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authorKristian Høgsberg <krh@bitplanet.net>2010-10-12 12:26:10 -0400
committerKristian Høgsberg <krh@bitplanet.net>2010-10-13 09:43:25 -0400
commitf9995b30756140724f41daf963fa06167912be7f (patch)
treebc34fd4db5eb9d2ad55968cb4e6e4e5a65df5a27 /src/mesa/main/dd.h
parent31aca27c08d6a385c595d34fe4ee06390bf5b0e8 (diff)
Drop GLcontext typedef and use struct gl_context instead
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r--src/mesa/main/dd.h330
1 files changed, 165 insertions, 165 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 01ad2903df..c9f0facdaf 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -70,7 +70,7 @@ struct dd_function_table {
* Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
* returned.
*/
- const GLubyte * (*GetString)( GLcontext *ctx, GLenum name );
+ const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name );
/**
* Notify the driver after Mesa has made some internal state changes.
@@ -78,7 +78,7 @@ struct dd_function_table {
* This is in addition to any state change callbacks Mesa may already have
* made.
*/
- void (*UpdateState)( GLcontext *ctx, GLbitfield new_state );
+ void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state );
/**
* Get the width and height of the named buffer/window.
@@ -93,42 +93,42 @@ struct dd_function_table {
* Resize the given framebuffer to the given size.
* XXX OBSOLETE: this function will be removed in the future.
*/
- void (*ResizeBuffers)( GLcontext *ctx, struct gl_framebuffer *fb,
+ void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb,
GLuint width, GLuint height);
/**
* Called whenever an error is generated.
- * __GLcontextRec::ErrorValue contains the error value.
+ * __struct gl_contextRec::ErrorValue contains the error value.
*/
- void (*Error)( GLcontext *ctx );
+ void (*Error)( struct gl_context *ctx );
/**
* This is called whenever glFinish() is called.
*/
- void (*Finish)( GLcontext *ctx );
+ void (*Finish)( struct gl_context *ctx );
/**
* This is called whenever glFlush() is called.
*/
- void (*Flush)( GLcontext *ctx );
+ void (*Flush)( struct gl_context *ctx );
/**
* Clear the color/depth/stencil/accum buffer(s).
* \param buffers a bitmask of BUFFER_BIT_* flags indicating which
* renderbuffers need to be cleared.
*/
- void (*Clear)( GLcontext *ctx, GLbitfield buffers );
+ void (*Clear)( struct gl_context *ctx, GLbitfield buffers );
/**
* Execute glAccum command.
*/
- void (*Accum)( GLcontext *ctx, GLenum op, GLfloat value );
+ void (*Accum)( struct gl_context *ctx, GLenum op, GLfloat value );
/**
* Execute glRasterPos, updating the ctx->Current.Raster fields
*/
- void (*RasterPos)( GLcontext *ctx, const GLfloat v[4] );
+ void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] );
/**
* \name Image-related functions
@@ -139,7 +139,7 @@ struct dd_function_table {
* Called by glDrawPixels().
* \p unpack describes how to unpack the source image data.
*/
- void (*DrawPixels)( GLcontext *ctx,
+ void (*DrawPixels)( struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
@@ -148,7 +148,7 @@ struct dd_function_table {
/**
* Called by glReadPixels().
*/
- void (*ReadPixels)( GLcontext *ctx,
+ void (*ReadPixels)( struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *unpack,
@@ -157,14 +157,14 @@ struct dd_function_table {
/**
* Called by glCopyPixels().
*/
- void (*CopyPixels)( GLcontext *ctx, GLint srcx, GLint srcy,
+ void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy,
GLsizei width, GLsizei height,
GLint dstx, GLint dsty, GLenum type );
/**
* Called by glBitmap().
*/
- void (*Bitmap)( GLcontext *ctx,
+ void (*Bitmap)( struct gl_context *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte *bitmap );
@@ -183,7 +183,7 @@ struct dd_function_table {
* functions. The driver should examine \p internalFormat and return a
* gl_format value.
*/
- GLuint (*ChooseTextureFormat)( GLcontext *ctx, GLint internalFormat,
+ GLuint (*ChooseTextureFormat)( struct gl_context *ctx, GLint internalFormat,
GLenum srcFormat, GLenum srcType );
/**
@@ -203,7 +203,7 @@ struct dd_function_table {
*
* Drivers should call a fallback routine from texstore.c if needed.
*/
- void (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level,
+ void (*TexImage1D)( struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -216,7 +216,7 @@ struct dd_function_table {
*
* \sa dd_function_table::TexImage1D.
*/
- void (*TexImage2D)( GLcontext *ctx, GLenum target, GLint level,
+ void (*TexImage2D)( struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -229,7 +229,7 @@ struct dd_function_table {
*
* \sa dd_function_table::TexImage1D.
*/
- void (*TexImage3D)( GLcontext *ctx, GLenum target, GLint level,
+ void (*TexImage3D)( struct gl_context *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint depth, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
@@ -258,7 +258,7 @@ struct dd_function_table {
*
* The driver should use a fallback routine from texstore.c if needed.
*/
- void (*TexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
+ void (*TexSubImage1D)( struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLsizei width,
GLenum format, GLenum type,
const GLvoid *pixels,
@@ -271,7 +271,7 @@ struct dd_function_table {
*
* \sa dd_function_table::TexSubImage1D.
*/
- void (*TexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
+ void (*TexSubImage2D)( struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
@@ -285,7 +285,7 @@ struct dd_function_table {
*
* \sa dd_function_table::TexSubImage1D.
*/
- void (*TexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
+ void (*TexSubImage3D)( struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLint depth,
GLenum format, GLenum type,
@@ -297,7 +297,7 @@ struct dd_function_table {
/**
* Called by glGetTexImage().
*/
- void (*GetTexImage)( GLcontext *ctx, GLenum target, GLint level,
+ void (*GetTexImage)( struct gl_context *ctx, GLenum target, GLint level,
GLenum format, GLenum type, GLvoid *pixels,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage );
@@ -307,7 +307,7 @@ struct dd_function_table {
*
* Drivers should use a fallback routine from texstore.c if needed.
*/
- void (*CopyTexImage1D)( GLcontext *ctx, GLenum target, GLint level,
+ void (*CopyTexImage1D)( struct gl_context *ctx, GLenum target, GLint level,
GLenum internalFormat, GLint x, GLint y,
GLsizei width, GLint border );
@@ -316,7 +316,7 @@ struct dd_function_table {
*
* Drivers should use a fallback routine from texstore.c if needed.
*/
- void (*CopyTexImage2D)( GLcontext *ctx, GLenum target, GLint level,
+ void (*CopyTexImage2D)( struct gl_context *ctx, GLenum target, GLint level,
GLenum internalFormat, GLint x, GLint y,
GLsizei width, GLsizei height, GLint border );
@@ -325,7 +325,7 @@ struct dd_function_table {
*
* Drivers should use a fallback routine from texstore.c if needed.
*/
- void (*CopyTexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
+ void (*CopyTexSubImage1D)( struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset,
GLint x, GLint y, GLsizei width );
/**
@@ -333,7 +333,7 @@ struct dd_function_table {
*
* Drivers should use a fallback routine from texstore.c if needed.
*/
- void (*CopyTexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
+ void (*CopyTexSubImage2D)( struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint x, GLint y,
GLsizei width, GLsizei height );
@@ -342,7 +342,7 @@ struct dd_function_table {
*
* Drivers should use a fallback routine from texstore.c if needed.
*/
- void (*CopyTexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
+ void (*CopyTexSubImage3D)( struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint x, GLint y,
GLsizei width, GLsizei height );
@@ -350,7 +350,7 @@ struct dd_function_table {
/**
* Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
*/
- void (*GenerateMipmap)(GLcontext *ctx, GLenum target,
+ void (*GenerateMipmap)(struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj);
/**
@@ -359,7 +359,7 @@ struct dd_function_table {
*
* \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails.
*/
- GLboolean (*TestProxyTexImage)(GLcontext *ctx, GLenum target,
+ GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target,
GLint level, GLint internalFormat,
GLenum format, GLenum type,
GLint width, GLint height,
@@ -387,7 +387,7 @@ struct dd_function_table {
* \a retainInternalCopy is returned by this function and indicates whether
* core Mesa should keep an internal copy of the texture image.
*/
- void (*CompressedTexImage1D)( GLcontext *ctx, GLenum target,
+ void (*CompressedTexImage1D)( struct gl_context *ctx, GLenum target,
GLint level, GLint internalFormat,
GLsizei width, GLint border,
GLsizei imageSize, const GLvoid *data,
@@ -398,7 +398,7 @@ struct dd_function_table {
*
* \sa dd_function_table::CompressedTexImage1D.
*/
- void (*CompressedTexImage2D)( GLcontext *ctx, GLenum target,
+ void (*CompressedTexImage2D)( struct gl_context *ctx, GLenum target,
GLint level, GLint internalFormat,
GLsizei width, GLsizei height, GLint border,
GLsizei imageSize, const GLvoid *data,
@@ -409,7 +409,7 @@ struct dd_function_table {
*
* \sa dd_function_table::CompressedTexImage3D.
*/
- void (*CompressedTexImage3D)( GLcontext *ctx, GLenum target,
+ void (*CompressedTexImage3D)( struct gl_context *ctx, GLenum target,
GLint level, GLint internalFormat,
GLsizei width, GLsizei height, GLsizei depth,
GLint border,
@@ -434,7 +434,7 @@ struct dd_function_table {
* \param texImage is the target texture image. It will have the texture \p
* width, \p height, \p depth, \p border and \p internalFormat information.
*/
- void (*CompressedTexSubImage1D)(GLcontext *ctx, GLenum target, GLint level,
+ void (*CompressedTexSubImage1D)(struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLsizei width,
GLenum format,
GLsizei imageSize, const GLvoid *data,
@@ -445,7 +445,7 @@ struct dd_function_table {
*
* \sa dd_function_table::CompressedTexImage3D.
*/
- void (*CompressedTexSubImage2D)(GLcontext *ctx, GLenum target, GLint level,
+ void (*CompressedTexSubImage2D)(struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLint height,
GLenum format,
@@ -457,7 +457,7 @@ struct dd_function_table {
*
* \sa dd_function_table::CompressedTexImage3D.
*/
- void (*CompressedTexSubImage3D)(GLcontext *ctx, GLenum target, GLint level,
+ void (*CompressedTexSubImage3D)(struct gl_context *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLint height, GLint depth,
GLenum format,
@@ -469,7 +469,7 @@ struct dd_function_table {
/**
* Called by glGetCompressedTexImage.
*/
- void (*GetCompressedTexImage)(GLcontext *ctx, GLenum target, GLint level,
+ void (*GetCompressedTexImage)(struct gl_context *ctx, GLenum target, GLint level,
GLvoid *img,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage);
@@ -484,7 +484,7 @@ struct dd_function_table {
/**
* Called by glBindTexture().
*/
- void (*BindTexture)( GLcontext *ctx, GLenum target,
+ void (*BindTexture)( struct gl_context *ctx, GLenum target,
struct gl_texture_object *tObj );
/**
@@ -492,7 +492,7 @@ struct dd_function_table {
* A new gl_texture_object should be returned. The driver should
* attach to it any device-specific info it needs.
*/
- struct gl_texture_object * (*NewTextureObject)( GLcontext *ctx, GLuint name,
+ struct gl_texture_object * (*NewTextureObject)( struct gl_context *ctx, GLuint name,
GLenum target );
/**
* Called when a texture object is about to be deallocated.
@@ -500,22 +500,22 @@ struct dd_function_table {
* Driver should delete the gl_texture_object object and anything
* hanging off of it.
*/
- void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
+ void (*DeleteTexture)( struct gl_context *ctx, struct gl_texture_object *tObj );
/**
* Called to allocate a new texture image object.
*/
- struct gl_texture_image * (*NewTextureImage)( GLcontext *ctx );
+ struct gl_texture_image * (*NewTextureImage)( struct gl_context *ctx );
/**
* Called to free tImage->Data.
*/
- void (*FreeTexImageData)( GLcontext *ctx, struct gl_texture_image *tImage );
+ void (*FreeTexImageData)( struct gl_context *ctx, struct gl_texture_image *tImage );
/** Map texture image data into user space */
- void (*MapTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
+ void (*MapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj );
/** Unmap texture images from user space */
- void (*UnmapTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
+ void (*UnmapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj );
/**
* Note: no context argument. This function doesn't initially look
@@ -533,7 +533,7 @@ struct dd_function_table {
/**
* Called by glAreTextureResident().
*/
- GLboolean (*IsTextureResident)( GLcontext *ctx,
+ GLboolean (*IsTextureResident)( struct gl_context *ctx,
struct gl_texture_object *t );
/**
@@ -542,7 +542,7 @@ struct dd_function_table {
* If \p tObj is NULL then the shared texture palette
* gl_texture_object::Palette is to be updated.
*/
- void (*UpdateTexturePalette)( GLcontext *ctx,
+ void (*UpdateTexturePalette)( struct gl_context *ctx,
struct gl_texture_object *tObj );
/*@}*/
@@ -551,11 +551,11 @@ struct dd_function_table {
* \name Imaging functionality
*/
/*@{*/
- void (*CopyColorTable)( GLcontext *ctx,
+ void (*CopyColorTable)( struct gl_context *ctx,
GLenum target, GLenum internalformat,
GLint x, GLint y, GLsizei width );
- void (*CopyColorSubTable)( GLcontext *ctx,
+ void (*CopyColorSubTable)( struct gl_context *ctx,
GLenum target, GLsizei start,
GLint x, GLint y, GLsizei width );
/*@}*/
@@ -566,21 +566,21 @@ struct dd_function_table {
*/
/*@{*/
/** Bind a vertex/fragment program */
- void (*BindProgram)(GLcontext *ctx, GLenum target, struct gl_program *prog);
+ void (*BindProgram)(struct gl_context *ctx, GLenum target, struct gl_program *prog);
/** Allocate a new program */
- struct gl_program * (*NewProgram)(GLcontext *ctx, GLenum target, GLuint id);
+ struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target, GLuint id);
/** Delete a program */
- void (*DeleteProgram)(GLcontext *ctx, struct gl_program *prog);
+ void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog);
/**
* Notify driver that a program string (and GPU code) has been specified
* or modified. Return GL_TRUE or GL_FALSE to indicate if the program is
* supported by the driver.
*/
- GLboolean (*ProgramStringNotify)(GLcontext *ctx, GLenum target,
+ GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target,
struct gl_program *prog);
/** Query if program can be loaded onto hardware */
- GLboolean (*IsProgramNative)(GLcontext *ctx, GLenum target,
+ GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target,
struct gl_program *prog);
/*@}*/
@@ -597,14 +597,14 @@ struct dd_function_table {
* have CompileShader() called, so if lowering passes are done they
* need to also be performed in LinkShader().
*/
- GLboolean (*CompileShader)(GLcontext *ctx, struct gl_shader *shader);
+ GLboolean (*CompileShader)(struct gl_context *ctx, struct gl_shader *shader);
/**
* Called when a shader program is linked.
*
* This gives drivers an opportunity to clone the IR and make their
* own transformations on it for the purposes of code generation.
*/
- GLboolean (*LinkShader)(GLcontext *ctx, struct gl_shader_program *shader);
+ GLboolean (*LinkShader)(struct gl_context *ctx, struct gl_shader_program *shader);
/*@}*/
/**
@@ -618,102 +618,102 @@ struct dd_function_table {
*/
/*@{*/
/** Specify the alpha test function */
- void (*AlphaFunc)(GLcontext *ctx, GLenum func, GLfloat ref);
+ void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref);
/** Set the blend color */
- void (*BlendColor)(GLcontext *ctx, const GLfloat color[4]);
+ void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]);
/** Set the blend equation */
- void (*BlendEquationSeparate)(GLcontext *ctx, GLenum modeRGB, GLenum modeA);
+ void (*BlendEquationSeparate)(struct gl_context *ctx, GLenum modeRGB, GLenum modeA);
/** Specify pixel arithmetic */
- void (*BlendFuncSeparate)(GLcontext *ctx,
+ void (*BlendFuncSeparate)(struct gl_context *ctx,
GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA);
/** Specify clear values for the color buffers */
- void (*ClearColor)(GLcontext *ctx, const GLfloat color[4]);
+ void (*ClearColor)(struct gl_context *ctx, const GLfloat color[4]);
/** Specify the clear value for the depth buffer */
- void (*ClearDepth)(GLcontext *ctx, GLclampd d);
+ void (*ClearDepth)(struct gl_context *ctx, GLclampd d);
/** Specify the clear value for the stencil buffer */
- void (*ClearStencil)(GLcontext *ctx, GLint s);
+ void (*ClearStencil)(struct gl_context *ctx, GLint s);
/** Specify a plane against which all geometry is clipped */
- void (*ClipPlane)(GLcontext *ctx, GLenum plane, const GLfloat *equation );
+ void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *equation );
/** Enable and disable writing of frame buffer color components */
- void (*ColorMask)(GLcontext *ctx, GLboolean rmask, GLboolean gmask,
+ void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask,
GLboolean bmask, GLboolean amask );
- void (*ColorMaskIndexed)(GLcontext *ctx, GLuint buf, GLboolean rmask,
+ void (*ColorMaskIndexed)(struct gl_context *ctx, GLuint buf, GLboolean rmask,
GLboolean gmask, GLboolean bmask, GLboolean amask);
/** Cause a material color to track the current color */
- void (*ColorMaterial)(GLcontext *ctx, GLenum face, GLenum mode);
+ void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode);
/** Specify whether front- or back-facing facets can be culled */
- void (*CullFace)(GLcontext *ctx, GLenum mode);
+ void (*CullFace)(struct gl_context *ctx, GLenum mode);
/** Define front- and back-facing polygons */
- void (*FrontFace)(GLcontext *ctx, GLenum mode);
+ void (*FrontFace)(struct gl_context *ctx, GLenum mode);
/** Specify the value used for depth buffer comparisons */
- void (*DepthFunc)(GLcontext *ctx, GLenum func);
+ void (*DepthFunc)(struct gl_context *ctx, GLenum func);
/** Enable or disable writing into the depth buffer */
- void (*DepthMask)(GLcontext *ctx, GLboolean flag);
+ void (*DepthMask)(struct gl_context *ctx, GLboolean flag);
/** Specify mapping of depth values from NDC to window coordinates */
- void (*DepthRange)(GLcontext *ctx, GLclampd nearval, GLclampd farval);
+ void (*DepthRange)(struct gl_context *ctx, GLclampd nearval, GLclampd farval);
/** Specify the current buffer for writing */
- void (*DrawBuffer)( GLcontext *ctx, GLenum buffer );
+ void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer );
/** Specify the buffers for writing for fragment programs*/
- void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers );
+ void (*DrawBuffers)( struct gl_context *ctx, GLsizei n, const GLenum *buffers );
/** Enable or disable server-side gl capabilities */
- void (*Enable)(GLcontext *ctx, GLenum cap, GLboolean state);
+ void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state);
/** Specify fog parameters */
- void (*Fogfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
+ void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
/** Specify implementation-specific hints */
- void (*Hint)(GLcontext *ctx, GLenum target, GLenum mode);
+ void (*Hint)(struct gl_context *ctx, GLenum target, GLenum mode);
/** Set light source parameters.
* Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
* been transformed to eye-space.
*/
- void (*Lightfv)(GLcontext *ctx, GLenum light,
+ void (*Lightfv)(struct gl_context *ctx, GLenum light,
GLenum pname, const GLfloat *params );
/** Set the lighting model parameters */
- void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
+ void (*LightModelfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
/** Specify the line stipple pattern */
- void (*LineStipple)(GLcontext *ctx, GLint factor, GLushort pattern );
+ void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern );
/** Specify the width of rasterized lines */
- void (*LineWidth)(GLcontext *ctx, GLfloat width);
+ void (*LineWidth)(struct gl_context *ctx, GLfloat width);
/** Specify a logical pixel operation for color index rendering */
- void (*LogicOpcode)(GLcontext *ctx, GLenum opcode);
- void (*PointParameterfv)(GLcontext *ctx, GLenum pname,
+ void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode);
+ void (*PointParameterfv)(struct gl_context *ctx, GLenum pname,
const GLfloat *params);
/** Specify the diameter of rasterized points */
- void (*PointSize)(GLcontext *ctx, GLfloat size);
+ void (*PointSize)(struct gl_context *ctx, GLfloat size);
/** Select a polygon rasterization mode */
- void (*PolygonMode)(GLcontext *ctx, GLenum face, GLenum mode);
+ void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode);
/** Set the scale and units used to calculate depth values */
- void (*PolygonOffset)(GLcontext *ctx, GLfloat factor, GLfloat units);
+ void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units);
/** Set the polygon stippling pattern */
- void (*PolygonStipple)(GLcontext *ctx, const GLubyte *mask );
+ void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask );
/* Specifies the current buffer for reading */
- void (*ReadBuffer)( GLcontext *ctx, GLenum buffer );
+ void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer );
/** Set rasterization mode */
- void (*RenderMode)(GLcontext *ctx, GLenum mode );
+ void (*RenderMode)(struct gl_context *ctx, GLenum mode );
/** Define the scissor box */
- void (*Scissor)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
+ void (*Scissor)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
/** Select flat or smooth shading */
- void (*ShadeModel)(GLcontext *ctx, GLenum mode);
+ void (*ShadeModel)(struct gl_context *ctx, GLenum mode);
/** OpenGL 2.0 two-sided StencilFunc */
- void (*StencilFuncSeparate)(GLcontext *ctx, GLenum face, GLenum func,
+ void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func,
GLint ref, GLuint mask);
/** OpenGL 2.0 two-sided StencilMask */
- void (*StencilMaskSeparate)(GLcontext *ctx, GLenum face, GLuint mask);
+ void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask);
/** OpenGL 2.0 two-sided StencilOp */
- void (*StencilOpSeparate)(GLcontext *ctx, GLenum face, GLenum fail,
+ void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail,
GLenum zfail, GLenum zpass);
/** Control the generation of texture coordinates */
- void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname,
+ void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname,
const GLfloat *params);
/** Set texture environment parameters */
- void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname,
+ void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname,
const GLfloat *param);
/** Set texture parameters */
- void (*TexParameter)(GLcontext *ctx, GLenum target,
+ void (*TexParameter)(struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj,
GLenum pname, const GLfloat *params);
/** Set the viewport */
- void (*Viewport)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
+ void (*Viewport)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
/*@}*/
@@ -721,30 +721,30 @@ struct dd_function_table {
* \name Vertex/pixel buffer object functions
*/
/*@{*/
- void (*BindBuffer)( GLcontext *ctx, GLenum target,
+ void (*BindBuffer)( struct gl_context *ctx, GLenum target,
struct gl_buffer_object *obj );
- struct gl_buffer_object * (*NewBufferObject)( GLcontext *ctx, GLuint buffer,
+ struct gl_buffer_object * (*NewBufferObject)( struct gl_context *ctx, GLuint buffer,
GLenum target );
- void (*DeleteBuffer)( GLcontext *ctx, struct gl_buffer_object *obj );
+ void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj );
- GLboolean (*BufferData)( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
+ GLboolean (*BufferData)( struct gl_context *ctx, GLenum target, GLsizeiptrARB size,
const GLvoid *data, GLenum usage,
struct gl_buffer_object *obj );
- void (*BufferSubData)( GLcontext *ctx, GLenum target, GLintptrARB offset,
+ void (*BufferSubData)( struct gl_context *ctx, GLenum target, GLintptrARB offset,
GLsizeiptrARB size, const GLvoid *data,
struct gl_buffer_object *obj );
- void (*GetBufferSubData)( GLcontext *ctx, GLenum target,
+ void (*GetBufferSubData)( struct gl_context *ctx, GLenum target,
GLintptrARB offset, GLsizeiptrARB size,
GLvoid *data, struct gl_buffer_object *obj );
- void * (*MapBuffer)( GLcontext *ctx, GLenum target, GLenum access,
+ void * (*MapBuffer)( struct gl_context *ctx, GLenum target, GLenum access,
struct gl_buffer_object *obj );
- void (*CopyBufferSubData)( GLcontext *ctx,
+ void (*CopyBufferSubData)( struct gl_context *ctx,
struct gl_buffer_object *src,
struct gl_buffer_object *dst,
GLintptr readOffset, GLintptr writeOffset,
@@ -752,15 +752,15 @@ struct dd_function_table {
/* May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
*/
- void * (*MapBufferRange)( GLcontext *ctx, GLenum target, GLintptr offset,
+ void * (*MapBufferRange)( struct gl_context *ctx, GLenum target, GLintptr offset,
GLsizeiptr length, GLbitfield access,
struct gl_buffer_object *obj);
- void (*FlushMappedBufferRange)(GLcontext *ctx, GLenum target,
+ void (*FlushMappedBufferRange)(struct gl_context *ctx, GLenum target,
GLintptr offset, GLsizeiptr length,
struct gl_buffer_object *obj);
- GLboolean (*UnmapBuffer)( GLcontext *ctx, GLenum target,
+ GLboolean (*UnmapBuffer)( struct gl_context *ctx, GLenum target,
struct gl_buffer_object *obj );
/*@}*/
@@ -769,38 +769,38 @@ struct dd_function_table {
*/
/*@{*/
/* variations on ObjectPurgeable */
- GLenum (*BufferObjectPurgeable)( GLcontext *ctx, struct gl_buffer_object *obj, GLenum option );
- GLenum (*RenderObjectPurgeable)( GLcontext *ctx, struct gl_renderbuffer *obj, GLenum option );
- GLenum (*TextureObjectPurgeable)( GLcontext *ctx, struct gl_texture_object *obj, GLenum option );
+ GLenum (*BufferObjectPurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option );
+ GLenum (*RenderObjectPurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option );
+ GLenum (*TextureObjectPurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option );
/* variations on ObjectUnpurgeable */
- GLenum (*BufferObjectUnpurgeable)( GLcontext *ctx, struct gl_buffer_object *obj, GLenum option );
- GLenum (*RenderObjectUnpurgeable)( GLcontext *ctx, struct gl_renderbuffer *obj, GLenum option );
- GLenum (*TextureObjectUnpurgeable)( GLcontext *ctx, struct gl_texture_object *obj, GLenum option );
+ GLenum (*BufferObjectUnpurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option );
+ GLenum (*RenderObjectUnpurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option );
+ GLenum (*TextureObjectUnpurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option );
/*@}*/
/**
* \name Functions for GL_EXT_framebuffer_{object,blit}.
*/
/*@{*/
- struct gl_framebuffer * (*NewFramebuffer)(GLcontext *ctx, GLuint name);
- struct gl_renderbuffer * (*NewRenderbuffer)(GLcontext *ctx, GLuint name);
- void (*BindFramebuffer)(GLcontext *ctx, GLenum target,
+ struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx, GLuint name);
+ struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx, GLuint name);
+ void (*BindFramebuffer)(struct gl_context *ctx, GLenum target,
struct gl_framebuffer *drawFb,
struct gl_framebuffer *readFb);
- void (*FramebufferRenderbuffer)(GLcontext *ctx,
+ void (*FramebufferRenderbuffer)(struct gl_context *ctx,
struct gl_framebuffer *fb,
GLenum attachment,
struct gl_renderbuffer *rb);
- void (*RenderTexture)(GLcontext *ctx,
+ void (*RenderTexture)(struct gl_context *ctx,
struct gl_framebuffer *fb,
struct gl_renderbuffer_attachment *att);
- void (*FinishRenderTexture)(GLcontext *ctx,
+ void (*FinishRenderTexture)(struct gl_context *ctx,
struct gl_renderbuffer_attachment *att);
- void (*ValidateFramebuffer)(GLcontext *ctx,
+ void (*ValidateFramebuffer)(struct gl_context *ctx,
struct gl_framebuffer *fb);
/*@}*/
- void (*BlitFramebuffer)(GLcontext *ctx,
+ void (*BlitFramebuffer)(struct gl_context *ctx,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter);
@@ -809,12 +809,12 @@ struct dd_function_table {
* \name Query objects
*/
/*@{*/
- struct gl_query_object * (*NewQueryObject)(GLcontext *ctx, GLuint id);
- void (*DeleteQuery)(GLcontext *ctx, struct gl_query_object *q);
- void (*BeginQuery)(GLcontext *ctx, struct gl_query_object *q);
- void (*EndQuery)(GLcontext *ctx, struct gl_query_object *q);
- void (*CheckQuery)(GLcontext *ctx, struct gl_query_object *q);
- void (*WaitQuery)(GLcontext *ctx, struct gl_query_object *q);
+ struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id);
+ void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q);
+ void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q);
+ void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q);
+ void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q);
+ void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q);
/*@}*/
@@ -822,21 +822,21 @@ struct dd_function_table {
* \name Vertex Array objects
*/
/*@{*/
- struct gl_array_object * (*NewArrayObject)(GLcontext *ctx, GLuint id);
- void (*DeleteArrayObject)(GLcontext *ctx, struct gl_array_object *obj);
- void (*BindArrayObject)(GLcontext *ctx, struct gl_array_object *obj);
+ struct gl_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id);
+ void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_array_object *obj);
+ void (*BindArrayObject)(struct gl_context *ctx, struct gl_array_object *obj);
/*@}*/
/**
* \name GLSL-related functions (ARB extensions and OpenGL 2.x)
*/
/*@{*/
- struct gl_shader *(*NewShader)(GLcontext *ctx, GLuint name, GLenum type);
- void (*DeleteShader)(GLcontext *ctx, struct gl_shader *shader);
- struct gl_shader_program *(*NewShaderProgram)(GLcontext *ctx, GLuint name);
- void (*DeleteShaderProgram)(GLcontext *ctx,
+ struct gl_shader *(*NewShader)(struct gl_context *ctx, GLuint name, GLenum type);
+ void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader);
+ struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx, GLuint name);
+ void (*DeleteShaderProgram)(struct gl_context *ctx,
struct gl_shader_program *shProg);
- void (*UseProgram)(GLcontext *ctx, struct gl_shader_program *shProg);
+ void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg);
/*@}*/
@@ -862,7 +862,7 @@ struct dd_function_table {
* This must be non-NULL if a driver installs a custom T&L module and sets
* the dd_function_table::NeedValidate bitmask, but may be NULL otherwise.
*/
- void (*ValidateTnlModule)( GLcontext *ctx, GLuint new_state );
+ void (*ValidateTnlModule)( struct gl_context *ctx, GLuint new_state );
#define PRIM_OUTSIDE_BEGIN_END (GL_POLYGON+1)
@@ -889,7 +889,7 @@ struct dd_function_table {
#define FLUSH_UPDATE_CURRENT 0x2
/**
* Set by the driver-supplied T&L engine whenever vertices are buffered
- * between glBegin()/glEnd() objects or __GLcontextRec::Current is not
+ * between glBegin()/glEnd() objects or __struct gl_contextRec::Current is not
* updated.
*
* The dd_function_table::FlushVertices call below may be used to resolve
@@ -902,32 +902,32 @@ struct dd_function_table {
/* Called prior to any of the GLvertexformat functions being
* called. Paired with Driver.FlushVertices().
*/
- void (*BeginVertices)( GLcontext *ctx );
+ void (*BeginVertices)( struct gl_context *ctx );
/**
* If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if
* FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
* vertices, if FLUSH_UPDATE_CURRENT bit is set updates
- * __GLcontextRec::Current and gl_light_attrib::Material
+ * __struct gl_contextRec::Current and gl_light_attrib::Material
*
* Note that the default T&L engine never clears the
* FLUSH_UPDATE_CURRENT bit, even after performing the update.
*/
- void (*FlushVertices)( GLcontext *ctx, GLuint flags );
- void (*SaveFlushVertices)( GLcontext *ctx );
+ void (*FlushVertices)( struct gl_context *ctx, GLuint flags );
+ void (*SaveFlushVertices)( struct gl_context *ctx );
/**
* Give the driver the opportunity to hook in its own vtxfmt for
* compiling optimized display lists. This is called on each valid
* glBegin() during list compilation.
*/
- GLboolean (*NotifySaveBegin)( GLcontext *ctx, GLenum mode );
+ GLboolean (*NotifySaveBegin)( struct gl_context *ctx, GLenum mode );
/**
* Notify driver that the special derived value _NeedEyeCoords has
* changed.
*/
- void (*LightingSpaceChange)( GLcontext *ctx );
+ void (*LightingSpaceChange)( struct gl_context *ctx );
/**
* Called by glNewList().
@@ -935,64 +935,64 @@ struct dd_function_table {
* Let the T&L component know what is going on with display lists
* in time to make changes to dispatch tables, etc.
*/
- void (*NewList)( GLcontext *ctx, GLuint list, GLenum mode );
+ void (*NewList)( struct gl_context *ctx, GLuint list, GLenum mode );
/**
* Called by glEndList().
*
* \sa dd_function_table::NewList.
*/
- void (*EndList)( GLcontext *ctx );
+ void (*EndList)( struct gl_context *ctx );
/**
* Called by glCallList(s).
*
* Notify the T&L component before and after calling a display list.
*/
- void (*BeginCallList)( GLcontext *ctx,
+ void (*BeginCallList)( struct gl_context *ctx,
struct gl_display_list *dlist );
/**
* Called by glEndCallList().
*
* \sa dd_function_table::BeginCallList.
*/
- void (*EndCallList)( GLcontext *ctx );
+ void (*EndCallList)( struct gl_context *ctx );
/**
* \name GL_ARB_sync interfaces
*/
/*@{*/
- struct gl_sync_object * (*NewSyncObject)(GLcontext *, GLenum);
- void (*FenceSync)(GLcontext *, struct gl_sync_object *, GLenum, GLbitfield);
- void (*DeleteSyncObject)(GLcontext *, struct gl_sync_object *);
- void (*CheckSync)(GLcontext *, struct gl_sync_object *);
- void (*ClientWaitSync)(GLcontext *, struct gl_sync_object *,
+ struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum);
+ void (*FenceSync)(struct gl_context *, struct gl_sync_object *, GLenum, GLbitfield);
+ void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *);
+ void (*CheckSync)(struct gl_context *, struct gl_sync_object *);
+ void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *,
GLbitfield, GLuint64);
- void (*ServerWaitSync)(GLcontext *, struct gl_sync_object *,
+ void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *,
GLbitfield, GLuint64);
/*@}*/
/** GL_NV_conditional_render */
- void (*BeginConditionalRender)(GLcontext *ctx, struct gl_query_object *q,
+ void (*BeginConditionalRender)(struct gl_context *ctx, struct gl_query_object *q,
GLenum mode);
- void (*EndConditionalRender)(GLcontext *ctx, struct gl_query_object *q);
+ void (*EndConditionalRender)(struct gl_context *ctx, struct gl_query_object *q);
/**
* \name GL_OES_draw_texture interface
*/
/*@{*/
- void (*DrawTex)(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z,
+ void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
GLfloat width, GLfloat height);
/*@}*/
/**
* \name GL_OES_EGL_image interface
*/
- void (*EGLImageTargetTexture2D)(GLcontext *ctx, GLenum target,
+ void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage,
GLeglImageOES image_handle);
- void (*EGLImageTargetRenderbufferStorage)(GLcontext *ctx,
+ void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx,
struct gl_renderbuffer *rb,
void *image_handle);
@@ -1000,18 +1000,18 @@ struct dd_function_table {
* \name GL_EXT_transform_feedback interface
*/
struct gl_transform_feedback_object *
- (*NewTransformFeedback)(GLcontext *ctx, GLuint name);
- void (*DeleteTransformFeedback)(GLcontext *ctx,
+ (*NewTransformFeedback)(struct gl_context *ctx, GLuint name);
+ void (*DeleteTransformFeedback)(struct gl_context *ctx,
struct gl_transform_feedback_object *obj);
- void (*BeginTransformFeedback)(GLcontext *ctx, GLenum mode,
+ void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode,
struct gl_transform_feedback_object *obj);
- void (*EndTransformFeedback)(GLcontext *ctx,
+ void (*EndTransformFeedback)(struct gl_context *ctx,
struct gl_transform_feedback_object *obj);
- void (*PauseTransformFeedback)(GLcontext *ctx,
+ void (*PauseTransformFeedback)(struct gl_context *ctx,
struct gl_transform_feedback_object *obj);
- void (*ResumeTransformFeedback)(GLcontext *ctx,
+ void (*ResumeTransformFeedback)(struct gl_context *ctx,
struct gl_transform_feedback_object *obj);
- void (*DrawTransformFeedback)(GLcontext *ctx, GLenum mode,
+ void (*DrawTransformFeedback)(struct gl_context *ctx, GLenum mode,
struct gl_transform_feedback_object *obj);
};