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authorBrian Paul <brian.paul@tungstengraphics.com>2008-06-09 15:04:31 -0600
committerKeith Whitwell <keith@tungstengraphics.com>2008-09-21 22:13:51 -0700
commite48defc98045f419e71ca13e4f45470b2336ecaf (patch)
tree44635a19c329d348e13414563025f431863f4a3a /src/mesa/main/buffers.c
parent5ab1d0aceaffbf872d7f8ebea2a6655e25bf2390 (diff)
mesa: refactor: move _mesa_resizebuffers(), _mesa_ResizeBuffersMESA() to framebuffer.c
(cherry picked from commit 9091015a9782ad15e58540a8fd61df83ea2bfe31)
Diffstat (limited to 'src/mesa/main/buffers.c')
-rw-r--r--src/mesa/main/buffers.c79
1 files changed, 0 insertions, 79 deletions
diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c
index 0c550fd8f1..11cd409734 100644
--- a/src/mesa/main/buffers.c
+++ b/src/mesa/main/buffers.c
@@ -503,83 +503,6 @@ _mesa_ReadBuffer(GLenum buffer)
}
-#if _HAVE_FULL_GL
-
-/**
- * XXX THIS IS OBSOLETE - drivers should take care of detecting window
- * size changes and act accordingly, likely calling _mesa_resize_framebuffer().
- *
- * GL_MESA_resize_buffers extension.
- *
- * When this function is called, we'll ask the window system how large
- * the current window is. If it's a new size, we'll call the driver's
- * ResizeBuffers function. The driver will then resize its color buffers
- * as needed, and maybe call the swrast's routine for reallocating
- * swrast-managed depth/stencil/accum/etc buffers.
- * \note This function should only be called through the GL API, not
- * from device drivers (as was done in the past).
- */
-
-void _mesa_resizebuffers( GLcontext *ctx )
-{
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glResizeBuffersMESA\n");
-
- if (!ctx->Driver.GetBufferSize) {
- return;
- }
-
- if (ctx->WinSysDrawBuffer) {
- GLuint newWidth, newHeight;
- GLframebuffer *buffer = ctx->WinSysDrawBuffer;
-
- assert(buffer->Name == 0);
-
- /* ask device driver for size of output buffer */
- ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
-
- /* see if size of device driver's color buffer (window) has changed */
- if (buffer->Width != newWidth || buffer->Height != newHeight) {
- if (ctx->Driver.ResizeBuffers)
- ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight );
- }
- }
-
- if (ctx->WinSysReadBuffer
- && ctx->WinSysReadBuffer != ctx->WinSysDrawBuffer) {
- GLuint newWidth, newHeight;
- GLframebuffer *buffer = ctx->WinSysReadBuffer;
-
- assert(buffer->Name == 0);
-
- /* ask device driver for size of read buffer */
- ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight );
-
- /* see if size of device driver's color buffer (window) has changed */
- if (buffer->Width != newWidth || buffer->Height != newHeight) {
- if (ctx->Driver.ResizeBuffers)
- ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight );
- }
- }
-
- ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */
-}
-
-
-/*
- * XXX THIS IS OBSOLETE
- */
-void GLAPIENTRY
-_mesa_ResizeBuffersMESA( void )
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if (ctx->Extensions.MESA_resize_buffers)
- _mesa_resizebuffers( ctx );
-}
-
/*
* XXX move somewhere else someday?
@@ -600,8 +523,6 @@ _mesa_SampleCoverageARB(GLclampf value, GLboolean invert)
ctx->NewState |= _NEW_MULTISAMPLE;
}
-#endif /* _HAVE_FULL_GL */
-
/**