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authorBrian Paul <brian.paul@tungstengraphics.com>2006-03-20 18:51:57 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2006-03-20 18:51:57 +0000
commit519b23b21f9cd6945fd17cdb26e7a6f531cdeec0 (patch)
treecad1402052d00a0e4140454baa07746336019a75 /src/mesa/main/fbobject.h
parent4991888fa0ea8e31e3cd2a0d87bb7e205ad1dccd (diff)
Lots of changes/fixes for rendering to framebuffer objects.
- When deleting texture objects, unbind from FBOs if necessary. - Changed driver hooks for starting/ending render to texture. - Now properly handle case where gl[Copy]TexImage() is called after glFramebufferTexture[123]D(). That didn't work before.
Diffstat (limited to 'src/mesa/main/fbobject.h')
-rw-r--r--src/mesa/main/fbobject.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/fbobject.h b/src/mesa/main/fbobject.h
index 3171aa7b1b..c16f628a09 100644
--- a/src/mesa/main/fbobject.h
+++ b/src/mesa/main/fbobject.h
@@ -38,6 +38,7 @@ _mesa_remove_attachment(GLcontext *ctx,
extern void
_mesa_set_texture_attachment(GLcontext *ctx,
+ struct gl_framebuffer *fb,
struct gl_renderbuffer_attachment *att,
struct gl_texture_object *texObj,
GLenum texTarget, GLuint level, GLuint zoffset);