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authorRoland Scheidegger <sroland@tungstengraphics.com>2007-07-17 17:29:55 +0200
committerRoland Scheidegger <sroland@tungstengraphics.com>2007-07-19 17:47:14 +0200
commitdbfb375805d94cb80262b8816c67a8adc778bec5 (patch)
treed3ca1413fde3fc7df597cbbfe5b7564cc2a95dfc /src/mesa/main/fbobject.c
parentb9f2cf9a4e0a5ec89b27371210846942c93cb412 (diff)
fix mesa fb binding
Make sure that we bind the right buffer (draw or read) when rebinding the window framebuffer (the api doesn't allow binding different draw and read buffers at the same time, but the default window framebuffer is basically 2 fb objects, one for read, one for write, which can be different). Pass both of these two down the driver api (no driver uses this right now).
Diffstat (limited to 'src/mesa/main/fbobject.c')
-rw-r--r--src/mesa/main/fbobject.c8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index e3bada5ae8..5345310ca1 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -924,7 +924,7 @@ check_end_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
void GLAPIENTRY
_mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
{
- struct gl_framebuffer *newFb;
+ struct gl_framebuffer *newFb, *newFbread;
GLboolean bindReadBuf, bindDrawBuf;
GET_CURRENT_CONTEXT(ctx);
@@ -984,12 +984,14 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
}
_mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newFb);
}
+ newFbread = newFb;
}
else {
/* Binding the window system framebuffer (which was originally set
* with MakeCurrent).
*/
newFb = ctx->WinSysDrawBuffer;
+ newFbread = ctx->WinSysReadBuffer;
}
ASSERT(newFb);
@@ -1000,7 +1002,7 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
*/
if (bindReadBuf) {
- _mesa_reference_framebuffer(&ctx->ReadBuffer, newFb);
+ _mesa_reference_framebuffer(&ctx->ReadBuffer, newFbread);
}
if (bindDrawBuf) {
@@ -1015,7 +1017,7 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
}
if (ctx->Driver.BindFramebuffer) {
- ctx->Driver.BindFramebuffer(ctx, target, newFb);
+ ctx->Driver.BindFramebuffer(ctx, target, newFb, newFbread);
}
}