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authorBrian Paul <brian.paul@tungstengraphics.com>2005-01-20 04:02:02 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2005-01-20 04:02:02 +0000
commitea2943efd95c0760a5423236ed37655d863b8a5e (patch)
treee86344d411aadf9b698a79896ed78469f7129285 /src/mesa/main/bufferobj.c
parent36da0459e4d0b12ab46f0e2090d107a22f68844a (diff)
Update glDeletePrograms/Buffers() so that the ID is freed immediately, like
texture objects.
Diffstat (limited to 'src/mesa/main/bufferobj.c')
-rw-r--r--src/mesa/main/bufferobj.c18
1 files changed, 6 insertions, 12 deletions
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
index ca428a7fa0..9d2fc95be3 100644
--- a/src/mesa/main/bufferobj.c
+++ b/src/mesa/main/bufferobj.c
@@ -533,9 +533,8 @@ _mesa_BindBufferARB(GLenum target, GLuint buffer)
assert(oldBufObj->RefCount >= 0);
if (oldBufObj->RefCount == 0) {
assert(oldBufObj->Name != 0);
- _mesa_remove_buffer_object(ctx, oldBufObj);
ASSERT(ctx->Driver.DeleteBuffer);
- (*ctx->Driver.DeleteBuffer)( ctx, oldBufObj );
+ ctx->Driver.DeleteBuffer( ctx, oldBufObj );
}
}
}
@@ -635,20 +634,15 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids)
_mesa_BindBufferARB( GL_PIXEL_UNPACK_BUFFER_EXT, 0 );
}
- /* decrement refcount and delete if <= 0 */
- if (!bufObj->DeletePending) {
- bufObj->DeletePending = GL_TRUE;
- bufObj->RefCount--;
- }
-
+ /* The ID is immediately freed for re-use */
+ _mesa_remove_buffer_object(ctx, bufObj);
+ bufObj->RefCount--;
if (bufObj->RefCount <= 0) {
- /* buffer should not be bound anymore! */
ASSERT(ctx->Array.ArrayBufferObj != bufObj);
ASSERT(ctx->Array.ElementArrayBufferObj != bufObj);
ASSERT(ctx->Array.Vertex.BufferObj != bufObj);
- _mesa_remove_buffer_object(ctx, bufObj);
ASSERT(ctx->Driver.DeleteBuffer);
- (*ctx->Driver.DeleteBuffer)(ctx, bufObj);
+ ctx->Driver.DeleteBuffer(ctx, bufObj);
}
}
}
@@ -727,7 +721,7 @@ _mesa_IsBufferARB(GLuint id)
bufObj = (struct gl_buffer_object *) _mesa_HashLookup(ctx->Shared->BufferObjects, id);
_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
- return bufObj && !bufObj->DeletePending;
+ return bufObj ? GL_TRUE : GL_FALSE;
}