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authorBrian Paul <brian.paul@tungstengraphics.com>2006-10-13 16:34:25 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2006-10-13 16:34:25 +0000
commit176501dfff14b5bec78af2b3487207d42c26d37a (patch)
treeb114ed316d67c6da4c460b130edc0643b90e8000 /src/mesa/main/colortab.c
parent8a9b5518fb946462fe55a62c1da1cab94d6d12cc (diff)
In _mesa_pack_rgba_span_float() we don't need to make a temporary copy of
incoming colors when applying pixel transfer ops. In all cases, the caller either indicates there's no pixel transfer ops, or the incoming colors are coming from temporary storage already and can be safely modified.
Diffstat (limited to 'src/mesa/main/colortab.c')
-rw-r--r--src/mesa/main/colortab.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/colortab.c b/src/mesa/main/colortab.c
index 63d254d6bf..e9349516eb 100644
--- a/src/mesa/main/colortab.c
+++ b/src/mesa/main/colortab.c
@@ -807,7 +807,7 @@ _mesa_GetColorTable( GLenum target, GLenum format,
data = ADD_POINTERS(buf, data);
}
- _mesa_pack_rgba_span_float(ctx, table->Size, (const GLfloat (*)[4]) rgba,
+ _mesa_pack_rgba_span_float(ctx, table->Size, rgba,
format, type, data, &ctx->Pack, 0x0);
if (ctx->Pack.BufferObj->Name) {