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authorZack Rusin <zackr@vmware.com>2010-06-28 17:31:21 -0400
committerZack Rusin <zackr@vmware.com>2010-06-28 22:53:21 -0400
commitda7bd6a90e1fee5c16327338fd251c0f6be34e36 (patch)
tree5f7e3d8f6d30799033afd78beec3e643ef4c7d6c /src/mesa/main/get.c
parent0b50fcbd556ead8d35c2b543f13de433996a5822 (diff)
mesa: initial support for ARB_geometry_shader4
laying down the foundation for everything and implementing most of the stuff. linking, gl_VerticesIn and multidimensional inputs are left.
Diffstat (limited to 'src/mesa/main/get.c')
-rw-r--r--src/mesa/main/get.c21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index c121957aea..632dadd1a5 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -303,6 +303,7 @@ EXTRA_EXT2(ARB_fragment_program, NV_fragment_program);
EXTRA_EXT2(ARB_vertex_program, NV_vertex_program);
EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
EXTRA_EXT(ARB_vertex_buffer_object);
+EXTRA_EXT(ARB_geometry_shader4);
static const int
extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
@@ -1220,6 +1221,26 @@ static const struct value_desc values[] = {
{ GL_TRANSFORM_FEEDBACK_BINDING, LOC_CUSTOM, TYPE_INT, 0,
extra_ARB_transform_feedback2 },
+ /* GL_ARB_geometry_shader4 */
+ { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB,
+ CONTEXT_INT(Const.GeometryProgram.MaxGeometryTextureImageUnits),
+ extra_ARB_geometry_shader4 },
+ { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB,
+ CONTEXT_INT(Const.GeometryProgram.MaxGeometryOutputVertices),
+ extra_ARB_geometry_shader4 },
+ { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB,
+ CONTEXT_INT(Const.GeometryProgram.MaxGeometryTotalOutputComponents),
+ extra_ARB_geometry_shader4 },
+ { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB,
+ CONTEXT_INT(Const.GeometryProgram.MaxGeometryUniformComponents),
+ extra_ARB_geometry_shader4 },
+ { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB,
+ CONTEXT_INT(Const.GeometryProgram.MaxGeometryVaryingComponents),
+ extra_ARB_geometry_shader4 },
+ { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB,
+ CONTEXT_INT(Const.GeometryProgram.MaxVertexVaryingComponents),
+ extra_ARB_geometry_shader4 },
+
/* GL 3.0 */
{ GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 },
{ GL_MAJOR_VERSION, CONTEXT_INT(VersionMajor), extra_version_30 },