diff options
author | Eric Anholt <eric@anholt.net> | 2010-07-26 17:47:59 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2010-07-26 17:53:27 -0700 |
commit | afe125e0a18ac3886c45c7e6b02b122fb2d327b5 (patch) | |
tree | 78621707e71154c0b388b0baacffc26432b7e992 /src/mesa/main/context.c | |
parent | d64343f1ae84979bd154475badf11af8a9bfc2eb (diff) | |
parent | 5403ca79b225605c79f49866a6497c97da53be3b (diff) |
Merge remote branch 'origin/master' into glsl2
This pulls in multiple i965 driver fixes which will help ensure better
testing coverage during development, and also gets past the conflicts
of the src/mesa/shader -> src/mesa/program move.
Conflicts:
src/mesa/Makefile
src/mesa/main/shaderapi.c
src/mesa/main/shaderobj.h
Diffstat (limited to 'src/mesa/main/context.c')
-rw-r--r-- | src/mesa/main/context.c | 28 |
1 files changed, 24 insertions, 4 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index e140a21b35..a369532e99 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -118,6 +118,7 @@ #include "remap.h" #include "scissor.h" #include "shared.h" +#include "shaderobj.h" #include "simple_list.h" #include "state.h" #include "stencil.h" @@ -129,9 +130,8 @@ #include "version.h" #include "viewport.h" #include "vtxfmt.h" -#include "shader/program.h" -#include "shader/prog_print.h" -#include "shader/shader_api.h" +#include "program/program.h" +#include "program/prog_print.h" #if _HAVE_FULL_GL #include "math/m_matrix.h" #endif @@ -347,6 +347,8 @@ dummy_enum_func(void) gl_texture_index ti; gl_vert_attrib va; gl_vert_result vr; + gl_geom_attrib ga; + gl_geom_result gr; (void) bi; (void) ci; @@ -356,6 +358,8 @@ dummy_enum_func(void) (void) ti; (void) va; (void) vr; + (void) ga; + (void) gr; } @@ -478,10 +482,21 @@ init_program_limits(GLenum type, struct gl_program_constants *prog) prog->MaxAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS; prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS; } - else { + else if (type == GL_FRAGMENT_PROGRAM_ARB) { prog->MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS; prog->MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS; prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS; + } else { + prog->MaxParameters = MAX_NV_VERTEX_PROGRAM_PARAMS; + prog->MaxAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS; + prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS; + + prog->MaxGeometryTextureImageUnits = MAX_GEOMETRY_TEXTURE_IMAGE_UNITS; + prog->MaxGeometryVaryingComponents = MAX_GEOMETRY_VARYING_COMPONENTS; + prog->MaxVertexVaryingComponents = MAX_VERTEX_VARYING_COMPONENTS; + prog->MaxGeometryUniformComponents = MAX_GEOMETRY_UNIFORM_COMPONENTS; + prog->MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES; + prog->MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS; } /* Set the native limits to zero. This implies that there is no native @@ -547,6 +562,9 @@ _mesa_init_constants(GLcontext *ctx) #if FEATURE_ARB_fragment_program init_program_limits(GL_FRAGMENT_PROGRAM_ARB, &ctx->Const.FragmentProgram); #endif +#if FEATURE_ARB_geometry_shader4 + init_program_limits(MESA_GEOMETRY_PROGRAM, &ctx->Const.GeometryProgram); +#endif ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES; ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH; @@ -1462,6 +1480,8 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer, if (newCtx->FirstTimeCurrent) { _mesa_compute_version(newCtx); + newCtx->Extensions.String = _mesa_make_extension_string(newCtx); + check_context_limits(newCtx); /* We can use this to help debug user's problems. Tell them to set |