summaryrefslogtreecommitdiff
path: root/src/mesa/main/get.c
diff options
context:
space:
mode:
authorAlan Hourihane <alanh@tungstengraphics.com>2006-11-02 12:02:13 +0000
committerAlan Hourihane <alanh@tungstengraphics.com>2006-11-02 12:02:13 +0000
commit6d104cb932080c5c0d951fbc0ec6d30fb7ebef45 (patch)
tree17207f566d6eda4d3884ec03dfff6cdb5a1965ea /src/mesa/main/get.c
parent18d52f96bb1f20b1887b67e87506835bca05d73a (diff)
merge current trunk into vbo branch
Diffstat (limited to 'src/mesa/main/get.c')
-rw-r--r--src/mesa/main/get.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 3dd1aa1873..9f3a8d12cf 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -1863,7 +1863,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
break;
case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
CHECK_EXT1(ARB_fragment_shader, "GetBooleanv");
- params[0] = INT_TO_BOOLEAN(MAX_FRAGMENT_UNIFORM_COMPONENTS);
+ params[0] = INT_TO_BOOLEAN(ctx->Const.FragmentProgram.MaxUniformComponents);
break;
case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
CHECK_EXT1(ARB_fragment_shader, "GetBooleanv");
@@ -1871,15 +1871,15 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
break;
case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:
CHECK_EXT1(ARB_vertex_shader, "GetBooleanv");
- params[0] = INT_TO_BOOLEAN(MAX_VERTEX_UNIFORM_COMPONENTS);
+ params[0] = INT_TO_BOOLEAN(ctx->Const.VertexProgram.MaxUniformComponents);
break;
case GL_MAX_VARYING_FLOATS_ARB:
CHECK_EXT1(ARB_vertex_shader, "GetBooleanv");
- params[0] = INT_TO_BOOLEAN(MAX_VARYING_FLOATS);
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxVaryingFloats);
break;
case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
CHECK_EXT1(ARB_vertex_shader, "GetBooleanv");
- params[0] = INT_TO_BOOLEAN(MAX_VERTEX_TEXTURE_IMAGE_UNITS);
+ params[0] = INT_TO_BOOLEAN(ctx->Const.MaxVertexTextureImageUnits);
break;
case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
CHECK_EXT1(ARB_vertex_shader, "GetBooleanv");
@@ -3687,7 +3687,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
break;
case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
CHECK_EXT1(ARB_fragment_shader, "GetFloatv");
- params[0] = (GLfloat)(MAX_FRAGMENT_UNIFORM_COMPONENTS);
+ params[0] = (GLfloat)(ctx->Const.FragmentProgram.MaxUniformComponents);
break;
case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
CHECK_EXT1(ARB_fragment_shader, "GetFloatv");
@@ -3695,15 +3695,15 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
break;
case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:
CHECK_EXT1(ARB_vertex_shader, "GetFloatv");
- params[0] = (GLfloat)(MAX_VERTEX_UNIFORM_COMPONENTS);
+ params[0] = (GLfloat)(ctx->Const.VertexProgram.MaxUniformComponents);
break;
case GL_MAX_VARYING_FLOATS_ARB:
CHECK_EXT1(ARB_vertex_shader, "GetFloatv");
- params[0] = (GLfloat)(MAX_VARYING_FLOATS);
+ params[0] = (GLfloat)(ctx->Const.MaxVaryingFloats);
break;
case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
CHECK_EXT1(ARB_vertex_shader, "GetFloatv");
- params[0] = (GLfloat)(MAX_VERTEX_TEXTURE_IMAGE_UNITS);
+ params[0] = (GLfloat)(ctx->Const.MaxVertexTextureImageUnits);
break;
case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
CHECK_EXT1(ARB_vertex_shader, "GetFloatv");
@@ -5511,7 +5511,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
break;
case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
CHECK_EXT1(ARB_fragment_shader, "GetIntegerv");
- params[0] = MAX_FRAGMENT_UNIFORM_COMPONENTS;
+ params[0] = ctx->Const.FragmentProgram.MaxUniformComponents;
break;
case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
CHECK_EXT1(ARB_fragment_shader, "GetIntegerv");
@@ -5519,15 +5519,15 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
break;
case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:
CHECK_EXT1(ARB_vertex_shader, "GetIntegerv");
- params[0] = MAX_VERTEX_UNIFORM_COMPONENTS;
+ params[0] = ctx->Const.VertexProgram.MaxUniformComponents;
break;
case GL_MAX_VARYING_FLOATS_ARB:
CHECK_EXT1(ARB_vertex_shader, "GetIntegerv");
- params[0] = MAX_VARYING_FLOATS;
+ params[0] = ctx->Const.MaxVaryingFloats;
break;
case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
CHECK_EXT1(ARB_vertex_shader, "GetIntegerv");
- params[0] = MAX_VERTEX_TEXTURE_IMAGE_UNITS;
+ params[0] = ctx->Const.MaxVertexTextureImageUnits;
break;
case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
CHECK_EXT1(ARB_vertex_shader, "GetIntegerv");