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authorBrian Paul <brian.paul@tungstengraphics.com>2000-05-26 14:44:59 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2000-05-26 14:44:59 +0000
commit413d6a21f849a689b5c83ea04395856b44fc65a8 (patch)
treeaae7c12c895ce970f4981c6a864216ee0c0c5cb7 /src/mesa/main/context.c
parent2c3a62013333fe624a431115c7913ae007bdd850 (diff)
more work on GL_ARB_texture_cube_map
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r--src/mesa/main/context.c15
1 files changed, 13 insertions, 2 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 2fd0045c8c..1fa5fb8381 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1,4 +1,4 @@
-/* $Id: context.c,v 1.69 2000/05/24 15:04:45 brianp Exp $ */
+/* $Id: context.c,v 1.70 2000/05/26 14:44:59 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -467,6 +467,14 @@ alloc_shared_state( void )
ss->DefaultD[d]->RefCount++; /* don't free if not in use */
}
+ ss->DefaultCubeMap = gl_alloc_texture_object(ss, 0, 6);
+ if (!ss->DefaultCubeMap) {
+ outOfMemory = GL_TRUE;
+ }
+ else {
+ ss->DefaultCubeMap->RefCount++;
+ }
+
if (!ss->DisplayList || !ss->TexObjects || outOfMemory) {
/* Ran out of memory at some point. Free everything and return NULL */
if (ss->DisplayList)
@@ -479,6 +487,8 @@ alloc_shared_state( void )
gl_free_texture_object(ss, ss->DefaultD[2]);
if (ss->DefaultD[3])
gl_free_texture_object(ss, ss->DefaultD[3]);
+ if (ss->DefaultCubeMap)
+ gl_free_texture_object(ss, ss->DefaultCubeMap);
FREE(ss);
return NULL;
}
@@ -603,6 +613,7 @@ init_texture_unit( GLcontext *ctx, GLuint unit )
texUnit->CurrentD[1] = ctx->Shared->DefaultD[1];
texUnit->CurrentD[2] = ctx->Shared->DefaultD[2];
texUnit->CurrentD[3] = ctx->Shared->DefaultD[3];
+ texUnit->CurrentCubeMap = ctx->Shared->DefaultCubeMap;
}
@@ -1835,7 +1846,7 @@ _mesa_get_dispatch(GLcontext *ctx)
void gl_problem( const GLcontext *ctx, const char *s )
{
fprintf( stderr, "Mesa implementation error: %s\n", s );
- fprintf( stderr, "Report to mesa-bugs@mesa3d.org\n" );
+ fprintf( stderr, "Report to Mesa bug database at www.mesa3d.org\n" );
(void) ctx;
}