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authorKeith Whitwell <keith@tungstengraphics.com>2000-10-31 18:09:44 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2000-10-31 18:09:44 +0000
commit724abeb058ca9372c5a9b9e38ee43dde1accaa41 (patch)
tree964fba63d45d79ff38dab32f8e8614e68d46e4bc /src/mesa/main/lines.c
parente3a051e0538a605551f4d58294c94f5eb00ed07f (diff)
Moved the software rasterizer to a new directory.
Diffstat (limited to 'src/mesa/main/lines.c')
-rw-r--r--src/mesa/main/lines.c1138
1 files changed, 1 insertions, 1137 deletions
diff --git a/src/mesa/main/lines.c b/src/mesa/main/lines.c
index f3255601ca..a3c49f1d12 100644
--- a/src/mesa/main/lines.c
+++ b/src/mesa/main/lines.c
@@ -1,4 +1,4 @@
-/* $Id: lines.c,v 1.19 2000/10/30 13:32:00 keithw Exp $ */
+/* $Id: lines.c,v 1.20 2000/10/31 18:09:44 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -35,7 +35,6 @@
#include "lines.h"
#include "macros.h"
#include "mmath.h"
-#include "pb.h"
#include "texstate.h"
#include "types.h"
#include "vb.h"
@@ -82,1138 +81,3 @@ _mesa_LineStipple( GLint factor, GLushort pattern )
}
-
-/**********************************************************************/
-/***** Rasterization *****/
-/**********************************************************************/
-
-
-/*
- * There are 4 pairs (RGBA, CI) of line drawing functions:
- * 1. simple: width=1 and no special rasterization functions (fastest)
- * 2. flat: width=1, non-stippled, flat-shaded, any raster operations
- * 3. smooth: width=1, non-stippled, smooth-shaded, any raster operations
- * 4. general: any other kind of line (slowest)
- */
-
-
-/*
- * All line drawing functions have the same arguments:
- * v1, v2 - indexes of first and second endpoints into vertex buffer arrays
- * pv - provoking vertex: which vertex color/index to use for flat shading.
- */
-
-
-
-
-
-
-#if MAX_WIDTH > MAX_HEIGHT
-# define MAXPOINTS MAX_WIDTH
-#else
-# define MAXPOINTS MAX_HEIGHT
-#endif
-
-
-/* Flat, color index line */
-static void flat_ci_line( GLcontext *ctx,
- GLuint vert0, GLuint vert1, GLuint pvert )
-{
- PB_SET_INDEX( ctx->PB, ctx->VB->IndexPtr->data[pvert] );
-
-#define INTERP_XY 1
-#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, 0, 0);
-
-#include "linetemp.h"
-
- gl_flush_pb(ctx);
-}
-
-
-
-/* Flat, color index line with Z interpolation/testing */
-static void flat_ci_z_line( GLcontext *ctx,
- GLuint vert0, GLuint vert1, GLuint pvert )
-{
- PB_SET_INDEX( ctx->PB, ctx->VB->IndexPtr->data[pvert] );
-
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z, fog0);
-
-#include "linetemp.h"
-
- gl_flush_pb(ctx);
-}
-
-
-
-/* Flat-shaded, RGBA line */
-static void flat_rgba_line( GLcontext *ctx,
- GLuint vert0, GLuint vert1, GLuint pvert )
-{
- const GLchan *color = ctx->VB->ColorPtr->data[pvert];
- PB_SET_COLOR( ctx->PB, color[0], color[1], color[2], color[3] );
-
-#define INTERP_XY 1
-#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, 0, 0);
-
-#include "linetemp.h"
-
- gl_flush_pb(ctx);
-}
-
-
-
-/* Flat-shaded, RGBA line with Z interpolation/testing */
-static void flat_rgba_z_line( GLcontext *ctx,
- GLuint vert0, GLuint vert1, GLuint pvert )
-{
- const GLchan *color = ctx->VB->ColorPtr->data[pvert];
- PB_SET_COLOR( ctx->PB, color[0], color[1], color[2], color[3] );
-
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z, fog0);
-
-#include "linetemp.h"
-
- gl_flush_pb(ctx);
-}
-
-
-
-/* Smooth shaded, color index line */
-static void smooth_ci_line( GLcontext *ctx,
- GLuint vert0, GLuint vert1, GLuint pvert )
-{
- GLint count = ctx->PB->count;
- GLint *pbx = ctx->PB->x;
- GLint *pby = ctx->PB->y;
- GLuint *pbi = ctx->PB->index;
- (void) pvert;
-
- ctx->PB->mono = GL_FALSE;
-
-#define INTERP_XY 1
-#define INTERP_INDEX 1
-
-#define PLOT(X,Y) \
- pbx[count] = X; \
- pby[count] = Y; \
- pbi[count] = I; \
- count++;
-
-#include "linetemp.h"
-
- ctx->PB->count = count;
- gl_flush_pb(ctx);
-}
-
-
-
-/* Smooth shaded, color index line with Z interpolation/testing */
-static void smooth_ci_z_line( GLcontext *ctx,
- GLuint vert0, GLuint vert1, GLuint pvert )
-{
- GLint count = ctx->PB->count;
- GLint *pbx = ctx->PB->x;
- GLint *pby = ctx->PB->y;
- GLdepth *pbz = ctx->PB->z;
- GLuint *pbi = ctx->PB->index;
- (void) pvert;
-
- ctx->PB->mono = GL_FALSE;
-
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define INTERP_INDEX 1
-
-#define PLOT(X,Y) \
- pbx[count] = X; \
- pby[count] = Y; \
- pbz[count] = Z; \
- pbi[count] = I; \
- count++;
-
-#include "linetemp.h"
-
- ctx->PB->count = count;
- gl_flush_pb(ctx);
-}
-
-
-
-/* Smooth-shaded, RGBA line */
-static void smooth_rgba_line( GLcontext *ctx,
- GLuint vert0, GLuint vert1, GLuint pvert )
-{
- GLint count = ctx->PB->count;
- GLint *pbx = ctx->PB->x;
- GLint *pby = ctx->PB->y;
- GLchan (*pbrgba)[4] = ctx->PB->rgba;
- (void) pvert;
-
- ctx->PB->mono = GL_FALSE;
-
-#define INTERP_XY 1
-#define INTERP_RGB 1
-#define INTERP_ALPHA 1
-
-#define PLOT(X,Y) \
- pbx[count] = X; \
- pby[count] = Y; \
- pbrgba[count][RCOMP] = FixedToInt(r0); \
- pbrgba[count][GCOMP] = FixedToInt(g0); \
- pbrgba[count][BCOMP] = FixedToInt(b0); \
- pbrgba[count][ACOMP] = FixedToInt(a0); \
- count++;
-
-#include "linetemp.h"
-
- ctx->PB->count = count;
- gl_flush_pb(ctx);
-}
-
-
-
-/* Smooth-shaded, RGBA line with Z interpolation/testing */
-static void smooth_rgba_z_line( GLcontext *ctx,
- GLuint vert0, GLuint vert1, GLuint pvert )
-{
- GLint count = ctx->PB->count;
- GLint *pbx = ctx->PB->x;
- GLint *pby = ctx->PB->y;
- GLdepth *pbz = ctx->PB->z;
- GLfixed *pbfog = ctx->PB->fog;
- GLchan (*pbrgba)[4] = ctx->PB->rgba;
-
- (void) pvert;
-
- ctx->PB->mono = GL_FALSE;
-
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define INTERP_RGB 1
-#define INTERP_ALPHA 1
-
-#define PLOT(X,Y) \
- pbx[count] = X; \
- pby[count] = Y; \
- pbz[count] = Z; \
- pbfog[count] = fog0; \
- pbrgba[count][RCOMP] = FixedToInt(r0); \
- pbrgba[count][GCOMP] = FixedToInt(g0); \
- pbrgba[count][BCOMP] = FixedToInt(b0); \
- pbrgba[count][ACOMP] = FixedToInt(a0); \
- count++;
-
-#include "linetemp.h"
-
- ctx->PB->count = count;
- gl_flush_pb(ctx);
-}
-
-
-#define CHECK_FULL(count) \
- if (count >= PB_SIZE-MAX_WIDTH) { \
- ctx->PB->count = count; \
- gl_flush_pb(ctx); \
- count = ctx->PB->count; \
- }
-
-
-
-/* Smooth shaded, color index, any width, maybe stippled */
-static void general_smooth_ci_line( GLcontext *ctx,
- GLuint vert0, GLuint vert1, GLuint pvert )
-{
- GLint count = ctx->PB->count;
- GLint *pbx = ctx->PB->x;
- GLint *pby = ctx->PB->y;
- GLdepth *pbz = ctx->PB->z;
- GLfixed *pbfog = ctx->PB->fog;
- GLuint *pbi = ctx->PB->index;
- (void) pvert;
-
- ctx->PB->mono = GL_FALSE;
-
- if (ctx->Line.StippleFlag) {
- /* stippled */
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define INTERP_INDEX 1
-#define WIDE 1
-#define STIPPLE 1
-#define PLOT(X,Y) \
- pbx[count] = X; \
- pby[count] = Y; \
- pbz[count] = Z; \
- pbfog[count] = fog0; \
- pbi[count] = I; \
- count++; \
- CHECK_FULL(count);
-#include "linetemp.h"
- }
- else {
- /* unstippled */
- if (ctx->Line.Width==2.0F) {
- /* special case: unstippled and width=2 */
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define INTERP_INDEX 1
-#define XMAJOR_PLOT(X,Y) \
- pbx[count] = X; pbx[count+1] = X; \
- pby[count] = Y; pby[count+1] = Y+1; \
- pbz[count] = Z; pbz[count+1] = Z; \
- pbfog[count] = fog0; pbfog[count+1] = fog0; \
- pbi[count] = I; pbi[count+1] = I; \
- count += 2; \
- CHECK_FULL(count);
-#define YMAJOR_PLOT(X,Y) \
- pbx[count] = X; pbx[count+1] = X+1; \
- pby[count] = Y; pby[count+1] = Y; \
- pbz[count] = Z; pbz[count+1] = Z; \
- pbfog[count] = fog0; pbfog[count+1] = fog0; \
- pbi[count] = I; pbi[count+1] = I; \
- count += 2; \
- CHECK_FULL(count);
-#include "linetemp.h"
- }
- else {
- /* unstippled, any width */
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define INTERP_INDEX 1
-#define WIDE 1
-#define PLOT(X,Y) \
- pbx[count] = X; \
- pby[count] = Y; \
- pbz[count] = Z; \
- pbi[count] = I; \
- pbfog[count] = fog0; \
- count++; \
- CHECK_FULL(count);
-#include "linetemp.h"
- }
- }
-
- ctx->PB->count = count;
- gl_flush_pb(ctx);
-}
-
-
-/* Flat shaded, color index, any width, maybe stippled */
-static void general_flat_ci_line( GLcontext *ctx,
- GLuint vert0, GLuint vert1, GLuint pvert )
-{
- GLint count;
- GLint *pbx = ctx->PB->x;
- GLint *pby = ctx->PB->y;
- GLdepth *pbz = ctx->PB->z;
- GLfixed *pbfog = ctx->PB->fog;
- PB_SET_INDEX( ctx->PB, ctx->VB->IndexPtr->data[pvert] );
- count = ctx->PB->count;
-
- if (ctx->Line.StippleFlag) {
- /* stippled, any width */
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define WIDE 1
-#define STIPPLE 1
-#define PLOT(X,Y) \
- pbx[count] = X; \
- pby[count] = Y; \
- pbz[count] = Z; \
- pbfog[count] = fog0; \
- count++; \
- CHECK_FULL(count);
-#include "linetemp.h"
- }
- else {
- /* unstippled */
- if (ctx->Line.Width==2.0F) {
- /* special case: unstippled and width=2 */
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define XMAJOR_PLOT(X,Y) \
- pbx[count] = X; pbx[count+1] = X; \
- pby[count] = Y; pby[count+1] = Y+1; \
- pbz[count] = Z; pbz[count+1] = Z; \
- pbfog[count] = fog0; pbfog[count+1] = fog0; \
- count += 2; \
- CHECK_FULL(count);
-#define YMAJOR_PLOT(X,Y) \
- pbx[count] = X; pbx[count+1] = X+1; \
- pby[count] = Y; pby[count+1] = Y; \
- pbz[count] = Z; pbz[count+1] = Z; \
- pbfog[count] = fog0; pbfog[count+1] = fog0; \
- count += 2; \
- CHECK_FULL(count);
-#include "linetemp.h"
- }
- else {
- /* unstippled, any width */
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define WIDE 1
-#define PLOT(X,Y) \
- pbx[count] = X; \
- pby[count] = Y; \
- pbz[count] = Z; \
- pbfog[count] = fog0; \
- count++; \
- CHECK_FULL(count);
-#include "linetemp.h"
- }
- }
-
- ctx->PB->count = count;
- gl_flush_pb(ctx);
-}
-
-
-
-static void general_smooth_rgba_line( GLcontext *ctx,
- GLuint vert0, GLuint vert1, GLuint pvert)
-{
- GLint count = ctx->PB->count;
- GLint *pbx = ctx->PB->x;
- GLint *pby = ctx->PB->y;
- GLdepth *pbz = ctx->PB->z;
- GLfixed *pbfog = ctx->PB->fog;
- GLchan (*pbrgba)[4] = ctx->PB->rgba;
-
- (void) pvert;
-
- ctx->PB->mono = GL_FALSE;
-
- if (ctx->Line.StippleFlag) {
- /* stippled */
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define INTERP_RGB 1
-#define INTERP_ALPHA 1
-#define WIDE 1
-#define STIPPLE 1
-#define PLOT(X,Y) \
- pbx[count] = X; \
- pby[count] = Y; \
- pbz[count] = Z; \
- pbfog[count] = fog0; \
- pbrgba[count][RCOMP] = FixedToInt(r0); \
- pbrgba[count][GCOMP] = FixedToInt(g0); \
- pbrgba[count][BCOMP] = FixedToInt(b0); \
- pbrgba[count][ACOMP] = FixedToInt(a0); \
- count++; \
- CHECK_FULL(count);
-#include "linetemp.h"
- }
- else {
- /* unstippled */
- if (ctx->Line.Width==2.0F) {
- /* special case: unstippled and width=2 */
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define INTERP_RGB 1
-#define INTERP_ALPHA 1
-#define XMAJOR_PLOT(X,Y) \
- pbx[count] = X; pbx[count+1] = X; \
- pby[count] = Y; pby[count+1] = Y+1; \
- pbz[count] = Z; pbz[count+1] = Z; \
- pbfog[count] = fog0; pbfog[count+1] = fog0; \
- pbrgba[count][RCOMP] = FixedToInt(r0); \
- pbrgba[count][GCOMP] = FixedToInt(g0); \
- pbrgba[count][BCOMP] = FixedToInt(b0); \
- pbrgba[count][ACOMP] = FixedToInt(a0); \
- pbrgba[count+1][RCOMP] = FixedToInt(r0); \
- pbrgba[count+1][GCOMP] = FixedToInt(g0); \
- pbrgba[count+1][BCOMP] = FixedToInt(b0); \
- pbrgba[count+1][ACOMP] = FixedToInt(a0); \
- count += 2; \
- CHECK_FULL(count);
-#define YMAJOR_PLOT(X,Y) \
- pbx[count] = X; pbx[count+1] = X+1; \
- pby[count] = Y; pby[count+1] = Y; \
- pbz[count] = Z; pbz[count+1] = Z; \
- pbfog[count] = fog0; pbfog[count+1] = fog0; \
- pbrgba[count][RCOMP] = FixedToInt(r0); \
- pbrgba[count][GCOMP] = FixedToInt(g0); \
- pbrgba[count][BCOMP] = FixedToInt(b0); \
- pbrgba[count][ACOMP] = FixedToInt(a0); \
- pbrgba[count+1][RCOMP] = FixedToInt(r0); \
- pbrgba[count+1][GCOMP] = FixedToInt(g0); \
- pbrgba[count+1][BCOMP] = FixedToInt(b0); \
- pbrgba[count+1][ACOMP] = FixedToInt(a0); \
- count += 2; \
- CHECK_FULL(count);
-#include "linetemp.h"
- }
- else {
- /* unstippled, any width */
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define INTERP_RGB 1
-#define INTERP_ALPHA 1
-#define WIDE 1
-#define PLOT(X,Y) \
- pbx[count] = X; \
- pby[count] = Y; \
- pbz[count] = Z; \
- pbfog[count] = fog0; \
- pbrgba[count][RCOMP] = FixedToInt(r0); \
- pbrgba[count][GCOMP] = FixedToInt(g0); \
- pbrgba[count][BCOMP] = FixedToInt(b0); \
- pbrgba[count][ACOMP] = FixedToInt(a0); \
- count++; \
- CHECK_FULL(count);
-#include "linetemp.h"
- }
- }
-
- ctx->PB->count = count;
- gl_flush_pb(ctx);
-}
-
-
-static void general_flat_rgba_line( GLcontext *ctx,
- GLuint vert0, GLuint vert1, GLuint pvert )
-{
- const GLchan *color = ctx->VB->ColorPtr->data[pvert];
- PB_SET_COLOR( ctx->PB, color[0], color[1], color[2], color[3] );
-
- if (ctx->Line.StippleFlag) {
- /* stippled */
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define WIDE 1
-#define STIPPLE 1
-#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z, fog0);
-#include "linetemp.h"
- }
- else {
- /* unstippled */
- if (ctx->Line.Width==2.0F) {
- /* special case: unstippled and width=2 */
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define XMAJOR_PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z, fog0); \
- PB_WRITE_PIXEL(ctx->PB, X, Y+1, Z, fog0);
-#define YMAJOR_PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z, fog0); \
- PB_WRITE_PIXEL(ctx->PB, X+1, Y, Z, fog0);
-#include "linetemp.h"
- }
- else {
- /* unstippled, any width */
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define WIDE 1
-#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z, fog0);
-#include "linetemp.h"
- }
- }
-
- gl_flush_pb(ctx);
-}
-
-
-/* Flat-shaded, textured, any width, maybe stippled */
-static void flat_textured_line( GLcontext *ctx,
- GLuint vert0, GLuint vert1, GLuint pv )
-{
- GLint count;
- GLint *pbx = ctx->PB->x;
- GLint *pby = ctx->PB->y;
- GLdepth *pbz = ctx->PB->z;
- GLfixed *pbfog = ctx->PB->fog;
- GLfloat *pbs = ctx->PB->s[0];
- GLfloat *pbt = ctx->PB->t[0];
- GLfloat *pbu = ctx->PB->u[0];
- GLchan *color = ctx->VB->ColorPtr->data[pv];
- PB_SET_COLOR( ctx->PB, color[0], color[1], color[2], color[3] );
- count = ctx->PB->count;
-
- if (ctx->Line.StippleFlag) {
- /* stippled */
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define INTERP_TEX 1
-#define WIDE 1
-#define STIPPLE 1
-#define PLOT(X,Y) \
- { \
- pbx[count] = X; \
- pby[count] = Y; \
- pbz[count] = Z; \
- pbfog[count] = fog0; \
- pbs[count] = fragTexcoord[0];\
- pbt[count] = fragTexcoord[1];\
- pbu[count] = fragTexcoord[2];\
- count++; \
- CHECK_FULL(count); \
- }
-#include "linetemp.h"
- }
- else {
- /* unstippled */
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define INTERP_TEX 1
-#define WIDE 1
-#define PLOT(X,Y) \
- { \
- pbx[count] = X; \
- pby[count] = Y; \
- pbz[count] = Z; \
- pbfog[count] = fog0; \
- pbs[count] = fragTexcoord[0];\
- pbt[count] = fragTexcoord[1];\
- pbu[count] = fragTexcoord[2];\
- count++; \
- CHECK_FULL(count); \
- }
-#include "linetemp.h"
- }
-
- ctx->PB->count = count;
- gl_flush_pb(ctx);
-}
-
-
-
-/* Smooth-shaded, textured, any width, maybe stippled */
-static void smooth_textured_line( GLcontext *ctx,
- GLuint vert0, GLuint vert1, GLuint pvert )
-{
- GLint count = ctx->PB->count;
- GLint *pbx = ctx->PB->x;
- GLint *pby = ctx->PB->y;
- GLdepth *pbz = ctx->PB->z;
- GLfixed *pbfog = ctx->PB->fog;
- GLfloat *pbs = ctx->PB->s[0];
- GLfloat *pbt = ctx->PB->t[0];
- GLfloat *pbu = ctx->PB->u[0];
- GLchan (*pbrgba)[4] = ctx->PB->rgba;
- (void) pvert;
-
- ctx->PB->mono = GL_FALSE;
-
- if (ctx->Line.StippleFlag) {
- /* stippled */
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define INTERP_RGB 1
-#define INTERP_ALPHA 1
-#define INTERP_TEX 1
-#define WIDE 1
-#define STIPPLE 1
-#define PLOT(X,Y) \
- { \
- pbx[count] = X; \
- pby[count] = Y; \
- pbz[count] = Z; \
- pbfog[count] = fog0; \
- pbs[count] = fragTexcoord[0]; \
- pbt[count] = fragTexcoord[1]; \
- pbu[count] = fragTexcoord[2]; \
- pbrgba[count][RCOMP] = FixedToInt(r0); \
- pbrgba[count][GCOMP] = FixedToInt(g0); \
- pbrgba[count][BCOMP] = FixedToInt(b0); \
- pbrgba[count][ACOMP] = FixedToInt(a0); \
- count++; \
- CHECK_FULL(count); \
- }
-#include "linetemp.h"
- }
- else {
- /* unstippled */
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define INTERP_RGB 1
-#define INTERP_ALPHA 1
-#define INTERP_TEX 1
-#define WIDE 1
-#define PLOT(X,Y) \
- { \
- pbx[count] = X; \
- pby[count] = Y; \
- pbz[count] = Z; \
- pbfog[count] = fog0; \
- pbs[count] = fragTexcoord[0]; \
- pbt[count] = fragTexcoord[1]; \
- pbu[count] = fragTexcoord[2]; \
- pbrgba[count][RCOMP] = FixedToInt(r0); \
- pbrgba[count][GCOMP] = FixedToInt(g0); \
- pbrgba[count][BCOMP] = FixedToInt(b0); \
- pbrgba[count][ACOMP] = FixedToInt(a0); \
- count++; \
- CHECK_FULL(count); \
- }
-#include "linetemp.h"
- }
-
- ctx->PB->count = count;
- gl_flush_pb(ctx);
-}
-
-
-/* Smooth-shaded, multitextured, any width, maybe stippled, separate specular
- * color interpolation.
- */
-static void smooth_multitextured_line( GLcontext *ctx,
- GLuint vert0, GLuint vert1, GLuint pvert )
-{
- GLint count = ctx->PB->count;
- GLint *pbx = ctx->PB->x;
- GLint *pby = ctx->PB->y;
- GLdepth *pbz = ctx->PB->z;
- GLfixed *pbfog = ctx->PB->fog;
- GLchan (*pbrgba)[4] = ctx->PB->rgba;
- GLchan (*pbspec)[3] = ctx->PB->spec;
-
- (void) pvert;
-
- ctx->PB->mono = GL_FALSE;
-
- if (ctx->Line.StippleFlag) {
- /* stippled */
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define INTERP_RGB 1
-#define INTERP_SPEC 1
-#define INTERP_ALPHA 1
-#define INTERP_MULTITEX 1
-#define WIDE 1
-#define STIPPLE 1
-#define PLOT(X,Y) \
- { \
- GLuint u; \
- pbx[count] = X; \
- pby[count] = Y; \
- pbz[count] = Z; \
- pbfog[count] = fog0; \
- pbrgba[count][RCOMP] = FixedToInt(r0); \
- pbrgba[count][GCOMP] = FixedToInt(g0); \
- pbrgba[count][BCOMP] = FixedToInt(b0); \
- pbrgba[count][ACOMP] = FixedToInt(a0); \
- pbspec[count][RCOMP] = FixedToInt(sr0); \
- pbspec[count][GCOMP] = FixedToInt(sg0); \
- pbspec[count][BCOMP] = FixedToInt(sb0); \
- for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
- if (ctx->Texture.Unit[u].ReallyEnabled) { \
- ctx->PB->s[u][0] = fragTexcoord[u][0]; \
- ctx->PB->s[u][1] = fragTexcoord[u][1]; \
- ctx->PB->s[u][2] = fragTexcoord[u][2]; \
- ctx->PB->s[u][3] = fragTexcoord[u][3]; \
- } \
- } \
- count++; \
- CHECK_FULL(count); \
- }
-#include "linetemp.h"
- }
- else {
- /* unstippled */
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define INTERP_RGB 1
-#define INTERP_SPEC 1
-#define INTERP_ALPHA 1
-#define INTERP_MULTITEX 1
-#define WIDE 1
-#define PLOT(X,Y) \
- { \
- GLuint u; \
- pbx[count] = X; \
- pby[count] = Y; \
- pbz[count] = Z; \
- pbfog[count] = fog0; \
- pbrgba[count][RCOMP] = FixedToInt(r0); \
- pbrgba[count][GCOMP] = FixedToInt(g0); \
- pbrgba[count][BCOMP] = FixedToInt(b0); \
- pbrgba[count][ACOMP] = FixedToInt(a0); \
- pbspec[count][RCOMP] = FixedToInt(sr0); \
- pbspec[count][GCOMP] = FixedToInt(sg0); \
- pbspec[count][BCOMP] = FixedToInt(sb0); \
- for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
- if (ctx->Texture.Unit[u].ReallyEnabled) { \
- ctx->PB->s[u][0] = fragTexcoord[u][0]; \
- ctx->PB->s[u][1] = fragTexcoord[u][1]; \
- ctx->PB->s[u][2] = fragTexcoord[u][2]; \
- ctx->PB->s[u][3] = fragTexcoord[u][3]; \
- } \
- } \
- count++; \
- CHECK_FULL(count); \
- }
-#include "linetemp.h"
- }
-
- ctx->PB->count = count;
- gl_flush_pb(ctx);
-}
-
-
-/* Flat-shaded, multitextured, any width, maybe stippled, separate specular
- * color interpolation.
- */
-static void flat_multitextured_line( GLcontext *ctx,
- GLuint vert0, GLuint vert1, GLuint pvert )
-{
- GLint count = ctx->PB->count;
- GLint *pbx = ctx->PB->x;
- GLint *pby = ctx->PB->y;
- GLdepth *pbz = ctx->PB->z;
- GLfixed *pbfog = ctx->PB->fog;
- GLchan (*pbrgba)[4] = ctx->PB->rgba;
- GLchan (*pbspec)[3] = ctx->PB->spec;
- GLchan *color = ctx->VB->ColorPtr->data[pvert];
- GLchan sRed = ctx->VB->SecondaryColorPtr->data ? ctx->VB->SecondaryColorPtr->data[pvert][0] : 0;
- GLchan sGreen = ctx->VB->SecondaryColorPtr->data ? ctx->VB->SecondaryColorPtr->data[pvert][1] : 0;
- GLchan sBlue = ctx->VB->SecondaryColorPtr->data ? ctx->VB->SecondaryColorPtr->data[pvert][2] : 0;
-
- (void) pvert;
-
- ctx->PB->mono = GL_FALSE;
-
- if (ctx->Line.StippleFlag) {
- /* stippled */
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define INTERP_ALPHA 1
-#define INTERP_MULTITEX 1
-#define WIDE 1
-#define STIPPLE 1
-#define PLOT(X,Y) \
- { \
- GLuint u; \
- pbx[count] = X; \
- pby[count] = Y; \
- pbz[count] = Z; \
- pbfog[count] = fog0; \
- pbrgba[count][RCOMP] = color[0]; \
- pbrgba[count][GCOMP] = color[1]; \
- pbrgba[count][BCOMP] = color[2]; \
- pbrgba[count][ACOMP] = color[3]; \
- pbspec[count][RCOMP] = sRed; \
- pbspec[count][GCOMP] = sGreen; \
- pbspec[count][BCOMP] = sBlue; \
- for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
- if (ctx->Texture.Unit[u].ReallyEnabled) { \
- ctx->PB->s[u][0] = fragTexcoord[u][0]; \
- ctx->PB->s[u][1] = fragTexcoord[u][1]; \
- ctx->PB->s[u][2] = fragTexcoord[u][2]; \
- ctx->PB->s[u][3] = fragTexcoord[u][3]; \
- } \
- } \
- count++; \
- CHECK_FULL(count); \
- }
-#include "linetemp.h"
- }
- else {
- /* unstippled */
-#define INTERP_XY 1
-#define INTERP_Z 1
-#define INTERP_ALPHA 1
-#define INTERP_MULTITEX 1
-#define WIDE 1
-#define PLOT(X,Y) \
- { \
- GLuint u; \
- pbx[count] = X; \
- pby[count] = Y; \
- pbz[count] = Z; \
- pbfog[count] = fog0; \
- pbrgba[count][RCOMP] = color[0]; \
- pbrgba[count][GCOMP] = color[1]; \
- pbrgba[count][BCOMP] = color[2]; \
- pbrgba[count][ACOMP] = color[3]; \
- pbspec[count][RCOMP] = sRed; \
- pbspec[count][GCOMP] = sGreen; \
- pbspec[count][BCOMP] = sBlue; \
- for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
- if (ctx->Texture.Unit[u].ReallyEnabled) { \
- ctx->PB->s[u][0] = fragTexcoord[u][0]; \
- ctx->PB->s[u][1] = fragTexcoord[u][1]; \
- ctx->PB->s[u][2] = fragTexcoord[u][2]; \
- ctx->PB->s[u][3] = fragTexcoord[u][3]; \
- } \
- } \
- count++; \
- CHECK_FULL(count); \
- }
-#include "linetemp.h"
- }
-
- ctx->PB->count = count;
- gl_flush_pb(ctx);
-}
-
-
-
-
-/*
- * Antialiased RGBA line
- *
- * This AA line function isn't terribly efficient but it's pretty
- * straight-forward to understand. Also, it doesn't exactly conform
- * to the specification.
- */
-static void aa_rgba_line( GLcontext *ctx,
- GLuint vert0, GLuint vert1, GLuint pvert )
-{
-#define INTERP_RGBA 1
-#define PLOT(x, y) \
- { \
- PB_WRITE_RGBA_PIXEL( pb, (x), (y), z, fog0, \
- red, green, blue, coverage ); \
- }
-#include "lnaatemp.h"
-}
-
-/*
- * Antialiased Textured RGBA line
- *
- * This AA line function isn't terribly efficient but it's pretty
- * straight-forward to understand. Also, it doesn't exactly conform
- * to the specification.
- */
-static void aa_tex_rgba_line( GLcontext *ctx,
- GLuint vert0, GLuint vert1, GLuint pvert )
-{
-#define INTERP_RGBA 1
-#define INTERP_TEX 1
-#define PLOT(x, y) \
- { \
- PB_WRITE_TEX_PIXEL( pb, (x), (y), z, fog0, \
- red, green, blue, coverage, \
- fragTexcoord[0], fragTexcoord[1], fragTexcoord[2] ); \
- }
-#include "lnaatemp.h"
-}
-
-
-/*
- * Antialiased Multitextured RGBA line
- *
- * This AA line function isn't terribly efficient but it's pretty
- * straight-forward to understand. Also, it doesn't exactly conform
- * to the specification.
- */
-static void aa_multitex_rgba_line( GLcontext *ctx,
- GLuint vert0, GLuint vert1, GLuint pvert )
-{
-#define INTERP_RGBA 1
-#define INTERP_SPEC 1
-#define INTERP_MULTITEX 1
-#define PLOT(x, y) \
- { \
- PB_WRITE_MULTITEX_SPEC_PIXEL( pb, (x), (y), z, fog0, \
- red, green, blue, coverage, specRed, specGreen, specBlue, \
- fragTexcoord ); \
- }
-#include "lnaatemp.h"
-}
-
-
-/*
- * Antialiased CI line. Same comments for RGBA antialiased lines apply.
- */
-static void aa_ci_line( GLcontext *ctx,
- GLuint vert0, GLuint vert1, GLuint pvert )
-{
-#define INTERP_INDEX 1
-#define PLOT(x, y) \
- { \
- PB_WRITE_CI_PIXEL( pb, (x), (y), z, fog0, index + coverage ); \
- }
-#include "lnaatemp.h"
-}
-
-
-/*
- * Null rasterizer for measuring transformation speed.
- */
-static void null_line( GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv )
-{
- (void) ctx;
- (void) v1;
- (void) v2;
- (void) pv;
-}
-
-
-
-#ifdef DEBUG
-void
-_mesa_print_line_function(GLcontext *ctx)
-{
- printf("Line Func == ");
- if (ctx->Driver.LineFunc == flat_ci_line)
- printf("flat_ci_line\n");
- else if (ctx->Driver.LineFunc == flat_ci_z_line)
- printf("flat_ci_z_line\n");
- else if (ctx->Driver.LineFunc == flat_rgba_line)
- printf("flat_rgba_line\n");
- else if (ctx->Driver.LineFunc == flat_rgba_z_line)
- printf("flat_rgba_z_line\n");
- else if (ctx->Driver.LineFunc == smooth_ci_line)
- printf("smooth_ci_line\n");
- else if (ctx->Driver.LineFunc == smooth_ci_z_line)
- printf("smooth_ci_z_line\n");
- else if (ctx->Driver.LineFunc == smooth_rgba_line)
- printf("smooth_rgba_line\n");
- else if (ctx->Driver.LineFunc == smooth_rgba_z_line)
- printf("smooth_rgba_z_line\n");
- else if (ctx->Driver.LineFunc == general_smooth_ci_line)
- printf("general_smooth_ci_line\n");
- else if (ctx->Driver.LineFunc == general_flat_ci_line)
- printf("general_flat_ci_line\n");
- else if (ctx->Driver.LineFunc == general_smooth_rgba_line)
- printf("general_smooth_rgba_line\n");
- else if (ctx->Driver.LineFunc == general_flat_rgba_line)
- printf("general_flat_rgba_line\n");
- else if (ctx->Driver.LineFunc == flat_textured_line)
- printf("flat_textured_line\n");
- else if (ctx->Driver.LineFunc == smooth_textured_line)
- printf("smooth_textured_line\n");
- else if (ctx->Driver.LineFunc == smooth_multitextured_line)
- printf("smooth_multitextured_line\n");
- else if (ctx->Driver.LineFunc == flat_multitextured_line)
- printf("flat_multitextured_line\n");
- else if (ctx->Driver.LineFunc == aa_rgba_line)
- printf("aa_rgba_line\n");
- else if (ctx->Driver.LineFunc == aa_tex_rgba_line)
- printf("aa_tex_rgba_line\n");
- else if (ctx->Driver.LineFunc == aa_multitex_rgba_line)
- printf("aa_multitex_rgba_line\n");
- else if (ctx->Driver.LineFunc == aa_ci_line)
- printf("aa_ci_line\n");
- else if (ctx->Driver.LineFunc == null_line)
- printf("null_line\n");
- else
- printf("Driver func %p\n", ctx->Driver.LineFunc);
-}
-#endif
-
-
-
-/*
- * Determine which line drawing function to use given the current
- * rendering context.
- *
- * Please update the summary flag _SWRAST_NEW_LINE if you add or remove
- * tests to this code.
- */
-void gl_set_line_function( GLcontext *ctx )
-{
- GLboolean rgbmode = ctx->Visual.RGBAflag;
- /* TODO: antialiased lines */
-
- if (ctx->RenderMode==GL_RENDER) {
- if (ctx->NoRaster) {
- ctx->Driver.LineFunc = null_line;
- return;
- }
- if (ctx->Driver.LineFunc) {
- /* Device driver will draw lines. */
- return;
- }
-
- if (ctx->Line.SmoothFlag) {
- /* antialiased lines */
- if (rgbmode) {
- if (ctx->Texture.ReallyEnabled) {
- if (ctx->Texture.MultiTextureEnabled
- || ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR
- || ctx->Fog.ColorSumEnabled)
- /* Multitextured! */
- ctx->Driver.LineFunc = aa_multitex_rgba_line;
- else
- ctx->Driver.LineFunc = aa_tex_rgba_line;
- } else {
- ctx->Driver.LineFunc = aa_rgba_line;
- }
- }
- else {
- ctx->Driver.LineFunc = aa_ci_line;
- }
- }
- else if (ctx->Texture.ReallyEnabled) {
- if (ctx->Texture.MultiTextureEnabled
- || ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR
- || ctx->Fog.ColorSumEnabled) {
- /* multi-texture and/or separate specular color */
- if (ctx->Light.ShadeModel==GL_SMOOTH)
- ctx->Driver.LineFunc = smooth_multitextured_line;
- else
- ctx->Driver.LineFunc = flat_multitextured_line;
- }
- else {
- if (ctx->Light.ShadeModel==GL_SMOOTH) {
- ctx->Driver.LineFunc = smooth_textured_line;
- }
- else {
- ctx->Driver.LineFunc = flat_textured_line;
- }
- }
- }
- else if (ctx->Line.Width!=1.0 || ctx->Line.StippleFlag
- || ctx->Line.SmoothFlag) {
- if (ctx->Light.ShadeModel==GL_SMOOTH) {
- if (rgbmode)
- ctx->Driver.LineFunc = general_smooth_rgba_line;
- else
- ctx->Driver.LineFunc = general_smooth_ci_line;
- }
- else {
- if (rgbmode)
- ctx->Driver.LineFunc = general_flat_rgba_line;
- else
- ctx->Driver.LineFunc = general_flat_ci_line;
- }
- }
- else {
- if (ctx->Light.ShadeModel==GL_SMOOTH) {
- /* Width==1, non-stippled, smooth-shaded */
- if (ctx->Depth.Test || ctx->Fog.Enabled) {
- if (rgbmode)
- ctx->Driver.LineFunc = smooth_rgba_z_line;
- else
- ctx->Driver.LineFunc = smooth_ci_z_line;
- }
- else {
- if (rgbmode)
- ctx->Driver.LineFunc = smooth_rgba_line;
- else
- ctx->Driver.LineFunc = smooth_ci_line;
- }
- }
- else {
- /* Width==1, non-stippled, flat-shaded */
- if (ctx->Depth.Test || ctx->Fog.Enabled) {
- if (rgbmode)
- ctx->Driver.LineFunc = flat_rgba_z_line;
- else
- ctx->Driver.LineFunc = flat_ci_z_line;
- }
- else {
- if (rgbmode)
- ctx->Driver.LineFunc = flat_rgba_line;
- else
- ctx->Driver.LineFunc = flat_ci_line;
- }
- }
- }
- }
- else if (ctx->RenderMode==GL_FEEDBACK) {
- ctx->Driver.LineFunc = gl_feedback_line;
- }
- else {
- /* GL_SELECT mode */
- ctx->Driver.LineFunc = gl_select_line;
- }
-
- /*_mesa_print_line_function(ctx);*/
-}