[ remap->NewExtensionFunction ]) for functions without fixed offsets. Yuck! Using the macros allows both types of functions to be accessed identically. If a driver needs to set a pointer for Begin, it does 'SET_Begin(ctx, exec, my_begin_function)'. If it needs to set a pointer for NewExtensionFunction, it does 'SET_NewExtensionFunction(ctx, exec, my_NewExtensionFunction_function)'. Furthermore, if at some point in the future a static offset is assigned for NewExtensionFunction, only the macros need to change (instead of every single place that accesses a table for that function). This code differs slightly from the originally posted patches in that the CALL, GET, and SET marcos no longer take a context pointer as a parameter. Brian Paul had suggested that the remap table could be stored as a global since it would be set at CreateScreen time and would be constant for all contexts. This change reflects that feedback. http://marc.theaimsgroup.com/?t=112087194700001&r=1&w=2
Diffstat (limited to 'src/mesa/main/api_loopback.c')
-rw-r--r--src/mesa/main/api_loopback.c468
1 files changed, 235 insertions, 233 deletions
diff --git a/src/mesa/main/api_loopback.c b/src/mesa/main/api_loopback.c
index 2921569757..db30059e61 100644
--- a/src/mesa/main/api_loopback.c
+++ b/src/mesa/main/api_loopback.c
@@ -36,6 +36,8 @@
#include "colormac.h"
#include "api_loopback.h"
#include "glthread.h"
+#include "mtypes.h"
+#include "dispatch.h"
/* KW: A set of functions to convert unusual Color/Normal/Vertex/etc
* calls to a smaller set of driver-provided formats. Currently just
@@ -46,35 +48,35 @@
* listed in dd.h. The easiest way for a driver to do this is to
* install the supplied software t&l module.
*/
-#define COLORF(r,g,b,a) GL_CALL(Color4f)(r,g,b,a)
-#define VERTEX2(x,y) GL_CALL(Vertex2f)(x,y)
-#define VERTEX3(x,y,z) GL_CALL(Vertex3f)(x,y,z)
-#define VERTEX4(x,y,z,w) GL_CALL(Vertex4f)(x,y,z,w)
-#define NORMAL(x,y,z) GL_CALL(Normal3f)(x,y,z)
-#define TEXCOORD1(s) GL_CALL(TexCoord1f)(s)
-#define TEXCOORD2(s,t) GL_CALL(TexCoord2f)(s,t)
-#define TEXCOORD3(s,t,u) GL_CALL(TexCoord3f)(s,t,u)
-#define TEXCOORD4(s,t,u,v) GL_CALL(TexCoord4f)(s,t,u,v)
-#define INDEX(c) GL_CALL(Indexf)(c)
-#define MULTI_TEXCOORD1(z,s) GL_CALL(MultiTexCoord1fARB)(z,s)
-#define MULTI_TEXCOORD2(z,s,t) GL_CALL(MultiTexCoord2fARB)(z,s,t)
-#define MULTI_TEXCOORD3(z,s,t,u) GL_CALL(MultiTexCoord3fARB)(z,s,t,u)
-#define MULTI_TEXCOORD4(z,s,t,u,v) GL_CALL(MultiTexCoord4fARB)(z,s,t,u,v)
-#define EVALCOORD1(x) GL_CALL(EvalCoord1f)(x)
-#define EVALCOORD2(x,y) GL_CALL(EvalCoord2f)(x,y)
-#define MATERIALFV(a,b,c) GL_CALL(Materialfv)(a,b,c)
-#define RECTF(a,b,c,d) GL_CALL(Rectf)(a,b,c,d)
-
-#define ATTRIB1NV(index,x) GL_CALL(VertexAttrib1fNV)(index,x)
-#define ATTRIB2NV(index,x,y) GL_CALL(VertexAttrib2fNV)(index,x,y)
-#define ATTRIB3NV(index,x,y,z) GL_CALL(VertexAttrib3fNV)(index,x,y,z)
-#define ATTRIB4NV(index,x,y,z,w) GL_CALL(VertexAttrib4fNV)(index,x,y,z,w)
-#define ATTRIB1ARB(index,x) GL_CALL(VertexAttrib1fARB)(index,x)
-#define ATTRIB2ARB(index,x,y) GL_CALL(VertexAttrib2fARB)(index,x,y)
-#define ATTRIB3ARB(index,x,y,z) GL_CALL(VertexAttrib3fARB)(index,x,y,z)
-#define ATTRIB4ARB(index,x,y,z,w) GL_CALL(VertexAttrib4fARB)(index,x,y,z,w)
-#define FOGCOORDF(x) GL_CALL(FogCoordfEXT)(x)
-#define SECONDARYCOLORF(a,b,c) GL_CALL(SecondaryColor3fEXT)(a,b,c)
+#define COLORF(r,g,b,a) CALL_Color4f(GET_DISPATCH(), (r,g,b,a))
+#define VERTEX2(x,y) CALL_Vertex2f(GET_DISPATCH(), (x,y))
+#define VERTEX3(x,y,z) CALL_Vertex3f(GET_DISPATCH(), (x,y,z))
+#define VERTEX4(x,y,z,w) CALL_Vertex4f(GET_DISPATCH(), (x,y,z,w))
+#define NORMAL(x,y,z) CALL_Normal3f(GET_DISPATCH(), (x,y,z))
+#define TEXCOORD1(s) CALL_TexCoord1f(GET_DISPATCH(), (s))
+#define TEXCOORD2(s,t) CALL_TexCoord2f(GET_DISPATCH(), (s,t))
+#define TEXCOORD3(s,t,u) CALL_TexCoord3f(GET_DISPATCH(), (s,t,u))
+#define TEXCOORD4(s,t,u,v) CALL_TexCoord4f(GET_DISPATCH(), (s,t,u,v))
+#define INDEX(c) CALL_Indexf(GET_DISPATCH(), (c))
+#define MULTI_TEXCOORD1(z,s) CALL_MultiTexCoord1fARB(GET_DISPATCH(), (z,s))
+#define MULTI_TEXCOORD2(z,s,t) CALL_MultiTexCoord2fARB(GET_DISPATCH(), (z,s,t))
+#define MULTI_TEXCOORD3(z,s,t,u) CALL_MultiTexCoord3fARB(GET_DISPATCH(), (z,s,t,u))
+#define MULTI_TEXCOORD4(z,s,t,u,v) CALL_MultiTexCoord4fARB(GET_DISPATCH(), (z,s,t,u,v))
+#define EVALCOORD1(x) CALL_EvalCoord1f(GET_DISPATCH(), (x))
+#define EVALCOORD2(x,y) CALL_EvalCoord2f(GET_DISPATCH(), (x,y))
+#define MATERIALFV(a,b,c) CALL_Materialfv(GET_DISPATCH(), (a,b,c))
+#define RECTF(a,b,c,d) CALL_Rectf(GET_DISPATCH(), (a,b,c,d))
+
+#define ATTRIB1NV(index,x) CALL_VertexAttrib1fNV(GET_DISPATCH(), (index,x))
+#define ATTRIB2NV(index,x,y) CALL_VertexAttrib2fNV(GET_DISPATCH(), (index,x,y))
+#define ATTRIB3NV(index,x,y,z) CALL_VertexAttrib3fNV(GET_DISPATCH(), (index,x,y,z))
+#define ATTRIB4NV(index,x,y,z,w) CALL_VertexAttrib4fNV(GET_DISPATCH(), (index,x,y,z,w))
+#define ATTRIB1ARB(index,x) CALL_VertexAttrib1fARB(GET_DISPATCH(), (index,x))
+#define ATTRIB2ARB(index,x,y) CALL_VertexAttrib2fARB(GET_DISPATCH(), (index,x,y))
+#define ATTRIB3ARB(index,x,y,z) CALL_VertexAttrib3fARB(GET_DISPATCH(), (index,x,y,z))
+#define ATTRIB4ARB(index,x,y,z,w) CALL_VertexAttrib4fARB(GET_DISPATCH(), (index,x,y,z,w))
+#define FOGCOORDF(x) CALL_FogCoordfEXT(GET_DISPATCH(), (x))
+#define SECONDARYCOLORF(a,b,c) CALL_SecondaryColor3fEXT(GET_DISPATCH(), (a,b,c))
static void GLAPIENTRY
loopback_Color3b_f( GLbyte red, GLbyte green, GLbyte blue )
@@ -1437,209 +1439,209 @@ loopback_VertexAttrib4NuivARB(GLuint index, const GLuint * v)
void
_mesa_loopback_init_api_table( struct _glapi_table *dest )
{
- dest->Color3b = loopback_Color3b_f;
- dest->Color3d = loopback_Color3d_f;
- dest->Color3i = loopback_Color3i_f;
- dest->Color3s = loopback_Color3s_f;
- dest->Color3ui = loopback_Color3ui_f;
- dest->Color3us = loopback_Color3us_f;
- dest->Color3ub = loopback_Color3ub_f;
- dest->Color4b = loopback_Color4b_f;
- dest->Color4d = loopback_Color4d_f;
- dest->Color4i = loopback_Color4i_f;
- dest->Color4s = loopback_Color4s_f;
- dest->Color4ui = loopback_Color4ui_f;
- dest->Color4us = loopback_Color4us_f;
- dest->Color4ub = loopback_Color4ub_f;
- dest->Color3bv = loopback_Color3bv_f;
- dest->Color3dv = loopback_Color3dv_f;
- dest->Color3iv = loopback_Color3iv_f;
- dest->Color3sv = loopback_Color3sv_f;
- dest->Color3uiv = loopback_Color3uiv_f;
- dest->Color3usv = loopback_Color3usv_f;
- dest->Color3ubv = loopback_Color3ubv_f;
- dest->Color4bv = loopback_Color4bv_f;
- dest->Color4dv = loopback_Color4dv_f;
- dest->Color4iv = loopback_Color4iv_f;
- dest->Color4sv = loopback_Color4sv_f;
- dest->Color4uiv = loopback_Color4uiv_f;
- dest->Color4usv = loopback_Color4usv_f;
- dest->Color4ubv = loopback_Color4ubv_f;
-
- dest->SecondaryColor3bEXT = loopback_SecondaryColor3bEXT_f;
- dest->SecondaryColor3dEXT = loopback_SecondaryColor3dEXT_f;
- dest->SecondaryColor3iEXT = loopback_SecondaryColor3iEXT_f;
- dest->SecondaryColor3sEXT = loopback_SecondaryColor3sEXT_f;
- dest->SecondaryColor3uiEXT = loopback_SecondaryColor3uiEXT_f;
- dest->SecondaryColor3usEXT = loopback_SecondaryColor3usEXT_f;
- dest->SecondaryColor3ubEXT = loopback_SecondaryColor3ubEXT_f;
- dest->SecondaryColor3bvEXT = loopback_SecondaryColor3bvEXT_f;
- dest->SecondaryColor3dvEXT = loopback_SecondaryColor3dvEXT_f;
- dest->SecondaryColor3ivEXT = loopback_SecondaryColor3ivEXT_f;
- dest->SecondaryColor3svEXT = loopback_SecondaryColor3svEXT_f;
- dest->SecondaryColor3uivEXT = loopback_SecondaryColor3uivEXT_f;
- dest->SecondaryColor3usvEXT = loopback_SecondaryColor3usvEXT_f;
- dest->SecondaryColor3ubvEXT = loopback_SecondaryColor3ubvEXT_f;
+ SET_Color3b(dest, loopback_Color3b_f);
+ SET_Color3d(dest, loopback_Color3d_f);
+ SET_Color3i(dest, loopback_Color3i_f);
+ SET_Color3s(dest, loopback_Color3s_f);
+ SET_Color3ui(dest, loopback_Color3ui_f);
+ SET_Color3us(dest, loopback_Color3us_f);
+ SET_Color3ub(dest, loopback_Color3ub_f);
+ SET_Color4b(dest, loopback_Color4b_f);
+ SET_Color4d(dest, loopback_Color4d_f);
+ SET_Color4i(dest, loopback_Color4i_f);
+ SET_Color4s(dest, loopback_Color4s_f);
+ SET_Color4ui(dest, loopback_Color4ui_f);
+ SET_Color4us(dest, loopback_Color4us_f);
+ SET_Color4ub(dest, loopback_Color4ub_f);
+ SET_Color3bv(dest, loopback_Color3bv_f);
+ SET_Color3dv(dest, loopback_Color3dv_f);
+ SET_Color3iv(dest, loopback_Color3iv_f);
+ SET_Color3sv(dest, loopback_Color3sv_f);
+ SET_Color3uiv(dest, loopback_Color3uiv_f);
+ SET_Color3usv(dest, loopback_Color3usv_f);
+ SET_Color3ubv(dest, loopback_Color3ubv_f);
+ SET_Color4bv(dest, loopback_Color4bv_f);
+ SET_Color4dv(dest, loopback_Color4dv_f);
+ SET_Color4iv(dest, loopback_Color4iv_f);
+ SET_Color4sv(dest, loopback_Color4sv_f);
+ SET_Color4uiv(dest, loopback_Color4uiv_f);
+ SET_Color4usv(dest, loopback_Color4usv_f);
+ SET_Color4ubv(dest, loopback_Color4ubv_f);
+
+ SET_SecondaryColor3bEXT(dest, loopback_SecondaryColor3bEXT_f);
+ SET_SecondaryColor3dEXT(dest, loopback_SecondaryColor3dEXT_f);
+ SET_SecondaryColor3iEXT(dest, loopback_SecondaryColor3iEXT_f);
+ SET_SecondaryColor3sEXT(dest, loopback_SecondaryColor3sEXT_f);
+ SET_SecondaryColor3uiEXT(dest, loopback_SecondaryColor3uiEXT_f);
+ SET_SecondaryColor3usEXT(dest, loopback_SecondaryColor3usEXT_f);
+ SET_SecondaryColor3ubEXT(dest, loopback_SecondaryColor3ubEXT_f);
+ SET_SecondaryColor3bvEXT(dest, loopback_SecondaryColor3bvEXT_f);
+ SET_SecondaryColor3dvEXT(dest, loopback_SecondaryColor3dvEXT_f);
+ SET_SecondaryColor3ivEXT(dest, loopback_SecondaryColor3ivEXT_f);
+ SET_SecondaryColor3svEXT(dest, loopback_SecondaryColor3svEXT_f);
+ SET_SecondaryColor3uivEXT(dest, loopback_SecondaryColor3uivEXT_f);
+ SET_SecondaryColor3usvEXT(dest, loopback_SecondaryColor3usvEXT_f);
+ SET_SecondaryColor3ubvEXT(dest, loopback_SecondaryColor3ubvEXT_f);
- dest->Indexd = loopback_Indexd;
- dest->Indexi = loopback_Indexi;
- dest->Indexs = loopback_Indexs;
- dest->Indexub = loopback_Indexub;
- dest->Indexdv = loopback_Indexdv;
- dest->Indexiv = loopback_Indexiv;
- dest->Indexsv = loopback_Indexsv;
- dest->Indexubv = loopback_Indexubv;
- dest->Normal3b = loopback_Normal3b;
- dest->Normal3d = loopback_Normal3d;
- dest->Normal3i = loopback_Normal3i;
- dest->Normal3s = loopback_Normal3s;
- dest->Normal3bv = loopback_Normal3bv;
- dest->Normal3dv = loopback_Normal3dv;
- dest->Normal3iv = loopback_Normal3iv;
- dest->Normal3sv = loopback_Normal3sv;
- dest->TexCoord1d = loopback_TexCoord1d;
- dest->TexCoord1i = loopback_TexCoord1i;
- dest->TexCoord1s = loopback_TexCoord1s;
- dest->TexCoord2d = loopback_TexCoord2d;
- dest->TexCoord2s = loopback_TexCoord2s;
- dest->TexCoord2i = loopback_TexCoord2i;
- dest->TexCoord3d = loopback_TexCoord3d;
- dest->TexCoord3i = loopback_TexCoord3i;
- dest->TexCoord3s = loopback_TexCoord3s;
- dest->TexCoord4d = loopback_TexCoord4d;
- dest->TexCoord4i = loopback_TexCoord4i;
- dest->TexCoord4s = loopback_TexCoord4s;
- dest->TexCoord1dv = loopback_TexCoord1dv;
- dest->TexCoord1iv = loopback_TexCoord1iv;
- dest->TexCoord1sv = loopback_TexCoord1sv;
- dest->TexCoord2dv = loopback_TexCoord2dv;
- dest->TexCoord2iv = loopback_TexCoord2iv;
- dest->TexCoord2sv = loopback_TexCoord2sv;
- dest->TexCoord3dv = loopback_TexCoord3dv;
- dest->TexCoord3iv = loopback_TexCoord3iv;
- dest->TexCoord3sv = loopback_TexCoord3sv;
- dest->TexCoord4dv = loopback_TexCoord4dv;
- dest->TexCoord4iv = loopback_TexCoord4iv;
- dest->TexCoord4sv = loopback_TexCoord4sv;
- dest->Vertex2d = loopback_Vertex2d;
- dest->Vertex2i = loopback_Vertex2i;
- dest->Vertex2s = loopback_Vertex2s;
- dest->Vertex3d = loopback_Vertex3d;
- dest->Vertex3i = loopback_Vertex3i;
- dest->Vertex3s = loopback_Vertex3s;
- dest->Vertex4d = loopback_Vertex4d;
- dest->Vertex4i = loopback_Vertex4i;
- dest->Vertex4s = loopback_Vertex4s;
- dest->Vertex2dv = loopback_Vertex2dv;
- dest->Vertex2iv = loopback_Vertex2iv;
- dest->Vertex2sv = loopback_Vertex2sv;
- dest->Vertex3dv = loopback_Vertex3dv;
- dest->Vertex3iv = loopback_Vertex3iv;
- dest->Vertex3sv = loopback_Vertex3sv;
- dest->Vertex4dv = loopback_Vertex4dv;
- dest->Vertex4iv = loopback_Vertex4iv;
- dest->Vertex4sv = loopback_Vertex4sv;
- dest->MultiTexCoord1dARB = loopback_MultiTexCoord1dARB;
- dest->MultiTexCoord1dvARB = loopback_MultiTexCoord1dvARB;
- dest->MultiTexCoord1iARB = loopback_MultiTexCoord1iARB;
- dest->MultiTexCoord1ivARB = loopback_MultiTexCoord1ivARB;
- dest->MultiTexCoord1sARB = loopback_MultiTexCoord1sARB;
- dest->MultiTexCoord1svARB = loopback_MultiTexCoord1svARB;
- dest->MultiTexCoord2dARB = loopback_MultiTexCoord2dARB;
- dest->MultiTexCoord2dvARB = loopback_MultiTexCoord2dvARB;
- dest->MultiTexCoord2iARB = loopback_MultiTexCoord2iARB;
- dest->MultiTexCoord2ivARB = loopback_MultiTexCoord2ivARB;
- dest->MultiTexCoord2sARB = loopback_MultiTexCoord2sARB;
- dest->MultiTexCoord2svARB = loopback_MultiTexCoord2svARB;
- dest->MultiTexCoord3dARB = loopback_MultiTexCoord3dARB;
- dest->MultiTexCoord3dvARB = loopback_MultiTexCoord3dvARB;
- dest->MultiTexCoord3iARB = loopback_MultiTexCoord3iARB;
- dest->MultiTexCoord3ivARB = loopback_MultiTexCoord3ivARB;
- dest->MultiTexCoord3sARB = loopback_MultiTexCoord3sARB;
- dest->MultiTexCoord3svARB = loopback_MultiTexCoord3svARB;
- dest->MultiTexCoord4dARB = loopback_MultiTexCoord4dARB;
- dest->MultiTexCoord4dvARB = loopback_MultiTexCoord4dvARB;
- dest->MultiTexCoord4iARB = loopback_MultiTexCoord4iARB;
- dest->MultiTexCoord4ivARB = loopback_MultiTexCoord4ivARB;
- dest->MultiTexCoord4sARB = loopback_MultiTexCoord4sARB;
- dest->MultiTexCoord4svARB = loopback_MultiTexCoord4svARB;
- dest->EvalCoord2dv = loopback_EvalCoord2dv;
- dest->EvalCoord2fv = loopback_EvalCoord2fv;
- dest->EvalCoord2d = loopback_EvalCoord2d;
- dest->EvalCoord1dv = loopback_EvalCoord1dv;
- dest->EvalCoord1fv = loopback_EvalCoord1fv;
- dest->EvalCoord1d = loopback_EvalCoord1d;
- dest->Materialf = loopback_Materialf;
- dest->Materiali = loopback_Materiali;
- dest->Materialiv = loopback_Materialiv;
- dest->Rectd = loopback_Rectd;
- dest->Rectdv = loopback_Rectdv;
- dest->Rectfv = loopback_Rectfv;
- dest->Recti = loopback_Recti;
- dest->Rectiv = loopback_Rectiv;
- dest->Rects = loopback_Rects;
- dest->Rectsv = loopback_Rectsv;
- dest->FogCoorddEXT = loopback_FogCoorddEXT;
- dest->FogCoorddvEXT = loopback_FogCoorddvEXT;
-
- dest->VertexAttrib1sNV = loopback_VertexAttrib1sNV;
- dest->VertexAttrib1dNV = loopback_VertexAttrib1dNV;
- dest->VertexAttrib2sNV = loopback_VertexAttrib2sNV;
- dest->VertexAttrib2dNV = loopback_VertexAttrib2dNV;
- dest->VertexAttrib3sNV = loopback_VertexAttrib3sNV;
- dest->VertexAttrib3dNV = loopback_VertexAttrib3dNV;
- dest->VertexAttrib4sNV = loopback_VertexAttrib4sNV;
- dest->VertexAttrib4dNV = loopback_VertexAttrib4dNV;
- dest->VertexAttrib4ubNV = loopback_VertexAttrib4ubNV;
- dest->VertexAttrib1svNV = loopback_VertexAttrib1svNV;
- dest->VertexAttrib1dvNV = loopback_VertexAttrib1dvNV;
- dest->VertexAttrib2svNV = loopback_VertexAttrib2svNV;
- dest->VertexAttrib2dvNV = loopback_VertexAttrib2dvNV;
- dest->VertexAttrib3svNV = loopback_VertexAttrib3svNV;
- dest->VertexAttrib3dvNV = loopback_VertexAttrib3dvNV;
- dest->VertexAttrib4svNV = loopback_VertexAttrib4svNV;
- dest->VertexAttrib4dvNV = loopback_VertexAttrib4dvNV;
- dest->VertexAttrib4ubvNV = loopback_VertexAttrib4ubvNV;
- dest->VertexAttribs1svNV = loopback_VertexAttribs1svNV;
- dest->VertexAttribs1fvNV = loopback_VertexAttribs1fvNV;
- dest->VertexAttribs1dvNV = loopback_VertexAttribs1dvNV;
- dest->VertexAttribs2svNV = loopback_VertexAttribs2svNV;
- dest->VertexAttribs2fvNV = loopback_VertexAttribs2fvNV;
- dest->VertexAttribs2dvNV = loopback_VertexAttribs2dvNV;
- dest->VertexAttribs3svNV = loopback_VertexAttribs3svNV;
- dest->VertexAttribs3fvNV = loopback_VertexAttribs3fvNV;
- dest->VertexAttribs3dvNV = loopback_VertexAttribs3dvNV;
- dest->VertexAttribs4svNV = loopback_VertexAttribs4svNV;
- dest->VertexAttribs4fvNV = loopback_VertexAttribs4fvNV;
- dest->VertexAttribs4dvNV = loopback_VertexAttribs4dvNV;
- dest->VertexAttribs4ubvNV = loopback_VertexAttribs4ubvNV;
-
- dest->VertexAttrib1sARB = loopback_VertexAttrib1sARB;
- dest->VertexAttrib1dARB = loopback_VertexAttrib1dARB;
- dest->VertexAttrib2sARB = loopback_VertexAttrib2sARB;
- dest->VertexAttrib2dARB = loopback_VertexAttrib2dARB;
- dest->VertexAttrib3sARB = loopback_VertexAttrib3sARB;
- dest->VertexAttrib3dARB = loopback_VertexAttrib3dARB;
- dest->VertexAttrib4sARB = loopback_VertexAttrib4sARB;
- dest->VertexAttrib4dARB = loopback_VertexAttrib4dARB;
- dest->VertexAttrib1svARB = loopback_VertexAttrib1svARB;
- dest->VertexAttrib1dvARB = loopback_VertexAttrib1dvARB;
- dest->VertexAttrib2svARB = loopback_VertexAttrib2svARB;
- dest->VertexAttrib2dvARB = loopback_VertexAttrib2dvARB;
- dest->VertexAttrib3svARB = loopback_VertexAttrib3svARB;
- dest->VertexAttrib3dvARB = loopback_VertexAttrib3dvARB;
- dest->VertexAttrib4svARB = loopback_VertexAttrib4svARB;
- dest->VertexAttrib4dvARB = loopback_VertexAttrib4dvARB;
- dest->VertexAttrib4NubARB = loopback_VertexAttrib4NubARB;
- dest->VertexAttrib4NubvARB = loopback_VertexAttrib4NubvARB;
- dest->VertexAttrib4bvARB = loopback_VertexAttrib4bvARB;
- dest->VertexAttrib4ivARB = loopback_VertexAttrib4ivARB;
- dest->VertexAttrib4ubvARB = loopback_VertexAttrib4ubvARB;
- dest->VertexAttrib4usvARB = loopback_VertexAttrib4usvARB;
- dest->VertexAttrib4uivARB = loopback_VertexAttrib4uivARB;
- dest->VertexAttrib4NbvARB = loopback_VertexAttrib4NbvARB;
- dest->VertexAttrib4NsvARB = loopback_VertexAttrib4NsvARB;
- dest->VertexAttrib4NivARB = loopback_VertexAttrib4NivARB;
- dest->VertexAttrib4NusvARB = loopback_VertexAttrib4NusvARB;
- dest->VertexAttrib4NuivARB = loopback_VertexAttrib4NuivARB;
+ SET_Indexd(dest, loopback_Indexd);
+ SET_Indexi(dest, loopback_Indexi);
+ SET_Indexs(dest, loopback_Indexs);
+ SET_Indexub(dest, loopback_Indexub);
+ SET_Indexdv(dest, loopback_Indexdv);
+ SET_Indexiv(dest, loopback_Indexiv);
+ SET_Indexsv(dest, loopback_Indexsv);
+ SET_Indexubv(dest, loopback_Indexubv);
+ SET_Normal3b(dest, loopback_Normal3b);
+ SET_Normal3d(dest, loopback_Normal3d);
+ SET_Normal3i(dest, loopback_Normal3i);
+ SET_Normal3s(dest, loopback_Normal3s);
+ SET_Normal3bv(dest, loopback_Normal3bv);
+ SET_Normal3dv(dest, loopback_Normal3dv);
+ SET_Normal3iv(dest, loopback_Normal3iv);
+ SET_Normal3sv(dest, loopback_Normal3sv);
+ SET_TexCoord1d(dest, loopback_TexCoord1d);
+ SET_TexCoord1i(dest, loopback_TexCoord1i);
+ SET_TexCoord1s(dest, loopback_TexCoord1s);
+ SET_TexCoord2d(dest, loopback_TexCoord2d);
+ SET_TexCoord2s(dest, loopback_TexCoord2s);
+ SET_TexCoord2i(dest, loopback_TexCoord2i);
+ SET_TexCoord3d(dest, loopback_TexCoord3d);
+ SET_TexCoord3i(dest, loopback_TexCoord3i);
+ SET_TexCoord3s(dest, loopback_TexCoord3s);
+ SET_TexCoord4d(dest, loopback_TexCoord4d);
+ SET_TexCoord4i(dest, loopback_TexCoord4i);
+ SET_TexCoord4s(dest, loopback_TexCoord4s);
+ SET_TexCoord1dv(dest, loopback_TexCoord1dv);
+ SET_TexCoord1iv(dest, loopback_TexCoord1iv);
+ SET_TexCoord1sv(dest, loopback_TexCoord1sv);
+ SET_TexCoord2dv(dest, loopback_TexCoord2dv);
+ SET_TexCoord2iv(dest, loopback_TexCoord2iv);
+ SET_TexCoord2sv(dest, loopback_TexCoord2sv);
+ SET_TexCoord3dv(dest, loopback_TexCoord3dv);
+ SET_TexCoord3iv(dest, loopback_TexCoord3iv);
+ SET_TexCoord3sv(dest, loopback_TexCoord3sv);
+ SET_TexCoord4dv(dest, loopback_TexCoord4dv);
+ SET_TexCoord4iv(dest, loopback_TexCoord4iv);
+ SET_TexCoord4sv(dest, loopback_TexCoord4sv);
+ SET_Vertex2d(dest, loopback_Vertex2d);
+ SET_Vertex2i(dest, loopback_Vertex2i);
+ SET_Vertex2s(dest, loopback_Vertex2s);
+ SET_Vertex3d(dest, loopback_Vertex3d);
+ SET_Vertex3i(dest, loopback_Vertex3i);
+ SET_Vertex3s(dest, loopback_Vertex3s);
+ SET_Vertex4d(dest, loopback_Vertex4d);
+ SET_Vertex4i(dest, loopback_Vertex4i);
+ SET_Vertex4s(dest, loopback_Vertex4s);
+ SET_Vertex2dv(dest, loopback_Vertex2dv);
+ SET_Vertex2iv(dest, loopback_Vertex2iv);
+ SET_Vertex2sv(dest, loopback_Vertex2sv);
+ SET_Vertex3dv(dest, loopback_Vertex3dv);
+ SET_Vertex3iv(dest, loopback_Vertex3iv);
+ SET_Vertex3sv(dest, loopback_Vertex3sv);
+ SET_Vertex4dv(dest, loopback_Vertex4dv);
+ SET_Vertex4iv(dest, loopback_Vertex4iv);
+ SET_Vertex4sv(dest, loopback_Vertex4sv);
+ SET_MultiTexCoord1dARB(dest, loopback_MultiTexCoord1dARB);
+ SET_MultiTexCoord1dvARB(dest, loopback_MultiTexCoord1dvARB);
+ SET_MultiTexCoord1iARB(dest, loopback_MultiTexCoord1iARB);
+ SET_MultiTexCoord1ivARB(dest, loopback_MultiTexCoord1ivARB);
+ SET_MultiTexCoord1sARB(dest, loopback_MultiTexCoord1sARB);
+ SET_MultiTexCoord1svARB(dest, loopback_MultiTexCoord1svARB);
+ SET_MultiTexCoord2dARB(dest, loopback_MultiTexCoord2dARB);
+ SET_MultiTexCoord2dvARB(dest, loopback_MultiTexCoord2dvARB);
+ SET_MultiTexCoord2iARB(dest, loopback_MultiTexCoord2iARB);
+ SET_MultiTexCoord2ivARB(dest, loopback_MultiTexCoord2ivARB);
+ SET_MultiTexCoord2sARB(dest, loopback_MultiTexCoord2sARB);
+ SET_MultiTexCoord2svARB(dest, loopback_MultiTexCoord2svARB);
+ SET_MultiTexCoord3dARB(dest, loopback_MultiTexCoord3dARB);
+ SET_MultiTexCoord3dvARB(dest, loopback_MultiTexCoord3dvARB);
+ SET_MultiTexCoord3iARB(dest, loopback_MultiTexCoord3iARB);
+ SET_MultiTexCoord3ivARB(dest, loopback_MultiTexCoord3ivARB);
+ SET_MultiTexCoord3sARB(dest, loopback_MultiTexCoord3sARB);
+ SET_MultiTexCoord3svARB(dest, loopback_MultiTexCoord3svARB);
+ SET_MultiTexCoord4dARB(dest, loopback_MultiTexCoord4dARB);
+ SET_MultiTexCoord4dvARB(dest, loopback_MultiTexCoord4dvARB);
+ SET_MultiTexCoord4iARB(dest, loopback_MultiTexCoord4iARB);
+ SET_MultiTexCoord4ivARB(dest, loopback_MultiTexCoord4ivARB);
+ SET_MultiTexCoord4sARB(dest, loopback_MultiTexCoord4sARB);
+ SET_MultiTexCoord4svARB(dest, loopback_MultiTexCoord4svARB);
+ SET_EvalCoord2dv(dest, loopback_EvalCoord2dv);
+ SET_EvalCoord2fv(dest, loopback_EvalCoord2fv);
+ SET_EvalCoord2d(dest, loopback_EvalCoord2d);
+ SET_EvalCoord1dv(dest, loopback_EvalCoord1dv);
+ SET_EvalCoord1fv(dest, loopback_EvalCoord1fv);
+ SET_EvalCoord1d(dest, loopback_EvalCoord1d);
+ SET_Materialf(dest, loopback_Materialf);
+ SET_Materiali(dest, loopback_Materiali);
+ SET_Materialiv(dest, loopback_Materialiv);
+ SET_Rectd(dest, loopback_Rectd);
+ SET_Rectdv(dest, loopback_Rectdv);
+ SET_Rectfv(dest, loopback_Rectfv);
+ SET_Recti(dest, loopback_Recti);
+ SET_Rectiv(dest, loopback_Rectiv);
+ SET_Rects(dest, loopback_Rects);
+ SET_Rectsv(dest, loopback_Rectsv);
+ SET_FogCoorddEXT(dest, loopback_FogCoorddEXT);
+ SET_FogCoorddvEXT(dest, loopback_FogCoorddvEXT);
+
+ SET_VertexAttrib1sNV(dest, loopback_VertexAttrib1sNV);
+ SET_VertexAttrib1dNV(dest, loopback_VertexAttrib1dNV);
+ SET_VertexAttrib2sNV(dest, loopback_VertexAttrib2sNV);
+ SET_VertexAttrib2dNV(dest, loopback_VertexAttrib2dNV);
+ SET_VertexAttrib3sNV(dest, loopback_VertexAttrib3sNV);
+ SET_VertexAttrib3dNV(dest, loopback_VertexAttrib3dNV);
+ SET_VertexAttrib4sNV(dest, loopback_VertexAttrib4sNV);
+ SET_VertexAttrib4dNV(dest, loopback_VertexAttrib4dNV);
+ SET_VertexAttrib4ubNV(dest, loopback_VertexAttrib4ubNV);
+ SET_VertexAttrib1svNV(dest, loopback_VertexAttrib1svNV);
+ SET_VertexAttrib1dvNV(dest, loopback_VertexAttrib1dvNV);
+ SET_VertexAttrib2svNV(dest, loopback_VertexAttrib2svNV);
+ SET_VertexAttrib2dvNV(dest, loopback_VertexAttrib2dvNV);
+ SET_VertexAttrib3svNV(dest, loopback_VertexAttrib3svNV);
+ SET_VertexAttrib3dvNV(dest, loopback_VertexAttrib3dvNV);
+ SET_VertexAttrib4svNV(dest, loopback_VertexAttrib4svNV);
+ SET_VertexAttrib4dvNV(dest, loopback_VertexAttrib4dvNV);
+ SET_VertexAttrib4ubvNV(dest, loopback_VertexAttrib4ubvNV);
+ SET_VertexAttribs1svNV(dest, loopback_VertexAttribs1svNV);
+ SET_VertexAttribs1fvNV(dest, loopback_VertexAttribs1fvNV);
+ SET_VertexAttribs1dvNV(dest, loopback_VertexAttribs1dvNV);
+ SET_VertexAttribs2svNV(dest, loopback_VertexAttribs2svNV);
+ SET_VertexAttribs2fvNV(dest, loopback_VertexAttribs2fvNV);
+ SET_VertexAttribs2dvNV(dest, loopback_VertexAttribs2dvNV);
+ SET_VertexAttribs3svNV(dest, loopback_VertexAttribs3svNV);
+ SET_VertexAttribs3fvNV(dest, loopback_VertexAttribs3fvNV);
+ SET_VertexAttribs3dvNV(dest, loopback_VertexAttribs3dvNV);
+ SET_VertexAttribs4svNV(dest, loopback_VertexAttribs4svNV);
+ SET_VertexAttribs4fvNV(dest, loopback_VertexAttribs4fvNV);
+ SET_VertexAttribs4dvNV(dest, loopback_VertexAttribs4dvNV);
+ SET_VertexAttribs4ubvNV(dest, loopback_VertexAttribs4ubvNV);
+
+ SET_VertexAttrib1sARB(dest, loopback_VertexAttrib1sARB);
+ SET_VertexAttrib1dARB(dest, loopback_VertexAttrib1dARB);
+ SET_VertexAttrib2sARB(dest, loopback_VertexAttrib2sARB);
+ SET_VertexAttrib2dARB(dest, loopback_VertexAttrib2dARB);
+ SET_VertexAttrib3sARB(dest, loopback_VertexAttrib3sARB);
+ SET_VertexAttrib3dARB(dest, loopback_VertexAttrib3dARB);
+ SET_VertexAttrib4sARB(dest, loopback_VertexAttrib4sARB);
+ SET_VertexAttrib4dARB(dest, loopback_VertexAttrib4dARB);
+ SET_VertexAttrib1svARB(dest, loopback_VertexAttrib1svARB);
+ SET_VertexAttrib1dvARB(dest, loopback_VertexAttrib1dvARB);
+ SET_VertexAttrib2svARB(dest, loopback_VertexAttrib2svARB);
+ SET_VertexAttrib2dvARB(dest, loopback_VertexAttrib2dvARB);
+ SET_VertexAttrib3svARB(dest, loopback_VertexAttrib3svARB);
+ SET_VertexAttrib3dvARB(dest, loopback_VertexAttrib3dvARB);
+ SET_VertexAttrib4svARB(dest, loopback_VertexAttrib4svARB);
+ SET_VertexAttrib4dvARB(dest, loopback_VertexAttrib4dvARB);
+ SET_VertexAttrib4NubARB(dest, loopback_VertexAttrib4NubARB);
+ SET_VertexAttrib4NubvARB(dest, loopback_VertexAttrib4NubvARB);
+ SET_VertexAttrib4bvARB(dest, loopback_VertexAttrib4bvARB);
+ SET_VertexAttrib4ivARB(dest, loopback_VertexAttrib4ivARB);
+ SET_VertexAttrib4ubvARB(dest, loopback_VertexAttrib4ubvARB);
+ SET_VertexAttrib4usvARB(dest, loopback_VertexAttrib4usvARB);
+ SET_VertexAttrib4uivARB(dest, loopback_VertexAttrib4uivARB);
+ SET_VertexAttrib4NbvARB(dest, loopback_VertexAttrib4NbvARB);
+ SET_VertexAttrib4NsvARB(dest, loopback_VertexAttrib4NsvARB);
+ SET_VertexAttrib4NivARB(dest, loopback_VertexAttrib4NivARB);
+ SET_VertexAttrib4NusvARB(dest, loopback_VertexAttrib4NusvARB);
+ SET_VertexAttrib4NuivARB(dest, loopback_VertexAttrib4NuivARB);
}