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authorBrian Paul <brian.paul@tungstengraphics.com>2000-04-11 20:42:22 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2000-04-11 20:42:22 +0000
commitd0130a989a3b331eb8114f1ee4addb95ce31e0e2 (patch)
tree5e04dc0ace3827b6ac5367da1b6d1b06c60a5249 /src/mesa/main/depth.h
parent4fe34b27f641459acae8150cde927eb4952277ad (diff)
clip depth/stencil spans to window bounds
Diffstat (limited to 'src/mesa/main/depth.h')
-rw-r--r--src/mesa/main/depth.h9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/mesa/main/depth.h b/src/mesa/main/depth.h
index ec16ecf37d..ef176005d4 100644
--- a/src/mesa/main/depth.h
+++ b/src/mesa/main/depth.h
@@ -1,4 +1,4 @@
-/* $Id: depth.h,v 1.7 2000/03/03 17:47:39 brianp Exp $ */
+/* $Id: depth.h,v 1.8 2000/04/11 20:42:22 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -68,7 +68,12 @@ _mesa_depth_test_pixels( GLcontext *ctx,
extern void
-_mesa_read_depth_span_float( GLcontext *ctx, GLuint n, GLint x, GLint y,
+_mesa_read_depth_span( GLcontext *ctx,
+ GLint n, GLint x, GLint y, GLdepth depth[] );
+
+
+extern void
+_mesa_read_depth_span_float( GLcontext *ctx, GLint n, GLint x, GLint y,
GLfloat depth[] );