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authorBrian Paul <brian.paul@tungstengraphics.com>1999-11-11 01:22:25 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>1999-11-11 01:22:25 +0000
commitfbd8f212c3866ec98c1d8c9d3db3ddb7e7c479a5 (patch)
treefb9ea4452e1f65c6e3c11ee4c4f17c023f8262e5 /src/mesa/main/light.c
parent06ac59281bdad6679fb1941e31e3c4df1c12cede (diff)
first big check-in of new Mesa 3.3 code
Diffstat (limited to 'src/mesa/main/light.c')
-rw-r--r--src/mesa/main/light.c246
1 files changed, 196 insertions, 50 deletions
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index e38e25ba82..f5a611dd14 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -1,8 +1,8 @@
-/* $Id: light.c,v 1.8 1999/11/10 06:29:44 keithw Exp $ */
+/* $Id: light.c,v 1.9 1999/11/11 01:22:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@@ -25,27 +25,16 @@
*/
-
-
-
#ifdef PC_HEADER
#include "all.h"
#else
-#include <float.h>
-#ifndef XFree86Server
-#include <assert.h>
-#include <float.h>
-#include <math.h>
-#include <stdlib.h>
-#include <stdio.h>
-#else
-#include "GL/xf86glx.h"
-#endif
+#include "glheader.h"
#include "context.h"
#include "enums.h"
#include "light.h"
#include "macros.h"
#include "matrix.h"
+#include "mem.h"
#include "mmath.h"
#include "simple_list.h"
#include "types.h"
@@ -55,46 +44,50 @@
-void gl_ShadeModel( GLcontext *ctx, GLenum mode )
+void
+_mesa_ShadeModel( GLenum mode )
{
+ GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glShadeModel");
if (MESA_VERBOSE & VERBOSE_API)
fprintf(stderr, "glShadeModel %s\n", gl_lookup_enum_by_nr(mode));
-
- switch (mode) {
- case GL_FLAT:
- case GL_SMOOTH:
+ if (mode == GL_FLAT || mode == GL_SMOOTH) {
if (ctx->Light.ShadeModel!=mode) {
- ctx->Light.ShadeModel = mode;
- ctx->TriangleCaps ^= DD_FLATSHADE;
- ctx->NewState |= NEW_RASTER_OPS;
+ ctx->Light.ShadeModel = mode;
+ ctx->TriangleCaps ^= DD_FLATSHADE;
+ ctx->NewState |= NEW_RASTER_OPS;
+ if (ctx->Driver.ShadeModel)
+ (*ctx->Driver.ShadeModel)( ctx, mode );
}
- break;
- default:
+ }
+ else {
gl_error( ctx, GL_INVALID_ENUM, "glShadeModel" );
}
-
- if (ctx->Driver.ShadeModel)
- (*ctx->Driver.ShadeModel)( ctx, mode );
}
-void gl_Lightfv( GLcontext *ctx,
- GLenum light, GLenum pname, const GLfloat *params,
- GLint nparams )
+void
+_mesa_Lightf( GLenum light, GLenum pname, GLfloat param )
{
- GLint l;
+ _mesa_Lightfv( light, pname, &param );
+}
- (void) nparams;
+
+void
+_mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint l;
+ GLint nParams;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glLight");
l = (GLint) (light - GL_LIGHT0);
- if (l<0 || l>=MAX_LIGHTS) {
+ if (l < 0 || l >= MAX_LIGHTS) {
gl_error( ctx, GL_INVALID_ENUM, "glLight" );
return;
}
@@ -102,18 +95,22 @@ void gl_Lightfv( GLcontext *ctx,
switch (pname) {
case GL_AMBIENT:
COPY_4V( ctx->Light.Light[l].Ambient, params );
+ nParams = 4;
break;
case GL_DIFFUSE:
COPY_4V( ctx->Light.Light[l].Diffuse, params );
+ nParams = 4;
break;
case GL_SPECULAR:
COPY_4V( ctx->Light.Light[l].Specular, params );
+ nParams = 4;
break;
case GL_POSITION:
/* transform position by ModelView matrix */
TRANSFORM_POINT( ctx->Light.Light[l].EyePosition,
ctx->ModelView.m,
params );
+ nParams = 4;
break;
case GL_SPOT_DIRECTION:
/* transform direction by inverse modelview */
@@ -123,6 +120,7 @@ void gl_Lightfv( GLcontext *ctx,
TRANSFORM_NORMAL( ctx->Light.Light[l].EyeDirection,
params,
ctx->ModelView.inv );
+ nParams = 3;
break;
case GL_SPOT_EXPONENT:
if (params[0]<0.0 || params[0]>128.0) {
@@ -133,6 +131,7 @@ void gl_Lightfv( GLcontext *ctx,
ctx->Light.Light[l].SpotExponent = params[0];
gl_compute_spot_exp_table( &ctx->Light.Light[l] );
}
+ nParams = 1;
break;
case GL_SPOT_CUTOFF:
if ((params[0]<0.0 || params[0]>90.0) && params[0]!=180.0) {
@@ -143,6 +142,7 @@ void gl_Lightfv( GLcontext *ctx,
ctx->Light.Light[l].CosCutoff = cos(params[0]*DEG2RAD);
if (ctx->Light.Light[l].CosCutoff < 0)
ctx->Light.Light[l].CosCutoff = 0;
+ nParams = 1;
break;
case GL_CONSTANT_ATTENUATION:
if (params[0]<0.0) {
@@ -150,6 +150,7 @@ void gl_Lightfv( GLcontext *ctx,
return;
}
ctx->Light.Light[l].ConstantAttenuation = params[0];
+ nParams = 1;
break;
case GL_LINEAR_ATTENUATION:
if (params[0]<0.0) {
@@ -157,6 +158,7 @@ void gl_Lightfv( GLcontext *ctx,
return;
}
ctx->Light.Light[l].LinearAttenuation = params[0];
+ nParams = 1;
break;
case GL_QUADRATIC_ATTENUATION:
if (params[0]<0.0) {
@@ -164,23 +166,73 @@ void gl_Lightfv( GLcontext *ctx,
return;
}
ctx->Light.Light[l].QuadraticAttenuation = params[0];
+ nParams = 1;
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glLight" );
- break;
+ return;
}
if (ctx->Driver.Lightfv)
- ctx->Driver.Lightfv( ctx, light, pname, params, nparams );
+ ctx->Driver.Lightfv( ctx, light, pname, params, nParams );
ctx->NewState |= NEW_LIGHTING;
}
+void
+_mesa_Lighti( GLenum light, GLenum pname, GLint param )
+{
+ _mesa_Lightiv( light, pname, &param );
+}
+
-void gl_GetLightfv( GLcontext *ctx,
- GLenum light, GLenum pname, GLfloat *params )
+void
+_mesa_Lightiv( GLenum light, GLenum pname, const GLint *params )
{
+ GLfloat fparam[4];
+
+ switch (pname) {
+ case GL_AMBIENT:
+ case GL_DIFFUSE:
+ case GL_SPECULAR:
+ fparam[0] = INT_TO_FLOAT( params[0] );
+ fparam[1] = INT_TO_FLOAT( params[1] );
+ fparam[2] = INT_TO_FLOAT( params[2] );
+ fparam[3] = INT_TO_FLOAT( params[3] );
+ break;
+ case GL_POSITION:
+ fparam[0] = (GLfloat) params[0];
+ fparam[1] = (GLfloat) params[1];
+ fparam[2] = (GLfloat) params[2];
+ fparam[3] = (GLfloat) params[3];
+ break;
+ case GL_SPOT_DIRECTION:
+ fparam[0] = (GLfloat) params[0];
+ fparam[1] = (GLfloat) params[1];
+ fparam[2] = (GLfloat) params[2];
+ break;
+ case GL_SPOT_EXPONENT:
+ case GL_SPOT_CUTOFF:
+ case GL_CONSTANT_ATTENUATION:
+ case GL_LINEAR_ATTENUATION:
+ case GL_QUADRATIC_ATTENUATION:
+ fparam[0] = (GLfloat) params[0];
+ break;
+ default:
+ /* error will be caught later in gl_Lightfv */
+ ;
+ }
+
+ _mesa_Lightfv( light, pname, fparam );
+}
+
+
+
+void
+_mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
GLint l = (GLint) (light - GL_LIGHT0);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetLight");
@@ -229,8 +281,10 @@ void gl_GetLightfv( GLcontext *ctx,
-void gl_GetLightiv( GLcontext *ctx, GLenum light, GLenum pname, GLint *params )
+void
+_mesa_GetLightiv( GLenum light, GLenum pname, GLint *params )
{
+ GET_CURRENT_CONTEXT(ctx);
GLint l = (GLint) (light - GL_LIGHT0);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetLight");
@@ -298,9 +352,11 @@ void gl_GetLightiv( GLcontext *ctx, GLenum light, GLenum pname, GLint *params )
/**********************************************************************/
-void gl_LightModelfv( GLcontext *ctx, GLenum pname, const GLfloat *params )
+void
+_mesa_LightModelfv( GLenum pname, const GLfloat *params )
{
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glLightModel");
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glLightModelfv");
switch (pname) {
case GL_LIGHT_MODEL_AMBIENT:
@@ -344,6 +400,46 @@ void gl_LightModelfv( GLcontext *ctx, GLenum pname, const GLfloat *params )
}
+void
+_mesa_LightModeliv( GLenum pname, const GLint *params )
+{
+ GLfloat fparam[4];
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glLightModeliv");
+
+ switch (pname) {
+ case GL_LIGHT_MODEL_AMBIENT:
+ fparam[0] = INT_TO_FLOAT( params[0] );
+ fparam[1] = INT_TO_FLOAT( params[1] );
+ fparam[2] = INT_TO_FLOAT( params[2] );
+ fparam[3] = INT_TO_FLOAT( params[3] );
+ break;
+ case GL_LIGHT_MODEL_LOCAL_VIEWER:
+ case GL_LIGHT_MODEL_TWO_SIDE:
+ case GL_LIGHT_MODEL_COLOR_CONTROL:
+ fparam[0] = (GLfloat) params[0];
+ break;
+ default:
+ /* Error will be caught later in gl_LightModelfv */
+ ;
+ }
+ _mesa_LightModelfv( pname, fparam );
+}
+
+
+void
+_mesa_LightModeli( GLenum pname, GLint param )
+{
+ _mesa_LightModeliv( pname, &param );
+}
+
+
+void
+_mesa_LightModelf( GLenum pname, GLfloat param )
+{
+ _mesa_LightModelfv( pname, &param );
+}
+
/********** MATERIAL **********/
@@ -569,11 +665,11 @@ void gl_update_color_material( GLcontext *ctx,
GLfloat tmp[4], color[4];
UBYTE_RGBA_TO_FLOAT_RGBA( color, rgba );
-
+
if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
fprintf(stderr, "gl_update_color_material, mask %x\n", bitmask);
-
+
if (bitmask & FRONT_AMBIENT_BIT) {
struct gl_material *mat = &ctx->Light.Material[0];
SUB_3V( tmp, color, mat->Ambient );
@@ -676,8 +772,10 @@ void gl_update_color_material( GLcontext *ctx,
-void gl_ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode )
+void
+_mesa_ColorMaterial( GLenum face, GLenum mode )
{
+ GET_CURRENT_CONTEXT(ctx);
GLuint bitmask;
GLuint legal = (FRONT_EMISSION_BIT | BACK_EMISSION_BIT |
FRONT_SPECULAR_BIT | BACK_SPECULAR_BIT |
@@ -705,12 +803,21 @@ void gl_ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode )
+
+void
+_mesa_Materialf( GLenum face, GLenum pname, GLfloat param )
+{
+ _mesa_Materialfv( face, pname, &param );
+}
+
+
/* KW: This is now called directly (ie by name) from the glMaterial*
* API functions.
*/
-void gl_Materialfv( GLcontext *ctx,
- GLenum face, GLenum pname, const GLfloat *params )
+void
+_mesa_Materialfv( GLenum face, GLenum pname, const GLfloat *params )
{
+ GET_CURRENT_CONTEXT(ctx);
struct immediate *IM;
struct gl_material *mat;
GLuint bitmask;
@@ -736,6 +843,7 @@ void gl_Materialfv( GLcontext *ctx,
IM->MaterialMask[count] = 0;
}
+
IM->MaterialMask[count] |= bitmask;
mat = IM->Material[count];
@@ -784,11 +892,48 @@ void gl_Materialfv( GLcontext *ctx,
}
+void
+_mesa_Materiali(GLenum face, GLenum pname, GLint param )
+{
+ _mesa_Materialiv(face, pname, &param);
+}
+
+
+void
+_mesa_Materialiv(GLenum face, GLenum pname, const GLint *params )
+{
+ GLfloat fparam[4];
+ switch (pname) {
+ case GL_AMBIENT:
+ case GL_DIFFUSE:
+ case GL_SPECULAR:
+ case GL_EMISSION:
+ case GL_AMBIENT_AND_DIFFUSE:
+ fparam[0] = INT_TO_FLOAT( params[0] );
+ fparam[1] = INT_TO_FLOAT( params[1] );
+ fparam[2] = INT_TO_FLOAT( params[2] );
+ fparam[3] = INT_TO_FLOAT( params[3] );
+ break;
+ case GL_SHININESS:
+ fparam[0] = (GLfloat) params[0];
+ break;
+ case GL_COLOR_INDEXES:
+ fparam[0] = (GLfloat) params[0];
+ fparam[1] = (GLfloat) params[1];
+ fparam[2] = (GLfloat) params[2];
+ break;
+ default:
+ /* Error will be caught later in gl_Materialfv */
+ ;
+ }
+ _mesa_Materialfv(face, pname, fparam);
+}
-void gl_GetMaterialfv( GLcontext *ctx,
- GLenum face, GLenum pname, GLfloat *params )
+void
+_mesa_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params )
{
+ GET_CURRENT_CONTEXT(ctx);
GLuint f;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetMaterialfv");
@@ -831,9 +976,10 @@ void gl_GetMaterialfv( GLcontext *ctx,
-void gl_GetMaterialiv( GLcontext *ctx,
- GLenum face, GLenum pname, GLint *params )
+void
+_mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params )
{
+ GET_CURRENT_CONTEXT(ctx);
GLuint f;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetMaterialiv");