diff options
author | Ian Romanick <ian.d.romanick@intel.com> | 2009-08-18 12:20:36 -0700 |
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committer | Ian Romanick <ian.d.romanick@intel.com> | 2009-08-18 12:20:36 -0700 |
commit | a512985fd81c1ed4ccc5e69aaa05015cf7ff844d (patch) | |
tree | 69e6e898deaeaed2b4dfb5851707c68261c464de /src/mesa/main/extensions.c | |
parent | 0b5af41c6fae2809f4567a7cecbd207e5e4f3ab5 (diff) | |
parent | c80bc3abcd3939e5e2d45aea4b01ff22bfec244b (diff) |
Merge branch 'master' into asm-shader-rework-1
Conflicts:
src/mesa/shader/arbprogparse.c
Diffstat (limited to 'src/mesa/main/extensions.c')
-rw-r--r-- | src/mesa/main/extensions.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index c60b58a492..195fdde346 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -61,6 +61,7 @@ static const struct { { OFF, "GL_ARB_pixel_buffer_object", F(EXT_pixel_buffer_object) }, { OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) }, { OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) }, + { OFF, "GL_ARB_seamless_cube_map", F(ARB_seamless_cube_map) }, { OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) }, { OFF, "GL_ARB_shading_language_100", F(ARB_shading_language_100) }, { OFF, "GL_ARB_shading_language_120", F(ARB_shading_language_120) }, @@ -78,6 +79,7 @@ static const struct { { OFF, "GL_ARB_texture_non_power_of_two", F(ARB_texture_non_power_of_two)}, { OFF, "GL_ARB_texture_rectangle", F(NV_texture_rectangle) }, { ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) }, + { OFF, "GL_ARB_vertex_array_bgra", F(EXT_vertex_array_bgra) }, { OFF, "GL_ARB_vertex_array_object", F(ARB_vertex_array_object) }, { ON, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) }, { OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) }, @@ -413,6 +415,7 @@ _mesa_enable_2_0_extensions(GLcontext *ctx) ctx->Extensions.ARB_fragment_shader = GL_TRUE; #endif ctx->Extensions.ARB_point_sprite = GL_TRUE; + ctx->Extensions.EXT_blend_equation_separate = GL_TRUE; ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE; #if FEATURE_ARB_shader_objects ctx->Extensions.ARB_shader_objects = GL_TRUE; |