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authorRoland Scheidegger <sroland@tungstengraphics.com>2008-07-02 20:20:33 +0200
committerRoland Scheidegger <sroland@tungstengraphics.com>2008-07-02 20:21:06 +0200
commit5ef4e4ffb8053db87f52df3c9b2ddb71d9c7d6e5 (patch)
tree0ede7c8b1c6e98a20205109a888352255db46cbc /src/mesa/main/buffers.c
parent6befdca6a3d65d7e49c0c54a7a8f091cd05034ea (diff)
mesa: fix issues around multisample enable
multisample enable is enabled by default, however gl mandates multisample rendering rules only apply if there's also a multisampled buffer.
Diffstat (limited to 'src/mesa/main/buffers.c')
-rw-r--r--src/mesa/main/buffers.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c
index b08095465d..5ab969e0eb 100644
--- a/src/mesa/main/buffers.c
+++ b/src/mesa/main/buffers.c
@@ -829,7 +829,7 @@ _mesa_init_scissor(GLcontext *ctx)
void
_mesa_init_multisample(GLcontext *ctx)
{
- ctx->Multisample.Enabled = GL_FALSE;
+ ctx->Multisample.Enabled = GL_TRUE;
ctx->Multisample.SampleAlphaToCoverage = GL_FALSE;
ctx->Multisample.SampleAlphaToOne = GL_FALSE;
ctx->Multisample.SampleCoverage = GL_FALSE;