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authorKeith Whitwell <keith@tungstengraphics.com>2000-11-24 15:21:59 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2000-11-24 15:21:59 +0000
commit9aff6cfdc37f83a2528463179ad0b50893bf0c58 (patch)
tree0bb5482717e276ab6b95b47ba2eb3ff8685094bf /src/mesa/main/dlist.h
parent65dcc30599348c2bfd7952b888db27edd1670fc6 (diff)
Fixed a couple of bugs that crept into last commit
- Eval not compiled correctly - Material colors computed incorrectly Reworked the VERT_TEX flags, now support upto 12 texture units in tnl.
Diffstat (limited to 'src/mesa/main/dlist.h')
-rw-r--r--src/mesa/main/dlist.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/mesa/main/dlist.h b/src/mesa/main/dlist.h
index 7ec6c2e681..5d6faf97af 100644
--- a/src/mesa/main/dlist.h
+++ b/src/mesa/main/dlist.h
@@ -1,4 +1,4 @@
-/* $Id: dlist.h,v 1.8 2000/11/22 07:32:16 joukj Exp $ */
+/* $Id: dlist.h,v 1.9 2000/11/24 15:21:59 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -66,5 +66,9 @@ _mesa_alloc_opcode( GLcontext *ctx, GLuint sz,
void (*destroy)( GLcontext *, void * ),
void (*print)( GLcontext *, void * ) );
+extern void _mesa_save_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
+extern void _mesa_save_EvalMesh1( GLenum mode, GLint i1, GLint i2 );
+
+
#endif