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author | Brian <brian@yutani.localnet.net> | 2007-05-17 08:54:08 -0600 |
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committer | Brian <brian@yutani.localnet.net> | 2007-05-17 08:54:08 -0600 |
commit | 6ee6b2dcd96fafae8d924d617e54e32a2aa8c5ea (patch) | |
tree | d86c7fb972f381e9b3263b14c1bf5136289f0a0a /src/mesa/main/get_gen.py | |
parent | 347bb541f5a89f59e502888a5ae486bc52abfb66 (diff) | |
parent | 67f82731fcb87f789135e07f691d41ebd12f0015 (diff) |
Merge branch 'master' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa
Diffstat (limited to 'src/mesa/main/get_gen.py')
-rw-r--r-- | src/mesa/main/get_gen.py | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py index 33be768999..9055433281 100644 --- a/src/mesa/main/get_gen.py +++ b/src/mesa/main/get_gen.py @@ -425,12 +425,18 @@ StateVars = [ ( "GL_TEXTURE_1D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_1D)"], "", None ), ( "GL_TEXTURE_2D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D)"], "", None ), ( "GL_TEXTURE_3D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_3D)"], "", None ), + ( "GL_TEXTURE_1D_ARRAY_EXT", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT)"], "", ["MESA_texture_array"] ), + ( "GL_TEXTURE_2D_ARRAY_EXT", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT)"], "", ["MESA_texture_array"] ), ( "GL_TEXTURE_BINDING_1D", GLint, ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name"], "", None ), ( "GL_TEXTURE_BINDING_2D", GLint, ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name"], "", None ), ( "GL_TEXTURE_BINDING_3D", GLint, ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name"], "", None ), + ( "GL_TEXTURE_BINDING_1D_ARRAY_EXT", GLint, + ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1DArray->Name"], "", ["MESA_texture_array"] ), + ( "GL_TEXTURE_BINDING_2D_ARRAY_EXT", GLint, + ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name"], "", ["MESA_texture_array"] ), ( "GL_TEXTURE_ENV_COLOR", GLfloatN, ["color[0]", "color[1]", "color[2]", "color[3]"], "const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;", |