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authorRobert Ellison <papillo@vmware.com>2009-02-27 00:21:07 -0700
committerRobert Ellison <papillo@vmware.com>2009-02-27 10:11:37 -0700
commit17c7852bf93c4d4edf0c2cf0bdc553d399e2f51a (patch)
treea0f785f93d14db417db45937753f25b5a2b9e97a /src/mesa/main/depthstencil.h
parent026465b9b1aebab98b6d519b75fe96d0ca9f4f51 (diff)
i965: texture fixes: bordered textures, fallback rendering
i965 doesn't natively support GL_CLAMP; it treats it like GL_CLAMP_TO_EDGE, which fails conformance tests. This fix adds a clause to the check_fallbacks() test to check whether GL_CLAMP is in use on any enabled 2D texture. If so, and if strict conformance is required (via INTEL_STRICT_CONFORMANCE), a software fallback is mandated. In addition, validate textures *before* checking for fallbacks, rather than after; otherwise, the texture state is never validated and can't be trusted. (In particular, if texturing is enabled and the sampler would access any level beyond level 0 of a texture, the sampler will segfault, because texture validation sets the firstLevel and lastLevel fields of a texture object so that the valid levels will be mapped and accessed correctly. If texture validation doesn't occur, only level 0 is accessed correctly, and that only because firstLevel and lastLevel happen to be set to 0.)
Diffstat (limited to 'src/mesa/main/depthstencil.h')
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