diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-06-09 15:04:31 -0600 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-06-09 15:04:31 -0600 |
commit | 9091015a9782ad15e58540a8fd61df83ea2bfe31 (patch) | |
tree | 76bd84942c1b557ab2c21585bf9de2fb35a0e7d2 /src/mesa/main/buffers.c | |
parent | eade430682516a445a2bf765165362dad19594f0 (diff) |
mesa: refactor: move _mesa_resizebuffers(), _mesa_ResizeBuffersMESA() to framebuffer.c
Diffstat (limited to 'src/mesa/main/buffers.c')
-rw-r--r-- | src/mesa/main/buffers.c | 79 |
1 files changed, 0 insertions, 79 deletions
diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c index d617ef9a32..c767e62286 100644 --- a/src/mesa/main/buffers.c +++ b/src/mesa/main/buffers.c @@ -456,83 +456,6 @@ _mesa_ReadBuffer(GLenum buffer) } -#if _HAVE_FULL_GL - -/** - * XXX THIS IS OBSOLETE - drivers should take care of detecting window - * size changes and act accordingly, likely calling _mesa_resize_framebuffer(). - * - * GL_MESA_resize_buffers extension. - * - * When this function is called, we'll ask the window system how large - * the current window is. If it's a new size, we'll call the driver's - * ResizeBuffers function. The driver will then resize its color buffers - * as needed, and maybe call the swrast's routine for reallocating - * swrast-managed depth/stencil/accum/etc buffers. - * \note This function should only be called through the GL API, not - * from device drivers (as was done in the past). - */ - -void _mesa_resizebuffers( GLcontext *ctx ) -{ - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx ); - - if (MESA_VERBOSE & VERBOSE_API) - _mesa_debug(ctx, "glResizeBuffersMESA\n"); - - if (!ctx->Driver.GetBufferSize) { - return; - } - - if (ctx->WinSysDrawBuffer) { - GLuint newWidth, newHeight; - GLframebuffer *buffer = ctx->WinSysDrawBuffer; - - assert(buffer->Name == 0); - - /* ask device driver for size of output buffer */ - ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight ); - - /* see if size of device driver's color buffer (window) has changed */ - if (buffer->Width != newWidth || buffer->Height != newHeight) { - if (ctx->Driver.ResizeBuffers) - ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight ); - } - } - - if (ctx->WinSysReadBuffer - && ctx->WinSysReadBuffer != ctx->WinSysDrawBuffer) { - GLuint newWidth, newHeight; - GLframebuffer *buffer = ctx->WinSysReadBuffer; - - assert(buffer->Name == 0); - - /* ask device driver for size of read buffer */ - ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight ); - - /* see if size of device driver's color buffer (window) has changed */ - if (buffer->Width != newWidth || buffer->Height != newHeight) { - if (ctx->Driver.ResizeBuffers) - ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight ); - } - } - - ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */ -} - - -/* - * XXX THIS IS OBSOLETE - */ -void GLAPIENTRY -_mesa_ResizeBuffersMESA( void ) -{ - GET_CURRENT_CONTEXT(ctx); - - if (ctx->Extensions.MESA_resize_buffers) - _mesa_resizebuffers( ctx ); -} - /* * XXX move somewhere else someday? @@ -553,8 +476,6 @@ _mesa_SampleCoverageARB(GLclampf value, GLboolean invert) ctx->NewState |= _NEW_MULTISAMPLE; } -#endif /* _HAVE_FULL_GL */ - /** |