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authorKeith Whitwell <keith@tungstengraphics.com>2001-04-28 08:39:17 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2001-04-28 08:39:17 +0000
commit51c0c71811508b6658e0d5dcff8426b618322a73 (patch)
tree05ccb4905625b200ed1a5de00acb2295e1babec9 /src/mesa/main/light.c
parent27b0758a940f19ce344f21b8db708d91933ce06d (diff)
Support for floating point color representation in tnl module.
Diffstat (limited to 'src/mesa/main/light.c')
-rw-r--r--src/mesa/main/light.c10
1 files changed, 2 insertions, 8 deletions
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index ecc6e877cc..0b79afa415 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -1,4 +1,4 @@
-/* $Id: light.c,v 1.42 2001/03/29 16:50:32 brianp Exp $ */
+/* $Id: light.c,v 1.43 2001/04/28 08:39:17 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -745,16 +745,10 @@ void _mesa_update_material( GLcontext *ctx,
* set by glColorMaterial().
*/
void _mesa_update_color_material( GLcontext *ctx,
- const GLchan rgba[4] )
+ const GLfloat color[4] )
{
struct gl_light *light, *list = &ctx->Light.EnabledList;
GLuint bitmask = ctx->Light.ColorMaterialBitmask;
- GLfloat color[4];
-
- color[0] = CHAN_TO_FLOAT(rgba[0]);
- color[1] = CHAN_TO_FLOAT(rgba[1]);
- color[2] = CHAN_TO_FLOAT(rgba[2]);
- color[3] = CHAN_TO_FLOAT(rgba[3]);
if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
fprintf(stderr, "_mesa_update_color_material, mask 0x%x\n", bitmask);