summaryrefslogtreecommitdiff
path: root/src/mesa/main/depth.c
diff options
context:
space:
mode:
authorBrian Paul <brian.paul@tungstengraphics.com>2002-06-13 04:28:29 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2002-06-13 04:28:29 +0000
commit9a33a11d714c90162d32781ebbd2c1dfab52cfd1 (patch)
tree00ec2c2fbe1ae59d732c34d2babd0ea7792d6b6a /src/mesa/main/depth.c
parent1013e4650473ef0aceac7f3cd571b982ff249250 (diff)
New _mesa_debug() function to replace fprintf() calls.
Some source files updated to call _mesa_debug(), but not finished. Added __GLimports as a parameter to _mesa_create/init_context() and updated drivers accordingly. Fleshed-out more of the __GLimports and __GLexports functionality. Removed run-time config file support (config.c)
Diffstat (limited to 'src/mesa/main/depth.c')
-rw-r--r--src/mesa/main/depth.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/main/depth.c b/src/mesa/main/depth.c
index 36daf5c592..3c25550e94 100644
--- a/src/mesa/main/depth.c
+++ b/src/mesa/main/depth.c
@@ -1,10 +1,10 @@
-/* $Id: depth.c,v 1.28 2001/03/29 16:50:32 brianp Exp $ */
+/* $Id: depth.c,v 1.29 2002/06/13 04:28:29 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 4.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -70,7 +70,7 @@ _mesa_DepthFunc( GLenum func )
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- fprintf(stderr, "glDepthFunc %s\n", _mesa_lookup_enum_by_nr(func));
+ _mesa_debug("glDepthFunc %s\n", _mesa_lookup_enum_by_nr(func));
switch (func) {
case GL_LESS: /* (default) pass if incoming z < stored z */
@@ -106,7 +106,7 @@ _mesa_DepthMask( GLboolean flag )
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- fprintf(stderr, "glDepthMask %d\n", flag);
+ _mesa_debug("glDepthMask %d\n", flag);
/*
* GL_TRUE indicates depth buffer writing is enabled (default)