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authorBrian Paul <brian.paul@tungstengraphics.com>2004-06-11 22:44:22 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2004-06-11 22:44:22 +0000
commit8b33258d07650a9c97e0ab0828fcee2c97feafdc (patch)
treef68d4b7a776b0ebf216f527da8ca191fcf9b76cc /src/mesa/main/context.c
parentbeef59e73aad91ca52d72fd0224e696826038318 (diff)
remove the 3dfx CatchSignals stuff (the var was alwasy set)
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r--src/mesa/main/context.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index e3cfd5c3f9..1a185bc9c4 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -588,6 +588,10 @@ _mesa_destroy_visual( GLvisual *vis )
* A GLframebuffer is a structure which encapsulates the depth, stencil and
* accum buffers and related parameters.
*
+ * Note that the actual depth/stencil/accum/etc buffers are not allocated
+ * at this time. It's up to the device driver and/or swrast module to
+ * allocate them as needed.
+ *
* \param visual a GLvisual pointer (we copy the struct contents)
* \param softwareDepth create/use a software depth buffer?
* \param softwareStencil create/use a software stencil buffer?
@@ -1137,7 +1141,6 @@ init_attrib_groups( GLcontext *ctx )
/* Miscellaneous */
ctx->NewState = _NEW_ALL;
ctx->ErrorValue = (GLenum) GL_NO_ERROR;
- ctx->CatchSignals = GL_TRUE;
ctx->_Facing = 0;
#if CHAN_TYPE == GL_FLOAT
ctx->ClampFragmentColors = GL_FALSE; /* XXX temporary */