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authorKeith Whitwell <keithw@vmware.com>2009-06-30 12:13:50 +0100
committerKeith Whitwell <keithw@vmware.com>2009-06-30 12:13:59 +0100
commitaa688d1579776494640475f4a5b93f3d7fae4fcd (patch)
tree62caefd530d48247b81fec0342800cf43b4638b6 /src/mesa/main/enums.c
parent8d24160a404b946e5eb21329117c7f128d93a4e2 (diff)
mesa: add debug printer for primitive name
Add a simple version of _mesa_lookup_enum_by_nr() which expects a primitive enum (GL_POINTS..GL_POLYGON). This avoids some annoying duplicates when looking up primitives, such as the GL_FALSE/GL_POINTS clash.
Diffstat (limited to 'src/mesa/main/enums.c')
-rw-r--r--src/mesa/main/enums.c22
1 files changed, 22 insertions, 0 deletions
diff --git a/src/mesa/main/enums.c b/src/mesa/main/enums.c
index cf893fdac5..417cee8fb2 100644
--- a/src/mesa/main/enums.c
+++ b/src/mesa/main/enums.c
@@ -5059,6 +5059,28 @@ const char *_mesa_lookup_enum_by_nr( int nr )
}
}
+/* Get the name of an enum given that it is a primitive type. Avoids
+ * GL_FALSE/GL_POINTS ambiguity and others.
+ */
+const char *_mesa_lookup_prim_by_nr( int nr )
+{
+ switch (nr) {
+ case GL_POINTS: return "GL_POINTS";
+ case GL_LINES: return "GL_LINES";
+ case GL_LINE_STRIP: return "GL_LINE_STRIP";
+ case GL_LINE_LOOP: return "GL_LINE_LOOP";
+ case GL_TRIANGLES: return "GL_TRIANGLES";
+ case GL_TRIANGLE_STRIP: return "GL_TRIANGLE_STRIP";
+ case GL_TRIANGLE_FAN: return "GL_TRIANGLE_FAN";
+ case GL_QUADS: return "GL_QUADS";
+ case GL_QUAD_STRIP: return "GL_QUAD_STRIP";
+ case GL_POLYGON: return "GL_POLYGON";
+ case GL_POLYGON+1: return "OUTSIDE_BEGIN_END";
+ default: return "<invalid>";
+ }
+}
+
+
int _mesa_lookup_enum_by_name( const char *symbol )
{
enum_elt * f = NULL;